[Proposal] Role Playing Game?
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Who Dares Wins
- Posts: 116
- Joined: 2008-06-14 19:37
Re: [Proposal] RolePlayingGame?
More details on jobs:
Taxi Driver - This job you probably already guessed what you do. You pickup people and drive them to where they want to go. If it's possible to code money like points then a system could work like everytime a person enters your Car they loose 5 points and you gain 5 (Just an example). The Taxi driver could have a special Car that only they can drive with the coding needed for the money/points transactions and would work using the 'You cannot drive this vechical' thingy on regular Project Reality.
Iraqi Police: This is just a slight idea I had. The Iraqi Police kit will give the Civilian the authority to carry out the duties of the British Soldiers but have better ties to the 'community' (Since they have the civilians 'side' channel) and can lift some weight off the British Soldiers if they are busy hunting caches. The only problem I can forsee with this job is people using it as an excuse to get quick Weapons to start a deathmatch with the British.
Courier/Trucker/Delivery man - Simple job really. The Courier transports supplies/items from one place to another for money (Points) EG: Jump in their Car, head to the pickup point and transport that item to where it needs to be.
Smuggler - The 'evil twin' of the Courier job. The smuggler can pick up caches and transport them around the map to where the Insurgents need them most. It is a high risk job that pays higher than the Courier but can lead to arrest by the British forces.
Mechanic - This Kit is given a wrench and earns money (Points) by repairing damaged vehicals. A problem with this kit is that it could be abused in the sense that people purpously damage their Cars and repair them for cash.
Docter - The civilian 'Medic' class. A special hospital is set up allowing injured persons to come to the hospital and recieve specialist treatment from the Docters there. The Docter earns points by healing his patients. The Docter can only heal in the Hospital as it would make the Paramedic class useless.
Paramedic - The Paramedic is similar to the Docter in that he can heal wounds however they do not have the equipment needed for severe wounds and can only stop wounds temporarlry and must take them to the Hospital for emergency aid. The way Paramedics work are similar to the 'Bandage and Medikit' in Project Reality. The Paramedic can stop bleeding but only for a short while (Although longer than the Project Reality Bandage) and must take the patient(s) to the Hospital for aid by the Docters ('Medikit').
Just a few ideas.
Taxi Driver - This job you probably already guessed what you do. You pickup people and drive them to where they want to go. If it's possible to code money like points then a system could work like everytime a person enters your Car they loose 5 points and you gain 5 (Just an example). The Taxi driver could have a special Car that only they can drive with the coding needed for the money/points transactions and would work using the 'You cannot drive this vechical' thingy on regular Project Reality.
Iraqi Police: This is just a slight idea I had. The Iraqi Police kit will give the Civilian the authority to carry out the duties of the British Soldiers but have better ties to the 'community' (Since they have the civilians 'side' channel) and can lift some weight off the British Soldiers if they are busy hunting caches. The only problem I can forsee with this job is people using it as an excuse to get quick Weapons to start a deathmatch with the British.
Courier/Trucker/Delivery man - Simple job really. The Courier transports supplies/items from one place to another for money (Points) EG: Jump in their Car, head to the pickup point and transport that item to where it needs to be.
Smuggler - The 'evil twin' of the Courier job. The smuggler can pick up caches and transport them around the map to where the Insurgents need them most. It is a high risk job that pays higher than the Courier but can lead to arrest by the British forces.
Mechanic - This Kit is given a wrench and earns money (Points) by repairing damaged vehicals. A problem with this kit is that it could be abused in the sense that people purpously damage their Cars and repair them for cash.
Docter - The civilian 'Medic' class. A special hospital is set up allowing injured persons to come to the hospital and recieve specialist treatment from the Docters there. The Docter earns points by healing his patients. The Docter can only heal in the Hospital as it would make the Paramedic class useless.
Paramedic - The Paramedic is similar to the Docter in that he can heal wounds however they do not have the equipment needed for severe wounds and can only stop wounds temporarlry and must take them to the Hospital for emergency aid. The way Paramedics work are similar to the 'Bandage and Medikit' in Project Reality. The Paramedic can stop bleeding but only for a short while (Although longer than the Project Reality Bandage) and must take the patient(s) to the Hospital for aid by the Docters ('Medikit').
Just a few ideas.
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ice_killer
- Posts: 2361
- Joined: 2007-02-15 16:20
Re: [Proposal] RolePlayingGame?
and if the civis are going to be trolls put a J-Dam on then j/k lolz but how about put the merlin on it to to transport HIGH prio cive that are arrested ?
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW 
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KingLorre
- Posts: 1893
- Joined: 2006-10-21 14:01
Re: [Proposal] RolePlayingGame?
mmmmh, not posible it hink to have combined teams.[R-CON]ice_killer wrote:and if the civis are going to be trolls put a J-Dam on then j/k lolz but how about put the merlin on it to to transport HIGH prio cive that are arrested ?
jobs, no on the Iraqi police, you will get team killing, caus Insurgent 1 shoots iraqi police thats on the same team, The brits are in charge, not the police. on the courier and smuggler, the big idea is to let insurgents do that.
