Return of the Engineer Repair Truck (E.R.T.)
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M.Warren
- Posts: 633
- Joined: 2007-12-24 13:37
Return of the Engineer Repair Truck (E.R.T.)
<EDIT: Please take note that this is an older thread and points out certain concepts that would not entirely coincide with the new v0.8 build. Rather than restructuring the whole thread, please make a mental note of the following:
The Engineer Repair Truck's specialilzed deployable vehicular supply crate be reduced to only being able to rearm the vehicle. The Engineers must now perform the repairs on the damaged vehicle units instead.>
I'm a big fan of the Engineer kit, but ever since the removal of the Engineer Repair Truck (E.R.T.) something big has been missing from the hearts of our most dedicated Engineers. I have not heard any word if these will ever make a comeback, but as time goes on I can't bear to wait any longer. And I'm sure our most dedicated Engineers will agree.
But why were they removed in the first place? I can understand why and I agree at that point in time in the v0.6 patch was making Engineer Repair Truck (E.R.T.'s) essentially a "clown car" as it just trailed behind every armor unit. But if something mobile can repair or rearm vehicles, players will use it just like that. The only thing to blame is the way it's been made to do the job.
Repair trucks should be left hidden or far back away from the front lines as they simply cannot survive something massively hostile as an armor battle. They should remain on stand-by until called for, or do something else in the meantime. Like build bunkers, set up mines etc. In order to do this, the Engineer Repair Truck (E.R.T.) must be altered.
My suggestion? Remove the repair and rearm function from the Engineer Repair Truck (E.R.T.) itself and replace it with a deployable supply crate that will perform the same action instead. So how do we go about this? The driver is in control of the vehicle and he should have access to 2 forms of supply crates.
A. The Engineer Repair Truck (E.R.T.) driver has control of the vehicle, horn and supplys.
B. There is 1 Large Vehicle Supply Crate for vehicular rearmament and repairs.
<Note: Cannot be used to build bunkers like a Support Truck can.>
C. There is 2 Small Ammo Dumps to rearm infantry.
<Note: Primarily for Engineers so they are able to deploy mines.>
Basically if a tank crew is becoming low on ammo, damaged and too remote to get to a Bunker/Firebase/Command Post (If there are any.), an Engineer Repair Truck (E.R.T.) can meet up with them and also perform repairs while nearby. I would recommend setting the rearm distance from 10-20 meters, as the Command Post has a fixed range of 20 meters.
So are you worried about people piling these crates up in one area so they can camp thier tanks nearby? Don't worry, as these Large Vehicle Supply Crates should be set to automatically despawn in 1 minute's time. It takes atleast 1 minute to fully rearm any empty vehicle. However, the Large Supply Crate will despawn before the repairs on the vehicle are complete. This will prevent players from just dumping off crates to repair a vehicle entirely. The engineer must dismount and assist in the repair process. The Large Supply Crate simply helps reduce the amount of time it takes slightly.
Just as an advisory, I had also spent some time on a local server testing the reload times of several vehicles on different maps off of the Command Post. After this observation it has been noted that Battlefield 2 has a fixed reload time for all vehicle weapons to be fully rearmed from an empty state in a flat 1 minute. So unless you manage to drive around the map with a completely unloaded vehicle, you'll never have to worry about the despawn time of the Supply Crate. Providing it was deployed right next to your vehicle to begin with as it should be.
Also limiting the Large Vehicle Supply Crate so only 1 can be carried at a time will force players to have to return to a Bunker/Firebase/Command Post to rearm the repair truck. This will prevent players from remaining in the field indefinitely. The Large Vehicle Supply Crate must be limited to having no more than 1 being able to exist in the world at once. This will prevent players from parking the Engineer Repair Truck (E.R.T.) next to a Bunker/Firebase/Command Post and begin spamming repair boxes out the rear.
Hope this has helped, maybe we'll see a brighter future for the Engineer Repair Truck (E.R.T.) in the future patch. After all, adding a supply crate dispenser to the back of an E.R.T. is probably one of the more simple solutions PR has to face.
The Engineer Repair Truck's specialilzed deployable vehicular supply crate be reduced to only being able to rearm the vehicle. The Engineers must now perform the repairs on the damaged vehicle units instead.>
I'm a big fan of the Engineer kit, but ever since the removal of the Engineer Repair Truck (E.R.T.) something big has been missing from the hearts of our most dedicated Engineers. I have not heard any word if these will ever make a comeback, but as time goes on I can't bear to wait any longer. And I'm sure our most dedicated Engineers will agree.
