"Fifty" Arc

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HughJass
Posts: 2599
Joined: 2007-10-14 03:55

"Fifty" Arc

Post by HughJass »

As many of you know, the fifty cal spot on all light transports is typically a great A-A weapon and can take out, or scare the **** out of, litteraly any aircraft on the battlefield (except jets, but I've seen it happen).

I was going around and checking the arcs on the transports, I looked at vodniks, ice cream trucks, and so on. I noticed all the 'nilla cars had a great arc (being able to look up) compared to the british landy.

So I tought, not only does the landy can only carry 3 people, is almost unarmored, and has a low arc of fire? I thought that was very unfair, and was going to suggest to increase it.

BUT, I got thinking, and wondered how it would be if you decreased all of the transports arcs.

One bonus would be that helicopter pilots would have a much greater chance of survival, and the whole expiriance would be much more enjoyable, because when ever I pilot I am quickly annoyed by the crazy vodnik lazers hitting my tail rotor out of no where. It gets even worse when your in the huey on jabal..

Thats a plus, so I'm here to ask you what would be the downside of this? Would this be a good idea? Can this possibly over power the already underpowered transports such as the huey (IMO) ?

Thanks
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Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: "Fifty" Arc

Post by Tirak »

I'd prefer giving the Landy better arcs to tell the truth. I only fly Merlins on Basrah, so I don't have a huge amount of experiance with taking ground fire from .50s, but I have taken quite a bit of Black Hawk and MEC Transport fire, and it can be devestating, I'd be more for giving the transports some better armor, but not this.
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: "Fifty" Arc

Post by gclark03 »

Can our military advisers tell us what really happens when .50 caliber bullets tear through a transport helo?
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: "Fifty" Arc

Post by HughJass »

gclark03 wrote:Can our military advisers tell us what really happens when .50 caliber bullets tear through a transport helo?
I gets ownt, torn to ****, why does this matter?
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sniperNZSAS
Posts: 41
Joined: 2008-06-12 08:28

Re: "Fifty" Arc

Post by sniperNZSAS »

I think we should decrease the arc of all .50s. So many times I have been in a helo, spot a .50 ontop of a vehical, and try and climb altitude to escape its arc, only to be shot down because of its completly unrealistic arc. I think they should all be decreased
Colt556
Posts: 352
Joined: 2008-06-06 11:42

Re: "Fifty" Arc

Post by Colt556 »

It'd also benefit gameplay if the fire-arcs where decreased. Would give me weight to ACTUAL AA weapons, such as the AA APC, mounted AA guns, and the AA kit. As of now anyone can just hop in a jeep and tear apart any heli that comes within 300 meters of the thing (Or more?).
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: "Fifty" Arc

Post by gclark03 »

HughJass wrote:I gets ownt, torn to ****, why does this matter?
Perhaps we can balance this arc issue vs. transport helicopters by modifying the helicopter instead of the machine gun.

Again, concerning the military advisers, it would be nice to have numbers to correspond with these weapon arcs so that they can be implemented accurately.
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: "Fifty" Arc

Post by charliegrs »

gclark03 wrote:Perhaps we can balance this arc issue vs. transport helicopters by modifying the helicopter instead of the machine gun.

Again, concerning the military advisers, it would be nice to have numbers to correspond with these weapon arcs so that they can be implemented accurately.
i totally agree, make the arcs the same as best we can to the real life counterparts, and it may not be "fair" as some vehicles may have a higher arc, but i hardly think its a huge advantage. and not EVERYTHING has to be balanced, asymetric balance is the way to go. and also we need to get some real info on the true effects of a 50 cal on choppers.
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SleepyHe4d
Posts: 221
Joined: 2008-02-11 10:25

Re: "Fifty" Arc

Post by SleepyHe4d »

charliegrs wrote:and also we need to get some real info on the true effects of a 50 cal on choppers.
Yeah, but not exactly the damage part, but would you even expect to be able to successfully engage it? In real life wouldn't it be way harder to hit something way above ground level because of turbulence or higher wind speeds or something like that? :p

I have no clue how it is but it seems like IRL it wouldn't be as easy to hit airborne targets as it is to hit ground targets. ><
maverick551
Posts: 176
Joined: 2008-01-11 07:45

Re: "Fifty" Arc

Post by maverick551 »

I agree 100%, and another factor to consider is the stability and range of motion currently present on technical mounted .50 cals. I'm sure they are not as easy to aim as a well crafted Humvee or Rover counter part. I wouldn't expect them to be able to have a full range of motion. I could be completely wrong however. But I do agree about getting the arc as close to the real thing as possible.