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: [Proposal] RolePlayingGame?
Disable teamkill punishment and hope that players are mature enough to... nevermindno on the Iraqi police, you will get team killing, caus Insurgent 1 shoots iraqi police thats on the same team
Actually, if you fly slow enough, the suspects could try to stay in the chopper without getting killedmmmmh, not posible it hink to have combined teams.
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DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
Re: [Proposal] RolePlayingGame?
My idea, use the War Veteran kit, cause in retrospect, a War Vet is going to want to help his country recover, not have the insurgency
And yeah Police need to be UK or they would know where the insurgents are.
So you have two civilians: Good on UK with binocs grappling hook, bandages, and maybe signal grenades to act as contacting british? bad ones are like ones now.
And yeah Police need to be UK or they would know where the insurgents are.
So you have two civilians: Good on UK with binocs grappling hook, bandages, and maybe signal grenades to act as contacting british? bad ones are like ones now.
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Ecko
- Posts: 925
- Joined: 2006-11-28 22:49
Re: [Proposal] RolePlayingGame?
what does this add by coding it in? it can all be down now in one form or another.Who Dares Wins wrote:More details on jobs:
Taxi Driver - This job you probably already guessed what you do. You pickup people and drive them to where they want to go. If it's possible to code money like points then a system could work like everytime a person enters your Car they loose 5 points and you gain 5 (Just an example). The Taxi driver could have a special Car that only they can drive with the coding needed for the money/points transactions and would work using the 'You cannot drive this vechical' thingy on regular Project Reality.
Iraqi Police: This is just a slight idea I had. The Iraqi Police kit will give the Civilian the authority to carry out the duties of the British Soldiers but have better ties to the 'community' (Since they have the civilians 'side' channel) and can lift some weight off the British Soldiers if they are busy hunting caches. The only problem I can forsee with this job is people using it as an excuse to get quick Weapons to start a deathmatch with the British.
Courier/Trucker/Delivery man - Simple job really. The Courier transports supplies/items from one place to another for money (Points) EG: Jump in their Car, head to the pickup point and transport that item to where it needs to be.
Smuggler - The 'evil twin' of the Courier job. The smuggler can pick up caches and transport them around the map to where the Insurgents need them most. It is a high risk job that pays higher than the Courier but can lead to arrest by the British forces.
Mechanic - This Kit is given a wrench and earns money (Points) by repairing damaged vehicals. A problem with this kit is that it could be abused in the sense that people purpously damage their Cars and repair them for cash.
Docter - The civilian 'Medic' class. A special hospital is set up allowing injured persons to come to the hospital and recieve specialist treatment from the Docters there. The Docter earns points by healing his patients. The Docter can only heal in the Hospital as it would make the Paramedic class useless.
Paramedic - The Paramedic is similar to the Docter in that he can heal wounds however they do not have the equipment needed for severe wounds and can only stop wounds temporarlry and must take them to the Hospital for emergency aid. The way Paramedics work are similar to the 'Bandage and Medikit' in Project Reality. The Paramedic can stop bleeding but only for a short while (Although longer than the Project Reality Bandage) and must take the patient(s) to the Hospital for aid by the Docters ('Medikit').
Just a few ideas.
AKA Ecko1987
Beep-Beep-Beep.
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DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
Re: [Proposal] RolePlayingGame?
Must have the IDF (not isreali, the iraqi) too
With the war vet I still think you should put War Vet in the UK side, call it a good samaritan with a gun.
With the war vet I still think you should put War Vet in the UK side, call it a good samaritan with a gun.
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DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
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DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
Re: [Proposal] RolePlayingGame?
So wait what you getting at? Im kind of lost.
Also is there anyway to ave like UK Civs, such as base workers and insurgent collaborating civis? UK ones just live aruond and don't know where the caches are or the enemy but when the insurgent shoots them the brits gets intelligence per say because they learn of the enemy from the "relatives" of the civilian? THats an incentive not to shoot UK civilians because it'll give away the positions of the caches as well. mnaybe like 1 intelligence point or 1/2?
Also is there anyway to ave like UK Civs, such as base workers and insurgent collaborating civis? UK ones just live aruond and don't know where the caches are or the enemy but when the insurgent shoots them the brits gets intelligence per say because they learn of the enemy from the "relatives" of the civilian? THats an incentive not to shoot UK civilians because it'll give away the positions of the caches as well. mnaybe like 1 intelligence point or 1/2?
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Zeppelin35
- Posts: 191
- Joined: 2008-01-13 02:55
Re: [Proposal] RolePlayingGame?
So Jonny. At this point when do you expect to have all the RPG components done and a server set up? I'm guessing it's not for a while but it would be nice to have a rough estimate.
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DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
Re: [Proposal] RolePlayingGame?
Oh cool sign me up for the film 
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Zeppelin35
- Posts: 191
- Joined: 2008-01-13 02:55
Re: [Proposal] RolePlayingGame?
Wow, I didn't expect it to be up so soon. I look forward to playing it when it's up.
