[Map] Darunta Dam (4km) [WIP]

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Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Re: [Map] Darunta Dam [WIP]

Post by Z-trooper »

[R-DEV]fuzzhead wrote:in a matter of speaking.... yes. however if such a thing as a taliban faction existed, it would be great to use AAS on ;)
lets make one then :o use the insurgents as a base faction to start from.

ouch! please dont kill me! :shrk:
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"Without geometry, life is pointless"
Terror_Terror_Terror
Posts: 116
Joined: 2008-01-16 17:56

Re: [Map] Darunta Dam [WIP]

Post by Terror_Terror_Terror »

Beards?
GhostDance101
Retired PR Developer
Posts: 473
Joined: 2008-05-24 20:19

Re: [Map] Darunta Dam [WIP]

Post by GhostDance101 »

[R-CON]Z-trooper wrote:lets make one then :o use the insurgents as a base faction to start from.

ouch! please dont kill me! :shrk:
Omg that would be sweet!!! Something like...
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Terror_Terror_Terror
Posts: 116
Joined: 2008-01-16 17:56

Re: [Map] Darunta Dam [WIP]

Post by Terror_Terror_Terror »

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Terror_Terror_Terror
Posts: 116
Joined: 2008-01-16 17:56

Re: [Map] Darunta Dam [WIP]

Post by Terror_Terror_Terror »

So out of these examples are any of the non afghan objects ok?

Can I use wallhigh along side the afghan statics, are there any other statics I can use?

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GhostDance101
Retired PR Developer
Posts: 473
Joined: 2008-05-24 20:19

Post by GhostDance101 »

Here are the best Pics I could find after a lot of searching.
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I had a go at making a clay render.
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Last edited by GhostDance101 on 2008-06-24 04:15, edited 4 times in total.
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Re: [Map] Darunta Dam [WIP]

Post by Ironcomatose »

I suggest maybe getting the most detailed pics of any dam of a similar size and using that for the little details.
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Map] Darunta Dam [WIP]

Post by CodeRedFox »

Ohh good clean model, keep it simple at first, and fix those polys! :mrgreen:
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"apcs, like dogs can't look up" - Dr2B Rudd
THE_BIG_ADDY
Posts: 53
Joined: 2007-03-03 12:56

Re: [Map] Darunta Dam [WIP]

Post by THE_BIG_ADDY »

dam and map looks very nice so far
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Anxiety
Posts: 174
Joined: 2007-08-16 09:20

Re: [Map] Darunta Dam [WIP]

Post by Anxiety »

@rhino. You say that as if you have one up your sleeve :wink: was that a "nudge nudge wink wink ??" :D i hope so
Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Re: [Map] Darunta Dam [WIP]

Post by Rhino »

Terror_Terror_Terror wrote:So out of these examples are any of the non afghan objects ok?

Can I use wallhigh along side the afghan statics, are there any other statics I can use?

(1)
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(2)
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(3)
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(4)
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The wallhigh for the most part really dose not fit the other statics at all.

in pic 1 thous buildings really dont fit that well, you could use a shop building of around the same height in some locations but mainly have them on the main roads, the suburub buildings how ever are in a different league.

All the other shots of "shack" buildings are fine, thou make sure you make them blend in ;)
GhostDance101 wrote:Here are the best Pics I could find after a lot of searching.
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I had a go at making a clay render.
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The dam is looking good, its a pretty odd design of a dam tbh.

Main problem is on the top down screen, in the top left you have a stressed poly that needs fixing, best thing to fix it is just delete it and remake it.

You will need to make it go down much more I would think, make it dig into the terrain of the map. Add some detail like lamp posts etc along the tops and things like that :)
Last edited by Rhino on 2008-06-24 09:56, edited 1 time in total.
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mazur mikola
Posts: 128
Joined: 2007-11-20 11:58

Re: [Map] Darunta Dam [WIP]

Post by mazur mikola »

i dont know to say
this is awesom
Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Re: [Map] Darunta Dam [WIP]

Post by Rhino »

the Taliban have very, very little to none armor, at best they use some terminals with 50cals and AA guns strapped on the back of them but they would never have anything like a bmp3
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Terror_Terror_Terror
Posts: 116
Joined: 2008-01-16 17:56

Re: [Map] Darunta Dam [WIP]

Post by Terror_Terror_Terror »

Maybe a T90 with one track and no ammo sounds about right. They used to have armor but not any more. I think the only things the Taliban have over the allied forces are numbers, AKs and local knowledge. Things like mortars might be cool but basically US or GB vs Taliban would be very Asymmetrical.
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: [Map] Darunta Dam [WIP]

Post by Mora »

As long as the apache stays everything is fine for me :D
We only have a few maps with it and need more.
NYgurkha
Posts: 1545
Joined: 2006-12-01 00:12

Re: [Map] Darunta Dam [WIP]

Post by NYgurkha »

Or how about a fully dug in UK force, no armor vs a advanced hastily organized group of MEC advance guard composed of APC's and IFV's? It could be a asymmetrical map where a NATO force is actually in the defensive!

Ammo caches, stationary weapons, JDAM and some Land rovers for the Brits while the MEC have some IFV's and APC's?
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: [Map] Darunta Dam [WIP]

Post by Scot »

Keeeep the APACHE!!!
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