Molotov unrealism

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Symplify
Posts: 207
Joined: 2007-03-24 22:05

Molotov unrealism

Post by Symplify »

I have a titbit of a problem. When you throw a molotov, and someone is in the fire, it take a while to kill them, understandably. However, I had a tank rolling up to me as I was prone, so I desperately threw a molotov right before he ran me over. This molotov touched only a miniscule amount of the back of the underside of the tank, but it was almost instantly completely destroyed. I may have even been killed by the tank exploding, rather than him running me over.

I don't see why Chobham armor can stop several RPGs, take multiple tank shells, but is thwarted almost instantly by a bottle of flaming alchohol.
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gumball
Posts: 331
Joined: 2007-03-19 01:12

Re: Molotov unrealism

Post by gumball »

i think its a bug in the tank that its that way, hopefully its fixed with .8 and maybe we can get a new model and skin for it(pretty please?)
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: Molotov unrealism

Post by Waaah_Wah »

Do people ever search?
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
~KILL~Pirate
Retired PR Developer
Posts: 610
Joined: 2008-01-04 18:35

Re: Molotov unrealism

Post by ~KILL~Pirate »

Its a known issue thats been brought up quite a few times.... This thread needs locking!!
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