Air/Driver Class Suggestions
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GeZe
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Air/Driver Class Suggestions
There is alot of discussion about classes, so I thought I'd contribute by throwing some of my ideas for the Air/Driver classes. Note the names of the classes are just temporary, I bet you guys can think of better names.
Air Class:
Parachute
Coloured Smoke Grenade
Pistol (maybe small Uzi with cupholder attachment)
Wrench
Supply (1)
Low Stamina
The idea is this: instead of a "Pilot" class, there should be a general Air class which includes pilots and air support crew. When a plane runs out of amo/needs repair the plane lands. Instead of of automatically repairing/rearming, Air class people repair the plane and rearm it. They would repair it using the wrench and rearm it with an supply bag. They only have one, to get more they go to a next to a building/thing (only accesible by inf.)that rearms them. Though the radius for this is small so an airplane could not rearm from it.
If there is only one Air Class, then s/he can go and do all this by themselves. But if there are more then one Air Class, then one goes and pilots leaving the other one. This suggestion solves the problem created by other ideas as this Air Class person now has something to do, they rearm and repair planes. This idea also prevents whoring, becuase he Air waiting at the base could simply refuse to rearm and repair the plane, then the pilot would have to go and do it, but this leaves the plane open and they could just take it. Thus this idea forces teamwork. They would have to agree that maybe every 3 runs they would switch. The person on the ground would agree to rearm, repair until then. Then they switch. At worst case senario everyone would have to switch everytime. Thus the ides stops whoring. Also, this forces pilots to be from the Air Class, as they are usless without as they cannot both repair and supply themselves.
Driver Class
MP5
Grenades
Wrench
Basically, no one would be a driver if they could be an engineer becuase the ability to repair is so great. The difference between this and the Air Class is that drivers can't supply themselves. To prevent tank drivers from simply becoming Air giving them the ability to supply themselves, the driver gets the advantage of an MP5, grenades and normal stamina. If he decided to go Air, in the race to the vechile he would lose as Air has low stamina (air doesn't need stamina anyways as they are in heli/plane). Also, Air Class people on the ground are almost instantly dead with only a pistol and low stamina.
Explosives
MP5 (not much amunition)
Grenades
Anti-Tank Mines
Claymores
C4
Low Stamina
Basically, now that the engieneer role is gone, and from what I understand the special ops class is goign, someone needs to hold the stuff that goes boom. This would only be used in specialty situations, blowing bridges etc. Becuase with only an MP5, you would die quickly on the ground. You don't get a good gun like Special Ops in BF2, so there wouldn't be people playing this instead like assualt. Becuase really, unless you are in the specific situation, you won't be able to kill anyone and would die quickly, so this would by defualt be restricted to a couple of people for use once in a while.
Edited in some areas to add from suggestions.
Air Class:
Parachute
Coloured Smoke Grenade
Pistol (maybe small Uzi with cupholder attachment)
Wrench
Supply (1)
Low Stamina
The idea is this: instead of a "Pilot" class, there should be a general Air class which includes pilots and air support crew. When a plane runs out of amo/needs repair the plane lands. Instead of of automatically repairing/rearming, Air class people repair the plane and rearm it. They would repair it using the wrench and rearm it with an supply bag. They only have one, to get more they go to a next to a building/thing (only accesible by inf.)that rearms them. Though the radius for this is small so an airplane could not rearm from it.
If there is only one Air Class, then s/he can go and do all this by themselves. But if there are more then one Air Class, then one goes and pilots leaving the other one. This suggestion solves the problem created by other ideas as this Air Class person now has something to do, they rearm and repair planes. This idea also prevents whoring, becuase he Air waiting at the base could simply refuse to rearm and repair the plane, then the pilot would have to go and do it, but this leaves the plane open and they could just take it. Thus this idea forces teamwork. They would have to agree that maybe every 3 runs they would switch. The person on the ground would agree to rearm, repair until then. Then they switch. At worst case senario everyone would have to switch everytime. Thus the ides stops whoring. Also, this forces pilots to be from the Air Class, as they are usless without as they cannot both repair and supply themselves.
Driver Class
MP5
Grenades
Wrench
Basically, no one would be a driver if they could be an engineer becuase the ability to repair is so great. The difference between this and the Air Class is that drivers can't supply themselves. To prevent tank drivers from simply becoming Air giving them the ability to supply themselves, the driver gets the advantage of an MP5, grenades and normal stamina. If he decided to go Air, in the race to the vechile he would lose as Air has low stamina (air doesn't need stamina anyways as they are in heli/plane). Also, Air Class people on the ground are almost instantly dead with only a pistol and low stamina.
Explosives
MP5 (not much amunition)
Grenades
Anti-Tank Mines
Claymores
C4
Low Stamina
Basically, now that the engieneer role is gone, and from what I understand the special ops class is goign, someone needs to hold the stuff that goes boom. This would only be used in specialty situations, blowing bridges etc. Becuase with only an MP5, you would die quickly on the ground. You don't get a good gun like Special Ops in BF2, so there wouldn't be people playing this instead like assualt. Becuase really, unless you are in the specific situation, you won't be able to kill anyone and would die quickly, so this would by defualt be restricted to a couple of people for use once in a while.
Edited in some areas to add from suggestions.
Last edited by GeZe on 2006-03-30 04:16, edited 1 time in total.
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Doc
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I have to admit, you have some brilliant and well-formed ideas.
Here's what I think:
- Give a PDW to the Air Crew. Preferably with little munitions as well, perhaps 2 magazines. Also, a colored smoke grenade might do them good for crash landings behind enemy lines and they need to signal the rescue squad.
