[Map] Darunta Dam (4km) [WIP]

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Wotan
Posts: 1
Joined: 2008-06-25 08:04

Re: [Map] Darunta Dam [WIP]

Post by Wotan »

What about a insurgent force that is supported by MEC forces? The normal spawn kits would the insurgents ones, but they would have limited access to some MEC kits, for example the the MEC G3 w/ scope as marksman kit. Not bad would also be the MEC AA kit. Maybe some more...

For the vehicles I would say the British should get only 4 Scimitars, some Landrovers, 1 Merlin (long respawn) and 1 Apache (very long respawn).
The Insurgents should get 1 T55 (very long respawn), 2 BMP3 (very long respawn), 3 BRDMs (long respawn) as infantry support and some trucks for transport purposes.
In that case the insurgents have to be very careful with their anti amour capabilities 'cause of the long respawn times, and the brits should should look for their choppers.

For AA purposes the Insurgents should get 2 ZSUs, maybe both in the city where they are a little protected against armoured vehicles.

Just some thought of me...I would like a map where the Insurgents would have to keep an eye of there vehicles and the brits of their choppers...
Terror_Terror_Terror
Posts: 116
Joined: 2008-01-16 17:56

Re: [Map] Darunta Dam [WIP]

Post by Terror_Terror_Terror »

I like the cut of your jib Johnny but right now the chances are that it's gonna be some kind of insurgent map with no tanks for the insurgents.

Also I'm not sure weather to go GB or US and the Apache also now comes into question.

We need to sort out the game mode. Personally I don't want to do Insurgency. Insurgent teams in Insurgency mode are never that focused and generally lack team work even at a squad level. I want something that will encourage them to work better as a team. Not being able to set rally's is a bit of a hindrance in that regard.
[R-DEV]Rhino wrote: ...using the scenario game mode for quite a good setup with both sides having objectives you could make a very unique and realistic map
So how can we use Scenario mode, I don't know anything about it, is there any info on it somewhere?

Maybe the Insurgents have flooded the area and the Allied forces have to push them back?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Darunta Dam [WIP]

Post by Rhino »

no real info on Scenario at the mo.

I would aim for probably a Counter Attack mode with having the brits needing to dened the dam, and a small area around it with the dam being the main objective?

Or what you could do which will probably work much better is mix both CA and INS into the same mode, kinda like how Al Basrah was in v0.6 with the VCP being a flag, with also having ammo caches to destroy? INS main job will be attacking the dam, and defneidng the caches, where the brits need to defend the dam and attack the cahce, if the brits loose the dam, game over for them basically. Ammo cahces will be very hard to find, very wide spread and only have like 1 or 2 active at a time, without it being the main point of the game mode.

That way you get the realistic defense and outta attack on surrounding compounds which happens in r/l :)
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Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: [Map] Darunta Dam [WIP]

Post by Scot »

Ooooh sounds like a plan!
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MaxBooZe
Posts: 2977
Joined: 2008-03-16 09:46

Re: [Map] Darunta Dam [WIP]

Post by MaxBooZe »

Counterattack, MEC attacks with BRDMs and BMP3s, about 2 of each? British counterattack; 2 Warriors, 2 Scimitars and an Apache?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Darunta Dam [WIP]

Post by Rhino »

guys forget the MEC.... this should be a INS/Taliban map...

the Taliban in r/l do not want a dam there, hence why they are attacking it.

The dam should not be destroyable since if it was, it would be hard as hell to make it work. I mean first you would have to destroy the dam with a dest wreck, then you would have to some how make the water behind the dam gush out though the gaping whole and down into the bottom, flooding the ground down there with also making the water behind the dam fall. all of that is not really something the BF2 engine can do.

So going back to what I was saying, you would just have a flag or a few flags around the dam which the brits would need to defend, these flags are only capturable by the ins/taliban and the brits while also defending the dam need to try and destroy ammo caches.

That way you get the most realistic scenario that I can think of for this map. no MEC, no tanks, no BMP3s.
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Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: [Map] Darunta Dam [WIP]

Post by Mora »

Could work, just place a few more RPGs and AA missiles on the map to balance it.
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: [Map] Darunta Dam [WIP]

Post by Waaah_Wah »

And AAA's?
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
GhostDance101
Retired PR Developer
Posts: 473
Joined: 2008-05-24 20:19

Re: [Map] Darunta Dam [WIP]

Post by GhostDance101 »

Here are some preview shots of some models I'm making ...
These are of the insides of the generator room. It's still a WIP.
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And a Pc for the control room. Also WIP.
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rangedReCon
Posts: 880
Joined: 2007-05-28 04:14

Re: [Map] Darunta Dam [WIP]

Post by rangedReCon »

This is what more maps need custom statics. The Muttrah Mosque and now this! Epic
[img][IMG]http://i188.photobucket.com/albums/z120/rangedReCon/12303-willbomb.gif[/img][/IMG]
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Darunta Dam [WIP]

Post by Rhino »

rangedReCon wrote:This is what more maps need custom statics. The Muttrah Mosque and now this! Epic
hehe, if you think the mosque is the only new static your going to be pretty blown away :p

Anyways looks good guys, needs more pipes and general objects around still but looks good so far :D
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hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: [Map] Darunta Dam [WIP]

Post by hall0 »

PC with bluescreen of death great :D
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Map] Darunta Dam [WIP]

Post by Rudd »

hall0 wrote:PC with bluescreen of death great :D
Does this mean that there is a special kit? 'IT technician that can't fix anything even if his life depends on it...cuz it does?'
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SuperTimo
Posts: 2079
Joined: 2007-07-31 09:25

Re: [Map] Darunta Dam [WIP]

Post by SuperTimo »

[R-DEV]Rhino wrote:hehe, if you think the mosque is the only new static your going to be pretty blown away :p

Anyways looks good guys, needs more pipes and general objects around still but looks good so far :D
yes rhino has made a pretty crane as well :D

also look at the media release from a while back i see new stactics!
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rangedReCon
Posts: 880
Joined: 2007-05-28 04:14

Re: [Map] Darunta Dam [WIP]

Post by rangedReCon »

Well I didn't mean 'new statics' but rather custom statics, which would be unique to each map. But new statics I'll also accept :-)
[img][IMG]http://i188.photobucket.com/albums/z120/rangedReCon/12303-willbomb.gif[/img][/IMG]
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: [Map] Darunta Dam [WIP]

Post by Scot »

This ma is very exciting! It looks like it could be epic!
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Darunta Dam [WIP]

Post by Rhino »

SuperTimo wrote:yes rhino has made a pretty crane as well :D

also look at the media release from a while back i see new stactics!
that's just one static ive show cased its work flow of cos it was a complicated static :D
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SuperTimo
Posts: 2079
Joined: 2007-07-31 09:25

Re: [Map] Darunta Dam [WIP]

Post by SuperTimo »

more custom statics would be awesome. this dam looks great mate keep it up.

custom statics make maps feel like a specific location, instead of a map in a game
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