The repair box only lasts 1 minute. It also has the same repair capability as the Command Post. Maybe the developers will take the idea and make it repair at even 1/2 the speed as a Command Post. So it's offering a slight repair effect for the short duration of time it actually remains active. It does not, and will not fully repair a well damaged vehicle. It's just an added twist to help engineers.Antonious_Bloc wrote:It doesn't seem realistic, nor particularly fun to be fighting a tank that has an auto-repair box sitting next to it. What sense would that make? It would just make gameplay worse.
I'm not sure where the confusion came about. This thread is about a refining the repair trucks in v0.6 and bringing them back into PR, custom tailored for it's new gameplay. This has nothing to do with a F.A.R.S. in a different thread about a officer deployed asset.Onil wrote:In my honest opinion, creating a new topic with ideas from other people slightly changed while you already have a topic discussing the same subject is just lame...
... The truck isn't a new truck at all. It's the same repair trucks as the repair HMMWV we've had all along. It just deploys a specialized crate that slightly repairs and fully rearms vehicles to aid Engineers. It still only carries 2 people and only Officers and Engineers can drive it, as it always has been in previous patches. And yes, the repair trucks in v0.6 did not travel as fast as the other .50 cal mounted jeeps, so nothing's changed.Onil wrote:Now answering your great new idea, Trucks don't have the same access ability or speed as jeeps and since they will need to resupply often to be able to provide those repair services they will be easy targets, plus they would be used by normal infantry squads for ammo and transport leaving the real engineer squad without the vehicle.
The truck would have to be with only 2 slots like the repair HMMWV is so that full squads won't try and take it and there is no need to do that when you already have the HMMWV.
That's exactly what I'm trying to stop. Offering Engineers ammo so they can deploy minefields and not tailgate the tanks around like in previous patches. The truck needs the capability of aiding Engineers in the field so normal infantry squads can use the standard .50 cal mounted jeeps. So basically, engineers wont want to use normal jeeps and infantry squads wont touch an engineer truck.Onil wrote:Engineers on repair services won't need ammo, if you want to put multiple mines or make ambushes you should use a normal jeep not the repair vehicle.
Supply boxes are not intended to repair vehicles alone. They must have an engineer fully repair the vehicle if it has taken any damage.Onil wrote: Having supply boxes repair vehicles is only an option when that service is very limited, providing only around 20% repair status to the vehicle so that he still needs an engineer or a command post.
Not sure about you but I've almost ran out of ammo several times in a tank because I was out in the field for extended periods of time without a Commander or a Command Post developed. If infantry squads can request ammo drops from helicopters and supply trucks, why must armor units be exempt from the very same thing they need aswell?Onil wrote:I do not agree with being able to rearm armor from a supply crate. Limited ammo makes the armor have to be more careful instead of just spamming fire everywhere.
So? Infantry can get ammo from Rifleman Infantry, Supply Trucks, Helicopters, APC's and Jeeps... What do armor get as a backup plan? Nothing. Seems fair doesn't it?Onil wrote:And now you don't need a commander to put a command post or firebases and bunkers so armor can resupply from them even if it forces the vehicle to go to them. That's actually a very good thing.