- Remove the wrenches from the classes. I say this, because I feel the need for a "Mechanic" class equipped with only 3 things (Knife, Rifle, Wrench). The reason for this is, what stops a Driver from repairing a helicopter to which he has no idea on how he would fix?
- No pistol for the Demolitions class. I also suggest reducing the ammount of munitions he carries, as well. You see, all those explosives get heavy. So he would probably have a short sprint and not a whole lot of ammo for the MP5 that he is planned to carry.
Here's what I think:
- Give a PDW to the Air Crew. Preferably with little munitions as well, perhaps 2 magazines. Also, a colored smoke grenade might do them good for crash landings behind enemy lines and they need to signal the rescue squad.
- Remove the wrenches from the classes. I say this, because I feel the need for a "Mechanic" class equipped with only 3 things (Knife, Rifle, Wrench). The reason for this is, what stops a Driver from repairing a helicopter to which he has no idea on how he would fix?
- No pistol for the Demolitions class. I also suggest reducing the ammount of munitions he carries, as well. You see, all those explosives get heavy. So he would probably have a short sprint and not a whole lot of ammo for the MP5 that he is planned to carry.

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GeZe
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Thanks for the kind words.Doc wrote:I have to admit, you have some brilliant and well-formed ideas.
I agree about the smoke grenade, though I think a pistol is enough for a PDW (maybe a pistol Uzi?). The Air class should be extremly weak on the ground.Doc wrote: Here's what I think:
- Give a PDW to the Air Crew. Preferably with little munitions as well, perhaps 2 magazines. Also, a colored smoke grenade might do them good for crash landings behind enemy lines and they need to signal the rescue squad.
See, that's the whole point. There is no point in having a pilot or driver class if you have a mechanic class. Why would someone pick to be a driver when they could be a mechanic and repair there vechile? Also, a driver class would not be at a pilot as they lack the ability to resupply. They could, technecially but it would be pretty stupid of someone to do so.Doc wrote: - Remove the wrenches from the classes. I say this, because I feel the need for a "Mechanic" class equipped with only 3 things (Knife, Rifle, Wrench). The reason for this is, what stops a Driver from repairing a helicopter to which he has no idea on how he would fix?
I agree. The Explosives class should be bad in a normal combat situation, they should only be used in special situations.Doc wrote: - No pistol for the Demolitions class. I also suggest reducing the ammount of munitions he carries, as well. You see, all those explosives get heavy. So he would probably have a short sprint and not a whole lot of ammo for the MP5 that he is planned to carry.
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Doc
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I'm glad that you found a flaw in my statement, as it will leave it open to discussion on how to change things for the better.GeZe wrote:Why would someone pick to be a driver when they could be a mechanic and repair their vechile?
"If you make something idiot-proof, society will make a better idiot."GeZe wrote: Also, a driver class would not be at a pilot as they lack the ability to resupply. They could, technecially but it would be pretty stupid of someone to do so.
With the rush of Vanilla players coming in, I would expect a driver to try and pilot a flying deathtrap. So far, the idea looks thought through well enough to be enjoyable by those who decide to play the modification, but this will lead to complexity. Here's a short math equation about complexity in Battlefield 2:
BF2 + Complexity = Bad
Now, we all know complex things require thought.
BF2 + Thought = Just as worse
Of course, this only applies to, from what I've seen, the average Battlefield 2 player. Now, if we found a way to keep things simple, the mod might catch on quicker and stand out more in the community.

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Cerberus
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I don't think there should be any driver class. I think pretty much any person in on the frontlines can drive a HMMWV.
However, there should be an armor crew class. They would be able to operate tanks or APCs.
However, there should be an armor crew class. They would be able to operate tanks or APCs.
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GeZe
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RikiRude
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Geze awsome thoughts
I can tell you put alot of thought into this.
I agree with the pistol on the airclass, I mean, if you jump out of your plane, before it goes down, you better be landing in an area with no enemies! The pistol is a worst case scenario kind of thing, the pilot should just hide, and hopefully wont be hunted down.
I think the driver class should only have the PDW, they dont need a pistol, the only time they should leave their tank/apc is when they are repairing, or if their vehicle is blown up. And when it's blown up they should be seeking a squad, they shouldnt be going into enemy territory.
And I haven't put enough thought into your explosives class, all i know is it would rarely be used, which is good, and would only be used along with a squad to support him.
I agree with the pistol on the airclass, I mean, if you jump out of your plane, before it goes down, you better be landing in an area with no enemies! The pistol is a worst case scenario kind of thing, the pilot should just hide, and hopefully wont be hunted down.
I think the driver class should only have the PDW, they dont need a pistol, the only time they should leave their tank/apc is when they are repairing, or if their vehicle is blown up. And when it's blown up they should be seeking a squad, they shouldnt be going into enemy territory.
And I haven't put enough thought into your explosives class, all i know is it would rarely be used, which is good, and would only be used along with a squad to support him.
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GeZe
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Thanks. Unfortunatly not many people seem to have the patience to read the whole thing so only two people have really responded.Riki_Rude_BTYC wrote:GeZe awsome thoughtsI can tell you put alot of thought into this.
Oh, and I took your suggestion and removed the pistol from the driver class. The driver class should only have a weapon good at close quarters defence and the pistol is more long range weapon.
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Pence
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Mostly because it has been discussed before.GeZe wrote:Thanks. Unfortunatly not many people seem to have the patience to read the whole thing so only two people have really responded.
Oh, and I took your suggestion and removed the pistol from the driver class. The driver class should only have a weapon good at close quarters defence and the pistol is more long range weapon.
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GeZe
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Evil_Eye
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