Two army VS one

Suggestions from our community members for PR:BF2. Read the stickies before posting.
winters101
Posts: 78
Joined: 2007-06-19 16:06

Two army VS one

Post by winters101 »

Hi, I am here, so i post :)
I think it could be a good idea, on some map, to put, for example, the 5 kits of the brits, and under it, one or two american kit, well equiped, but limited. What do you think about it?
Skodz
Posts: 791
Joined: 2007-05-26 06:31

Re: Two army VS one

Post by Skodz »

I would also love to have multiple factions in the same team to simulate real coalition such as NATO (Brits and US in PR + eventually Canadian Forces) but I think bf2 do not allow it. Although, maybe there is some way around, modyfying a faction for specifics maps, making it half brits, half us.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Two army VS one

Post by AfterDune »

Depends, if you want one team to have different voices, it's not possible. The only thing you can do it put in kits from other factions, so for example, you can have kits from different factions, but everybody's talking in the same language: brits, usmc, chinese, mec, etc.
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Two army VS one

Post by Outlawz7 »

Well, what he suggests would work, on Basrah for example, you could have a NATO flag, language would be default English, then you could have Officer and Rifleman/Engy/medic for the GB and Rifleman/Engy/medic for US.

make a custom object spawner for limited kits ie. nato.con, then mix up the limited kits; M16/M203 for Grenadier, while Sniper is L1191 etc.
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master of the templars
Posts: 598
Joined: 2007-06-26 21:37

Re: Two army VS one

Post by master of the templars »

Outlawz wrote: custom object spawner for limited kits ie. nato.con, then mix up the limited kits; M16/M203 for Grenadier, while Sniper is L1191 etc.
or have it completely random if that's possible, u might get a British kit you might get an American one.
Make nukes, Not war
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: Two army VS one

Post by KP »

Outlawz wrote: make a custom object spawner for limited kits ie. nato.con, then mix up the limited kits; M16/M203 for Grenadier, while Sniper is L1191 etc.
I hope you mean L115A1, 'cause you wouldn't really want to try sniping with a Diemaco C8. ;)
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gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Two army VS one

Post by gclark03 »

Outlawz wrote:Well, what he suggests would work, on Basrah for example, you could have a NATO flag, language would be default English, then you could have Officer and Rifleman/Engy/medic for the GB and Rifleman/Engy/medic for US.
I know how much we all hated Euro Force, but will this be any more realistic than that stupid 'euro-speak' that DICE came up with for the Euro Force booster pack?
GR34
Posts: 471
Joined: 2007-04-07 03:08

Re: Two army VS one

Post by GR34 »

The wouldn't we have mixed squad of Canadians and Brits? un less thats the point. It is cool to have 3 factions Like in ARMA US and RACS VS the w/e there called bad guys.


Or instead of random kits use the un lock system to select Canadian/ Brit Kit, then Right and left click for requested kits Like the GOGOGOGOG/ Fall back thing in the commo rose
In game name Joshey
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Angry_M0b=US=
Posts: 10
Joined: 2008-06-22 13:24

Re: Two army VS one

Post by Angry_M0b=US= »

For the different voice part, could you possibly use the same system as they have for the commander as what he says is in a different accent/words. or is that hardcore? But yeah this idea sounds cool :) maybe you could vary the kits depending on which base you spawn at?
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Two army VS one

Post by Spec »

You could just rightclick at a kit in the T rose, to get the US version of it, and left click for the UK version or so.
Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Re: Two army VS one

Post by Clypp »

Not worth the effort IMO. 16 members of each allied army? That does not happen much and this will add no value to gameplay.
Craz3y|Assasin
Posts: 170
Joined: 2008-06-20 14:18

Re: Two army VS one

Post by Craz3y|Assasin »

Spec_Operator wrote:You could just rightclick at a kit in the T rose, to get the US version of it, and left click for the UK version or so.
that might be hard coded because it envolves the squad screen
Raymond.Reiloff
Posts: 176
Joined: 2007-05-17 08:53

Re: Two army VS one

Post by Raymond.Reiloff »

i was thinking about this suggestion myself today lol....if i remember correctly some of the mission briefs mentions that there are different country's at the location. I am not sure in what extent they collaborate but (maybe PR's MA's can add some info on this) it would be kinda cool if there where for instance where one American squad rolling around with the British.
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Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Two army VS one

Post by Psyko »

[R-DEV]AfterDune wrote:Depends, if you want one team to have different voices, it's not possible. The only thing you can do it put in kits from other factions, so for example, you can have kits from different factions, but everybody's talking in the same language: brits, usmc, chinese, mec, etc.
i dont think the voices would really have a profound effect in this instance. I reckon the gameplay of two uniforms working side by side would outweigh that small issue.

Brits + USMC X Chinese + MEC would be cool
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Two army VS one

Post by Bringerof_D »

This wouldnt have that much of an effect on gameplay other than that if you dont like say the brits's weapon system you could use the american version which you may be more used to or prefer for some reason. i mean say you're not efficient with the ACOG scope but you are good with the brit rifleman scope. as for me i HATE the brit LAT from early 0.7 dont recall if it's chhnged to AT4 like the US now, but the sights on it were terrible.
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Two army VS one

Post by Bringerof_D »

oh and i supose having the protection of a humvee rather than the open air land rover would be a change...not that it really makes a difference in game play but say if ur not actually goin anywhere you've stopped for a moment then it would make a difference

its hard to hit a fast moving vehichle with small arms fire anyways...asuming it's not comeing straight at you or straight away
Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Re: Two army VS one

Post by Hotrod525 »

US + Canada using US English :D we have the same accent... it would be nice to have that in PR.
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