But why were they removed in the first place? I can understand why and I agree at that point in time in the v0.6 patch was making Engineer Repair Truck (E.R.T.'s) essentially a "clown car" as it just trailed behind every armor unit. But if something mobile can repair or rearm vehicles, players will use it just like that. The only thing to blame is the way it's been made to do the job.
Repair trucks should be left hidden or far back away from the front lines as they simply cannot survive something massively hostile as an armor battle. They should remain on stand-by until called for, or do something else in the meantime. Like build bunkers, set up mines etc. In order to do this, the Engineer Repair Truck (E.R.T.) must be altered.
My suggestion? Remove the repair and rearm function from the Engineer Repair Truck (E.R.T.) itself and replace it with a deployable supply crate that will perform the same action instead. So how do we go about this? The driver is in control of the vehicle and he should have access to 2 forms of supply crates.
A. The Engineer Repair Truck (E.R.T.) driver has control of the vehicle, horn and supplys.
B. There is 1 Large Vehicle Supply Crate for vehicular rearmament and repairs.
<Note: Cannot be used to build bunkers like a Support Truck can.>
C. There is 2 Small Ammo Dumps to rearm infantry.
<Note: Primarily for Engineers so they are able to deploy mines.>
Basically if a tank crew is becoming low on ammo, damaged and too remote to get to a Bunker/Firebase/Command Post (If there are any.), an Engineer Repair Truck (E.R.T.) can meet up with them and also perform repairs while nearby. I would recommend setting the rearm distance from 10-20 meters, as the Command Post has a fixed range of 20 meters.
So are you worried about people piling these crates up in one area so they can camp thier tanks nearby? Don't worry, as these Large Vehicle Supply Crates should be set to automatically despawn in 1 minute's time. It takes atleast 1 minute to fully rearm any empty vehicle. However, the Large Supply Crate will despawn before the repairs on the vehicle are complete. This will prevent players from just dumping off crates to repair a vehicle entirely. The engineer must dismount and assist in the repair process. The Large Supply Crate simply helps reduce the amount of time it takes slightly.
Just as an advisory, I had also spent some time on a local server testing the reload times of several vehicles on different maps off of the Command Post. After this observation it has been noted that Battlefield 2 has a fixed reload time for all vehicle weapons to be fully rearmed from an empty state in a flat 1 minute. So unless you manage to drive around the map with a completely unloaded vehicle, you'll never have to worry about the despawn time of the Supply Crate. Providing it was deployed right next to your vehicle to begin with as it should be.
Also limiting the Large Vehicle Supply Crate so only 1 can be carried at a time will force players to have to return to a Bunker/Firebase/Command Post to rearm the repair truck. This will prevent players from remaining in the field indefinitely. The Large Vehicle Supply Crate must be limited to having no more than 1 being able to exist in the world at once. This will prevent players from parking the Engineer Repair Truck (E.R.T.) next to a Bunker/Firebase/Command Post and begin spamming repair boxes out the rear.
Hope this has helped, maybe we'll see a brighter future for the Engineer Repair Truck (E.R.T.) in the future patch. After all, adding a supply crate dispenser to the back of an E.R.T. is probably one of the more simple solutions PR has to face.
Last edited by M.Warren on 2008-09-12 16:59, edited 3 times in total.
Take the Blue Pill or take the Red Pill?


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Deadfast
- Retired PR Developer
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- Joined: 2007-07-16 16:25
Re: Return of the Engineer Repair Truck (E.R.T.)
And here comes another great suggestion from Warren. Wish all the guys would be like this
.
Yet again I have to agree with all of the points.
Yet again I have to agree with all of the points.
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Drav
- Retired PR Developer
- Posts: 2144
- Joined: 2007-12-14 16:13
Re: Return of the Engineer Repair Truck (E.R.T.)
Yep I like it too. Not much use on the small maps, but would prove invaluable on the large combined arms maps like kashan/Quinling. A well thought out idea, I like the idea of the truck having to return to an asset to resupply. Aside from the bonus for engineers here, I see a great opportunity for spec ops/scouts to ambush the truck, or even follow it to the firebase/tank....
Much prefer this to the recovery idea....I couldnt even get through that post without getting confused
Much prefer this to the recovery idea....I couldnt even get through that post without getting confused
Last edited by Drav on 2008-06-21 13:32, edited 1 time in total.
