Top gunner same squad

Suggestions from our community members for PR:BF2. Read the stickies before posting.
sniperNZSAS
Posts: 41
Joined: 2008-06-12 08:28

Top gunner same squad

Post by sniperNZSAS »

I was going to put this along with my Al Basrah Nights suggestion but forgot. I want it made so that the top gunner on the tanks MUST be in the same squad as the driver and gunner. Reason being today my squad was getting ready to use the Challenger. 2 of them were already in it and I was preparing to be the top gunner, until just as I was about to get in, another guy comes along, not from the squad and gets in the top gun. I sent message after message telling him to get out, but he did not even reply and just sat their fireing the top gun dry. After about 5 or 6 minutes ( probably easily more ) Big Red decides to drive in and kill the challenger and the 2 APC's from my squad who were waiting on us. As you can probably tell, this pissed me off to words that I cannot use in these forums.
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Top gunner same squad

Post by Tirak »

Do you mean the .50 or the Main Turret? If you mean the Turret, I agree, if you mean the .50, I do not.
Colt556
Posts: 352
Joined: 2008-06-06 11:42

Re: Top gunner same squad

Post by Colt556 »

He's talking about the .50 cal, I can't say I agree. After all the top-gunner isn't part of the tank crew. I believe the squad limitations were to show that a tank crew operates together, and seperate soldiers from differant brigades don't just pile into a tank n yell "Go!". However the .50 isn't a member of the crew and thus could easily be some random soldier who for some reason got seperated from his unit and decided to provide anti-infantry support for the tank.

My advice to you for next time, put a round through his head. Don't just sit there as the guy is being an asshat and wasting ammo. However if he's compotent and tells you he doesn't want to, just accept it. There are no reservations in PR, first come first serve, suck it up and move along.
ZaZZo
Posts: 1494
Joined: 2007-02-03 18:37

Re: Top gunner same squad

Post by ZaZZo »

I was under the impression that the MG gunner in a tank is very much part of the crew?

Anyway, I'm all for this idea as quite often there's just some idiot on the MG.
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Top gunner same squad

Post by Psyko »

.50 position in the tank is worthless anyway imo. I have a regular tank partner and we do long runs in a tank and when we get damaged we RTB and repair and rearm. Thing is, the engineer we take with us kept getting killed out of the .50, so now he tails us in a soft skin to give us repairs.(Which must suck from his perspective) The .50 never kills anything, the Cap blocks the vision of the driver, and the passanger ALWAYS ALWAYS ALWAYS gets killed on the tank's enguagement.

But in regards to your post...The .50 cal should be dedicated to the tank squad and not to randomers who decide to hitch a ride at the expence of the crew.
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Re: Top gunner same squad

Post by Ironcomatose »

I agree with this. For the reason you stated and also because why would some random blue guy want to get in there, which also means he will be away from his squad. Clearly that guy would have to be an idiot and therefore that should be in place as to stop that kind of ****.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
sniperNZSAS
Posts: 41
Joined: 2008-06-12 08:28

Re: Top gunner same squad

Post by sniperNZSAS »

Psykogundam wrote:.50 position in the tank is worthless anyway imo. I have a regular tank partner and we do long runs in a tank and when we get damaged we RTB and repair and rearm. Thing is, the engineer we take with us kept getting killed out of the .50, so now he tails us in a soft skin to give us repairs.(Which must suck from his perspective) The .50 never kills anything, the Cap blocks the vision of the driver, and the passanger ALWAYS ALWAYS ALWAYS gets killed on the tank's enguagement.

I disagree, I do most my tank time in the top gun. very little do I ever get killed, and I kill my fair share of inf, plus its an excellent tool for spotting and taking out the drivers of any bomb cars or trucks, although fair point you make about the cap blocking the drivers sight
Sgt.North
Posts: 144
Joined: 2007-05-15 00:24

Re: Top gunner same squad

Post by Sgt.North »

Solution..... make it an enclosed position.... use the RWS (Remote Weapon Station) system ;P But limit it to Crewmen, Officer, and Engineer.
God is Airborne only because he failed the commando course.
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Top gunner same squad

Post by gclark03 »

I don't think we can do something like that without making a new model for every single vBF2 tank in the game. (How many are there in 0.75?)
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: Top gunner same squad

Post by Maxfragg »

you can, the MG is only a child moddel that could be replaced with a crows or similar, AND Satnav wrote in the bfsp forum that EA wouldn't care about editing moddels anymore since bf2 is so old
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: Top gunner same squad

Post by Waaah_Wah »

I agree with this.
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Top gunner same squad

Post by Scot »

Sames.. would be very useful
Image
Colt556
Posts: 352
Joined: 2008-06-06 11:42

Re: Top gunner same squad

Post by Colt556 »

I still think forcing even the Machine Gunner to be in the same squad limits it too much. What if the rest of your squad grabbed two other tanks? A driver and a gunner per tank. If the machine gunner spot had to be in the same squad, that'd limit that squad to two tanks if they wanted them to be fully operational.

