Delay Time Leaving an vehicle/driving

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Kontrollturm
Posts: 104
Joined: 2008-06-22 20:21

Delay Time Leaving an vehicle/driving

Post by Kontrollturm »

I searched, but i didnt found out, if it was already requested. If u switch to an gunner pos, there is normaly a time Delay before u can use the gun.
But if u switch back to the drive, u can use it without anywating time. Normaly you have to start the engine and switch to that pos.
Car: 1.5s
APC: 4s
Tank 8s
That is, what i suppose it should be.

2. If u are in a vehicle u can leave it in just 0,1s, as this is PR i think it should be more a time to "exit" the vehicle.
Just some ideas, maybe you got a better one:
same times as for starting drivng.
If U press E on a car, u screen gets dark, u lost the control of car (dont move anymore) and u stay 1s in the driver position. Then u spawn outside of the car (u cant move, still dark) and after 0,5s ur screen gets back and u can start to move. (APC 3s inside, 1 outside Tank 7 inside 1 outside)

I dont know if this is possible at all, but this will stop C4car guys, guys who just get out of their vehicle 1m in front of ur rally and just knive it.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Delay Time Leaving an vehicle/driving

Post by Outlawz7 »

There's a delay when switching to driver seat in IFV, it's been there since 0.609, but other vehicles never had that implemented.

Why would your screen be black when exiting?
The whole entering/exiting works as attaching/detaching from the vehicle rather then some realistic usage.
Image
Wh1tE_Dw4rF
Posts: 119
Joined: 2008-05-06 20:58

Re: Delay Time Leaving an vehicle/driving

Post by Wh1tE_Dw4rF »

But what if I want to leave on the engine?
Seems a bit silly then.
Lynx
Posts: 102
Joined: 2008-06-09 05:39

Re: Delay Time Leaving an vehicle/driving

Post by Lynx »

Wh1tE_Dw4rF wrote:But what if I want to leave on the engine?
Seems a bit silly then.
I agree
Kontrollturm
Posts: 104
Joined: 2008-06-22 20:21

Re: Delay Time Leaving an vehicle/driving

Post by Kontrollturm »

Wh1tE_Dw4rF wrote:But what if I want to leave on the engine?
Seems a bit silly then.
Then you also need time to switch seats or get on your seets. 1,5s arent so much. If you can enter a running vehicle faster then that, then im quiet now :D

For the black screen. I believe that is possible in the engine to symbolize an open/close door interaction. Its just an idea.
ostupidman
Posts: 208
Joined: 2008-05-13 15:03

Post by ostupidman »

So if I want to get out of a car I'm going to just be standing next to it ready to be shot for a while, unable to see?

What about a delay on exiting? Say I've come to a stop I hit exit and then a couple seconds later I exit as usual, simulating seatbelt off and such. At least you wouldn't be frozen and blind outside the door. This might be hardcoded though.
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Delay Time Leaving an vehicle/driving

Post by gclark03 »

Does EVERYTHING in this mod have to be on some silly timer? Is there an alternative to adding yet another timer to a timer-based mod?
ostupidman
Posts: 208
Joined: 2008-05-13 15:03

Re: Delay Time Leaving an vehicle/driving

Post by ostupidman »

I wouldn't call his idea silly. Not when the game is based on realism. A couple seconds delay isn't going to kill the game, althought I don't know if I like 8s. We could just go ultra reality and change the round times to days and the attacking army will show up randomly, sometimes not at all.
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Delay Time Leaving an vehicle/driving

Post by gclark03 »

Yes, but it does deserve a bit of critical thinking on the way we've tried to force realism in PR.

Actually, it's not a bad idea, but it's a bit superfluous, and disrupts the current flow of gameplay.
Safekeeper
Posts: 224
Joined: 2007-09-23 19:24

Re: Delay Time Leaving an vehicle/driving

Post by Safekeeper »

But what if I want to leave on the engine?
Seems a bit silly then.
Simple solution: PR takes place in the future, in which CO2 emissions have increased global warming to the point where it's illegal to keep cars, and especially tanks, idling :p .

Seriously, though, this wouldn't be much different from how you have to wait 30 seconds before you can take off with a helicopter. And coupled with good sound effects, I think it'd feel rather swell. Only question is whether or not there's a need for it.