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LtSoucy
- Posts: 3089
- Joined: 2007-03-23 20:04
Re: Return of the Engineer Repair Truck (E.R.T.)
sorry but no, the engineer truck was removed because it didn't fit PR anymore.
A. The Engineer Repair Truck (E.R.T.) driver has control of the vehicle, horn and supplys.
Yes like every other thing
B. There is 1 Large Vehicle Supply Crate for vehicular rearmament and repairs.
<Note: Cannot be used to build bunkers like a Support Truck can.>
No,would require alot of coding
C. There is 2 Small Ammo Dumps to rearm infantry.
<Note: Primarily for Engineers so they are able to deploy mines.>
No same thing as one above.
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Sadist_Cain
- Posts: 1208
- Joined: 2007-08-22 14:47
Re: Return of the Engineer Repair Truck (E.R.T.)
I dont like the thought of the truck aiding auto repair however I WANT that truck back so IMO it should be able to assist an engineer in repairs... There's always been something amiss about a totalled tank being fixed with a spanner, If the truck can be reimplemented to assist in repairs of stuff thatd be rather groovey

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Deadfast
- Retired PR Developer
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Re: Return of the Engineer Repair Truck (E.R.T.)
Actually Soucy you're quite wrong. At least with the second part.
Those crates are already there so I see no problem coding wise.
The fist one might be a bit trickier but nothing impossible.
We could always use the supply crate as it was in vanilla (would just despawn very quickly).
Those crates are already there so I see no problem coding wise.
The fist one might be a bit trickier but nothing impossible.
We could always use the supply crate as it was in vanilla (would just despawn very quickly).
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DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
Re: Return of the Engineer Repair Truck (E.R.T.)
Yeah soucy they coded support trucks, repair trucks shouldn't be much harder
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M.Warren
- Posts: 633
- Joined: 2007-12-24 13:37
Re: Return of the Engineer Repair Truck (E.R.T.)
Deadfast wrote:Actually Soucy you're quite wrong. At least with the second part.
Those crates are already there so I see no problem coding wise.
The fist one might be a bit trickier but nothing impossible.
We could always use the supply crate as it was in vanilla (would just despawn very quickly).
Indeed, almost all Jeeps and Support Trucks currently have the ability to drop Supply Crates or Ammo Dumps.DeltaFart wrote:Yeah soucy they coded support trucks, repair trucks shouldn't be much harder
To copy this effect and apply it to a Engineer Repair Truck is not that hard. A few interface changes will need to be done. This includes alteration of the standard Supply Crate to offer repairs and ammunition strictly to vehicles but not infantry.
Also as another tidbit of information if some people aren't sure... But as I was digging through the Battlefield 2 editor there is an Engineer Repair Truck (E.R.T.) for the Militia aswell, we've never seen it though. So we won't need to create a new E.R.T. model for them. All these details are possible of being accomplished with relative ease.
Take the Blue Pill or take the Red Pill?


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LtSoucy
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Re: Return of the Engineer Repair Truck (E.R.T.)
Deadfast wrote:Actually Soucy you're quite wrong. At least with the second part.
Those crates are already there so I see no problem coding wise.
The fist one might be a bit trickier but nothing impossible.
We could always use the supply crate as it was in vanilla (would just despawn very quickly).
#1 you didn't understand what i ment, ALL CARS AND TRUCKS that drop armmo/supply drops only drop one type not both. It would reqire teh ammo switch found in the tanks and APC's(Coding needed) Then i'm sure bugs would be found in them.
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Duke
- Retired PR Developer
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Re: Return of the Engineer Repair Truck (E.R.T.)
I like the idea warren, sounds good.
I also recommend that the information about what's dooable or not should come from the actual devs, not soucy
I also recommend that the information about what's dooable or not should come from the actual devs, not soucy

[R-DEV]Eggman - At one point it said Realtitty which I think was a Freudian...
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LtSoucy
- Posts: 3089
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Re: Return of the Engineer Repair Truck (E.R.T.)
It can be done, just needs alot of work, but let the devs answer it.....I also recommend that the information about what's dooable or not should come from the actual devs, not soucy
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Antonious_Bloc
- Posts: 348
- Joined: 2007-11-20 05:57
Re: Return of the Engineer Repair Truck (E.R.T.)
Not a fan of it...
It doesn't seem realistic, nor particularly fun to be fighting a tank that has an auto-repair box sitting next to it. What sense would that make? It would just make gameplay worse.
Not to mention, engineers can already get lots of mines with a normal supply box, so half the purpose of the truck is currently in PR.