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Fluffywuffy
Posts: 2532
Joined: 2007-11-13 23:52

Re: "Fifty" Arc

Post by Fluffywuffy »

I really wish people would stop calling all the HMGs .50s. Not all of them fire the 12.7x99mm round. The MEC, Insurgent, PLA, and Miltia fire a 12.7x108mm. But my question is shouldn't the Kord get a little more stopping power or range?
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markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Re: "Fifty" Arc

Post by markonymous »

im all for decreasing the arc of fire of the HMGs. But we also need to look at the blackhawks mini guns they are very underpowered and fire nowhere close to 4000 bullets/min
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Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Re: "Fifty" Arc

Post by Masaq »

markonymous wrote:im all for decreasing the arc of fire of the HMGs. But we also need to look at the blackhawks mini guns they are very underpowered and fire nowhere close to 4000 bullets/min
No they're not.

The game doesn't handle 4,000 rounds/minute, it can't make a gun fire that quick. So with guns like the minigun and the GAU-8, they have lower RoF but each individual "firing" has a batch of rounds within it; basically they fire bursts. Splash damage is then added so there's a slight area effect, representing three rounds landing in close proximity.


As for the 12.7mm guns, if you want the values to be accurate it shouldn't be too hard a job for someone to go look up the correct fields of fire for each vehicle's mounted gun. I suggest you start with Google :p

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HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: "Fifty" Arc

Post by HughJass »

Feuerwaffen wrote:I really wish people would stop calling all the HMGs .50s. Not all of them fire the 12.7x99mm round. The MEC, Insurgent, PLA, and Miltia fire a 12.7x108mm. But my question is shouldn't the Kord get a little more stopping power or range?
So when your squaddies are getting engaged in a vodnik you will take the time to say "SOME ONE GET ON THE 12.7 BY 108MM GUN!!!!!" ?

Anyway, I don't think its that common you see transports engaging helicopters, probably because of recoil, bullet travel, and so on (IRL).

Is there a way to make the rounds "wonder off" or something like that after a certain distance? (that distance is provided by military advisors, of course)
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Gamerofthegame
Posts: 32
Joined: 2008-04-17 02:49

Re: "Fifty" Arc

Post by Gamerofthegame »

Just increase the arc. Decreasing everything's arc won't do much to help choppers and such being that you can just drive the vehicle of choice on a bit of a slope to angle the gun at the chopper anyway. Hell, I tend to have to do that already.

AAs are still useful because they have the range, while with the MGs you... Really can't shoot it unless you see it, and even then it tends to have to be above you in terms of altitude.
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HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: "Fifty" Arc

Post by HughJass »

Gamerofthegame wrote:Just increase the arc. Decreasing everything's arc won't do much to help choppers and such being that you can just drive the vehicle of choice on a bit of a slope to angle the gun at the chopper anyway. Hell, I tend to have to do that already.

AAs are still useful because they have the range, while with the MGs you... Really can't shoot it unless you see it, and even then it tends to have to be above you in terms of altitude.
Wrong my friend, transports with hmg's are the most common A-A weapon, and with just a few good placed shots you can kill a little bird pilot.

Go to kashan 16 on TG, take one of those cows (mec transports chopper) out for a spin, and even in altitude you will see tracers coming out of no where, and most likley hitting you. It is easier then everyone thinks, especially with iron sights.
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Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: "Fifty" Arc

Post by Tirak »

You don't even need the ironsights, I play on low res so I just follow the tracers, but I think transport gunners just need to start being more vigilant.
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