You can't just limit everything because of what MIGHT happen. You MIGHT get some ***-hat stealing the gun and mis-using it, that doesn't mean you should limit it though. Like I've said in other threads, put in the things with realistic stats, and let players use them how they deem fit. If someone from another squad wants to tag along as a gunner, he should be able to.

Personally, I think you're all just crying because of similar instances as the OP's. You wanted to hang with your squadies n someone else got there first so you were left behind. :/ There's no real logical reason, nor realistic reason, to limit the machine gunner to being the same squad.
BillyBob5134
Posts: 11
Joined: 2008-05-17 23:04

Re: Top gunner same squad

Post by BillyBob5134 »

Actualy the 50. cal gunner is the tank commander
Colt556
Posts: 352
Joined: 2008-06-06 11:42

Re: Top gunner same squad

Post by Colt556 »

BillyBob5134 wrote:Actualy the 50. cal gunner is the tank commander
Are you talking real life or ingame?

If ingame, then the driver is obviously the commander. He controls the tank, gets the fancy-zoom camera with range finder, he'd be the commander.

If in real life, I doubt the leader of the tank would just be sitting up there, perfectly exposed, just begging for a sniper to put a round through his head. He'd probably be inside the tank with the rest of the crew barking orders and looking through a camera. That just seems the most logical to me, anyways.
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: Top gunner same squad

Post by Waaah_Wah »

^^Tank commander mans the .50 IRL, IIRC
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
ChaosSound
Posts: 51
Joined: 2008-04-23 04:10

Re: Top gunner same squad

Post by ChaosSound »

IRL the tank commander has always manned the .50 cal. Though when danger was appernt he would retract back into the turret untill it was safe again. When engaged with a tank the commander would always be in an enclosed area of the .50 cal to avoid being hit by shells from the tank or shrapnel. The tank comanders job was to scout around the tank with binoculars for targets for the tank in which he would report to the gunner and the driver. This was due to the fact back in the 1940s with the first tanks they did not have the optics we do nowadays. So the driver was limited to seeing just infront of him through a slit and the gunner used a specialised scope. A perfect example of this is the tanks in Red Orchastra ostftont 41-45
LekyIRL
Posts: 1345
Joined: 2007-06-23 16:34

Re: Top gunner same squad

Post by LekyIRL »

I agree with this idea.
Image
[R-MOD]Dunehunter-Freedom? This...is...The PR Forum! *kicks LekyIRL down the well on Basrah*
A_Grounded_Pilot
Posts: 271
Joined: 2007-12-15 21:24

Re: Top gunner same squad

Post by A_Grounded_Pilot »

I can't say I agree with this either. I've been in a number of armor squads that run three tanks. We'd get another squad on TS with 3 engineers on our .50s and a SL following in a vod/landy/humvee. It makes for a formidable force. If an engy goes down, their SL drops a RP and he's back in the fight relatively quickly. It may seem like a bad idea to take ten guys (1/3 of the team) out of the fight, but on a map like Kufrah, he with the most tanks (alive and working together) wins.

If a blue guy jumps on the .50 and won't get out, roll out and he'll either get bored and jump out of his hole or get blown out of it with the first round you take.
Colt556
Posts: 352
Joined: 2008-06-06 11:42

Re: Top gunner same squad

Post by Colt556 »

ChaosSound wrote:IRL the tank commander has always manned the .50 cal. Though when danger was appernt he would retract back into the turret untill it was safe again. When engaged with a tank the commander would always be in an enclosed area of the .50 cal to avoid being hit by shells from the tank or shrapnel. The tank comanders job was to scout around the tank with binoculars for targets for the tank in which he would report to the gunner and the driver. This was due to the fact back in the 1940s with the first tanks they did not have the optics we do nowadays. So the driver was limited to seeing just infront of him through a slit and the gunner used a specialised scope. A perfect example of this is the tanks in Red Orchastra ostftont 41-45
That makes sense way back when, but I'm talking now days. It seems really quite stupid to have the leader of the entire crew so horribly exposed in todays warfare. And now that we do have fancy optics and whatnot, it'd just make that much more sense to have the commander inside the tank with a camera. So I guess my question in regards to your post is, in modern day do the commanders still man the .50 cal? And if so, why would they risk it?
Post Reply

Return to “PR:BF2 Suggestions”