I don't get why the screen would turn black, though. I typically do not exit vehicles with my eyes closed in reality. Sure, you could say that it's to cover the lack of exiting animations (which I assume is your reason), but seriously, one doesn't lose sight of his surroundings when leaving a car. Especially in a militar situation.
ostupidman
Posts: 208
Joined: 2008-05-13 15:03

Re: Delay Time Leaving an vehicle/driving

Post by ostupidman »

Lol force realism? It's a reality mod. That's the point. People don't just instantly pop in and out of armored vehicles and the like in combat, if anything I would say it would be more beneficial in making vehicle crews more wary of their surroundings and a little more cautious, instead of the rush in and instantly bail out technique that is so prevalent now.
Kontrollturm
Posts: 104
Joined: 2008-06-22 20:21

Re: Delay Time Leaving an vehicle/driving

Post by Kontrollturm »

Safekeeper wrote: I don't get why the screen would turn black, though. I typically do not exit vehicles with my eyes closed in reality. Sure, you could say that it's to cover the lack of exiting animations (which I assume is your reason), but seriously, one doesn't lose sight of his surroundings when leaving a car. Especially in a militar situation.
As i said, i dont know whats possible in the Engine. So that was just an idea. Sitting 1s in a car and exit then as usal would be fine too. The point is that i saw someguys in the last rounds, getting as engi, get a hummve drive with fullspeed to an firebase, jump of, drop c4, jump in change seat and blowed the c4 up. In reality to get out of the car and get inside, with lots of enemys around you woulndt be possible. I dont know if u have to wait a sec, then this will change, but its more realistic then. Maybe u need a secound also to get in the car... but thats just the question of the engine and the devs opinion.

those 8 secs i just mention, because im not a tank driver and i dont know how long it takes to get from the Outside of the tank to driver pos and start the engine... i beleive that woult take 8s, but as you want, you can add only 5.

Finally wait 1s in the Car, before u get out wont change the Gameplay so much. If you are underfire in reality, you wont be able to leave the car so fast as its know. and i have to say that this is not a major realism discussion. We dont have a super realism game if we need 1s to get in a car? If you can only spawn onetime per round, thats ultra realistic, but i think thats just a question of fun. You wanna play a loging guy in a tank who just have to enter an special kombination to get a new round in there????
PR is just a bit boring, because you have no animation while waiting 30s in a tank gunner seat... You have to imagine that you are on the way to slide down to this position.
Garmax
Posts: 288
Joined: 2008-06-13 00:52

Re: Delay Time Leaving an vehicle/driving

Post by Garmax »

the reason the delay for the gun is.. it needs to warm up it thought it was?

when you enter a vehicle.. you dont neceseraly need to do that.. may hurt the engine after years of doing that.. but that just doesnt happen in game.

so i think. no delay. and focus on things moe important
Kontrollturm
Posts: 104
Joined: 2008-06-22 20:21

Re: Delay Time Leaving an vehicle/driving

Post by Kontrollturm »

your right, but the point is, you have to get in the vehicle! Can you show me a driver who left an tank in about 2s from driver pos?
Pvt_Parts
Posts: 56
Joined: 2007-05-29 12:35

Re: Delay Time Leaving an vehicle/driving

Post by Pvt_Parts »

Kontrollturm wrote:your right, but the point is, you have to get in the vehicle! Can you show me a driver who left an tank in about 2s from driver pos?
Who? A driver that just found a camel spider in the cabin with them. :D

Look up videos on youtube. Most of the time its HUGE spiders, and not camel spiders, but when you see the documentary clip on youtube, you will see true Camel Spiders have wicked jaws.

As for realism: A pause before driving? Ok, it takes me 0.75-2 seconds to climb in my car and grab the wheel. A 0.75 sec pause after getting out? Ok, but nothing more, as IRL they could shoot (spraying) from the door as they get out. You have a penalty for moving anyway, right?
Wolfe
Posts: 1057
Joined: 2007-03-06 03:15

Re: Delay Time Leaving an vehicle/driving

Post by Wolfe »

A driver delay has already been suggested. It didn't work because the results were unacceptable: it causes the tank to bounce high into the air and no suitable fix has been found.

Read:
One Man Armor

More reading:
Disable solo armour for good

Even more reading:
Make tank drivers have a delay just like gunners
Last edited by Wolfe on 2008-06-26 07:36, edited 1 time in total.
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Delay Time Leaving an vehicle/driving

Post by Spec »

It didn't work; the results were unacceptable: it causes the tank to bounce high into the air and no suitable fix has been found.
Lmao, the engine is funny :P

The suggestion isnt too bad, i'd not add a black screen and no delay once outside (what if the vehicle moves?) Though it seems impossible to code now...
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