[Coding] Training Mode

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Polka
Posts: 6245
Joined: 2007-07-08 14:18

Re: [Coding] Training Mode

Post by Polka »

Awesome fuzz
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nicoX
Posts: 1181
Joined: 2007-07-24 10:03

Re: [Coding] Training Mode

Post by nicoX »

[R-DEV]fuzzhead wrote:We will be including a training mode for PR that will incorporate many of the good ideas in this thread :) more info will be posted when its closer to completion

Put chicks for instructors. :d rillserg. I'm guessing the training mode will be like the one from the Americas Army game?
Last edited by nicoX on 2008-06-18 21:07, edited 1 time in total.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [Coding] Training Mode

Post by AfterDune »

l|Bubba|l wrote:It was primary intended to try anything on a local Server.

Btw:
You can't ad different vehicles to map for a server side mod. You can only use the existing vehicles types for a map. Otherwise the client would crash because he didn't loaded the other vehicles types.
Of course! :D You can't add -new- things, only things the client already has :) .
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aperson444
Posts: 276
Joined: 2008-06-17 19:28

Re: [Coding] Training Mode

Post by aperson444 »

I can't find the training mode. go to create local, and there isn't any. What I did was download the .rar file, dragged it to the BF2 directory, couldn't extract it exactly there (it said access denied, and cannot create folder), then I extracted on desktop, got the mods folder, renamed it trainingmod, then dragged it into the BF2 directory, then played the pr.exe.
turnpipe
Posts: 274
Joined: 2008-01-27 19:25

Re: [Coding] Training Mode

Post by turnpipe »

aperson444 wrote:I can't find the training mode. go to create local, and there isn't any. What I did was download the .rar file, dragged it to the BF2 directory, couldn't extract it exactly there (it said access denied, and cannot create folder), then I extracted on desktop, got the mods folder, renamed it trainingmod, then dragged it into the BF2 directory, then played the pr.exe.

Ok down load winrar.
Or if you got it allready unzip the file then drag the unzipped files in there.
Chanvlan
Posts: 262
Joined: 2008-02-02 03:36

Re: [Coding] Training Mode

Post by Chanvlan »

and awsomeness report, this mod has the V22! OMG yay!

Mod DB's Modcast: Guy: So what new things will be in Future PR releases.
Katarn: Fastropes, yeh fast ropes, and you can shoot while your on the ropes.
gunnythesham
Posts: 3
Joined: 2008-07-03 05:42

Re: [Coding] Training Mode

Post by gunnythesham »

i was able to install and select training mode...but no vehicles spawn
Cascyth
Posts: 144
Joined: 2007-02-11 18:28

Re: [Coding] Training Mode

Post by Cascyth »

aperson444 wrote:I can't find the training mode. go to create local, and there isn't any. What I did was download the .rar file, dragged it to the BF2 directory, couldn't extract it exactly there (it said access denied, and cannot create folder), then I extracted on desktop, got the mods folder, renamed it trainingmod, then dragged it into the BF2 directory, then played the pr.exe.
bad move

the training mod isn't bf2 mod - it's a pr mod
that's why you have to match the internal .zip catalog tree with mods/pr/

.zip has /mods as the primary folder
after unzipping the file on your desktop as you have done, locate the /pr folder and copy it
then paste it to /Battlefield 2/mods/

this should do
Si vis pacem, para bellum
youR.Fate
Posts: 43
Joined: 2007-12-30 18:01

Re: [Coding] Training Mode

Post by youR.Fate »

hmm I somehow die when trying to enter a huey on Kashan desert...
//Call +4454328976 for destruction
//in game known as: -=]S*F[=-Voltage
//XFIRE: darkcristo
Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Ace's Contribution

Post by Acemantura »

Hey guys,

I feel like I'm spamming, but it doesn't matter because relatively no one has seen what I've put out yet.

Anyways, In an effort to expand helicopter training and to get more people into the Operation Archer Map, I've released my own version of Archer, using Bubba's mini-mini-mod.

And a little musical goodie for when someone wants to play Archer, no matter what. I thought that the music would be fitting for the aura that the map gives off, especially for the trainer.

Here a linq, and I hope you guys enjoy.

Peace

Ace
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: [Coding] Training Mode

Post by Scot »

Cool cheers mate!!
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steve_06-07
Posts: 916
Joined: 2008-04-27 23:36

Re: [Coding] Training Mode

Post by steve_06-07 »

I had some problems with this, after I installed it and played it a few times my XP asked me to check for Disk Consistency, I said yes and then the BF2.EXE didn't want to work, and when I clicked on the PR shortcut it said BF2.EXE didn't want to work on their, ended up having to rienstall BF2, 1.41 patch, and PR again....
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic21893_1.gif[/img]
thundermanx
Posts: 26
Joined: 2008-07-27 21:18

Re: [Coding] Training Mode

Post by thundermanx »

hey bubba, could you possibly add me to your xfire? i am havin problems with this and io cant figure out what it is, i have tried many things... ao could you add thundermanx21 to your xfire? ty
sittingduck911
Posts: 71
Joined: 2008-06-11 09:21

Re: [Coding] Training Mode

Post by sittingduck911 »

With 32 pages I haven’t read all of the posts. But I was wondering if this is 0.75 compatible if not is there a training map/s or coding for 0.75???
Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Re: [Coding] Training Mode

Post by Tartantyco »

-Yes, it's compatible.
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sittingduck911
Posts: 71
Joined: 2008-06-11 09:21

Re: [Coding] Training Mode

Post by sittingduck911 »

thanks for that.
LineHog
Posts: 30
Joined: 2007-02-06 23:26

Re: [Coding] Training Mode

Post by LineHog »

Has anyone else been able to play on Kasahn 64 without it crashing while loading? Mine gets to 93% on textures and then CTD's.
turnpipe
Posts: 274
Joined: 2008-01-27 19:25

Re: [Coding] Training Mode

Post by turnpipe »

LineHog wrote:Has anyone else been able to play on Kasahn 64 without it crashing while loading? Mine gets to 93% on textures and then CTD's.

Run it with the short cut like this.

"C:\Program Files\EA GAMES\Battlefield 2\mods\pr\pr.exe" +modPath mods/pr +menu 1 +fullscreen 0
Then tell us what the error says.
thundermanx
Posts: 26
Joined: 2008-07-27 21:18

Re: [Coding] Training Mode

Post by thundermanx »

ok.. so im preattys ure i installed it right, i dropped the folder anmed mods into the bf2 main directory, then replaced old modas folder, then when i try to joion ANY training mod serevr my game crashes before i even see the loding screen. doy uo know how to fix this?
MAINERROR
Retired PR Developer
Posts: 1873
Joined: 2007-07-22 17:54

Re: [Coding] Training Mode

Post by MAINERROR »

You are supposed to unzip the zip-files in the BF2 main directory.
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