It doesn't seem realistic, nor particularly fun to be fighting a tank that has an auto-repair box sitting next to it. What sense would that make? It would just make gameplay worse.
Not to mention, engineers can already get lots of mines with a normal supply box, so half the purpose of the truck is currently in PR.

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Maxfragg
- Posts: 2122
- Joined: 2007-01-02 22:10
Re: Return of the Engineer Repair Truck (E.R.T.)
well, it would make sence, because when you have a truck with a generator, electric tools . . . you could fix things faster than with your wrench
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hall0
- Posts: 1700
- Joined: 2007-06-09 17:20
Re: Return of the Engineer Repair Truck (E.R.T.)
Bring it back. Thats the only thing what i can say.
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Onil
- Posts: 1232
- Joined: 2007-08-19 09:50
Re: Return of the Engineer Repair Truck (E.R.T.)
I really don't see the purpose of this topic... i mean you just created a new topic more or less about what was being discussed on your precious topic and with the ideas that you got from the answers of the guys that commented your other topic.
In my honest opinion, creating a new topic with ideas from other people slightly changed while you already have a topic discussing the same subject is just lame...
Now answering your great new idea, Trucks don't have the same access ability or speed as jeeps and since they will need to resupply often to be able to provide those repair services they will be easy targets, plus they would be used by normal infantry squads for ammo and transport leaving the real engineer squad without the vehicle.
The truck would have to be with only 2 slots like the repair HMMWV is so that full squads won't try and take it and there is no need to do that when you already have the HMMWV.
Engineers on repair services won't need ammo, if you want to put multiple mines or make ambushes you should use a normal jeep not the repair vehicle.
Having supply boxes repair vehicles is only an option when that service is very limited, providing only around 20% repair status to the vehicle so that he still needs an engineer or a command post.
I do not agree with being able to rearm armor from a supply crate. Limited ammo makes the armor have to be more careful instead of just spamming fire everywhere.
And now you don't need a commander to put a command post or firebases and bunkers so armor can resupply from them even if it forces the vehicle to go to them. That's actually a very good thing.
In my honest opinion, creating a new topic with ideas from other people slightly changed while you already have a topic discussing the same subject is just lame...
Now answering your great new idea, Trucks don't have the same access ability or speed as jeeps and since they will need to resupply often to be able to provide those repair services they will be easy targets, plus they would be used by normal infantry squads for ammo and transport leaving the real engineer squad without the vehicle.
The truck would have to be with only 2 slots like the repair HMMWV is so that full squads won't try and take it and there is no need to do that when you already have the HMMWV.
Engineers on repair services won't need ammo, if you want to put multiple mines or make ambushes you should use a normal jeep not the repair vehicle.
Having supply boxes repair vehicles is only an option when that service is very limited, providing only around 20% repair status to the vehicle so that he still needs an engineer or a command post.
I do not agree with being able to rearm armor from a supply crate. Limited ammo makes the armor have to be more careful instead of just spamming fire everywhere.
And now you don't need a commander to put a command post or firebases and bunkers so armor can resupply from them even if it forces the vehicle to go to them. That's actually a very good thing.

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LtSoucy
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Re: Return of the Engineer Repair Truck (E.R.T.)
Jonny did i say it was hard, no. And Onil you forgot to say its not realistic at all. About 95% of all armored units return for base for repairs and ammo. Hence why the nice truck was removed in 0.6.
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Deadfast
- Retired PR Developer
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Re: Return of the Engineer Repair Truck (E.R.T.)
Actually you did:LtSoucy wrote:Jonny did i say it was hard, no. And Onil you forgot to say its not realistic at all. About 95% of all armored units return for base for repairs and ammo. Hence why the nice truck was removed in 0.6.
LtSoucy wrote:No,would require alot of coding
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ChaosSound
- Posts: 51
- Joined: 2008-04-23 04:10
Re: Return of the Engineer Repair Truck (E.R.T.)
I say remove the auto repait function of the hummvee, make it so it's an engineer only vehicle. Also while and engineer is within a certain range of a repair truck he can repair vehicles faster with his wrench. To signify that he has access to better tools and equipment from the jeep. This would make it so any opposing tanks would have to look for any sort of repair or resupply vehicles before engaging tanks. This would require more tactics and thought on part of the tank crew.
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Sgt1Winters
- Posts: 26
- Joined: 2008-06-21 17:41
Re: Return of the Engineer Repair Truck (E.R.T.)
Great! serious best suggestion ever, i like to be an engineer. (destroy, secure area's)

