I don't have online play experience, but in theory...
Summary of ideas for conventional armies:
- Losing an aircraft with 90% or more health should have an extra spawn penalty if there are more than 8 people on the server. Crash and suicide all you want, but you will have to wait longer to try again.
- If scriptable: When you fire an AT/AA round, it adds 1 second temp spawn time (2 for HAT). Hitting a vehicle removes the same amount. Use it right, and there is little difference to you. Abuse/misuse it a little, and there is a little annoyance. Abuse it a lot (ie: spamming 20 HAT rounds from a firebase), and you'll probably stop playing.
- -or- If scriptable and if varaibles can be assigned to players: track how often the wrong ammo is used. Only when it gets ridiculous -- 6 HAT no vehicle hits/kills, 10 LATS no vehicle hits/kills, etc) -- then you punish.
Conventional armies often do non-conventional things. Try as much as they like, upper brass can not control every action of the fresh enlisted. However, those who continually behave in such a manner often will eventually be noticed and be punished. If not because the brass disagrees with the behavior, then at least for public relations reasons.
I doubt the code will allow differentiating if an AT/AA round kills infantry without hitting/killing anything else, so there would be no balanced way of "punishing" that way. Limitations aside, the ideal design would be that if a member of a conventional army kills infantry with an expensive round (AT/AA) they get a strike against them. Enough strikes and they are punished.
Another idea is that each expensive round cost 1 second of temp spawn to fire. (2 seconds for HAT) Hitting a vehicle with the round would undue x seconds, where x is the penalty. I'm not sure if that would be possible.
I've heard that in the Air Force (and Navy wings) that you are held accountable for your vehicle and munitions. If you crash (not get shot down) you are going to receive punishment unless it was beyond your control (hardware failure). If you jettison your munitions when you are not in a dangerous situation requiring it, you again, are going to be reprimanded if not punished. In the forums at Frugal's World of Simulations, there are several real life military aviators if you'd want to check with them. Any real life foot soldiers here, ask your CO if you'd be in trouble for using a couple dozen Javelin/Stinger rounds to hit an enemy that a marksman could hit (especially if it was in the field where it could be a while before ammo is replenished).
Crashing while above 90% health should give a higher respawn time. Planes and choppers are VERY expensive IRL, and very valuable in PR. If you suicide run, you suffer (if you survived, you'd be in BIG trouble for crashing undamaged million dollar vehicles). If you crash because you can't fly yet, you suffer. (Maybe the punishment is waived on servers with less than 8 people, so people can practice without penalties.)
Its been a while since I looked at the scripts for PR 0.5, so I don't remember what is and is not possible. I'm not really for or against the punishments, just thought I'd throw in a moderated idea. Once I get online experience, I may wind up agreeing with those whining -err- concerned individuals.
