[Help] Map crashing...

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HughJass
Posts: 2599
Joined: 2007-10-14 03:55

[Help] Map crashing...

Post by HughJass »

I get this ******* of an error

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Any help is thanked for...
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GhostDance101
Retired PR Developer
Posts: 473
Joined: 2008-05-24 20:19

Re: [Help] Map crashing...

Post by GhostDance101 »

You didn't delete anything from your objects_client.zip or objects_server.zip did you?
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Help] Map crashing...

Post by HughJass »

no...maybe I should re copy the map to pr mod folder?
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HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Help] Map crashing...

Post by HughJass »

nope, still fs up.
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ballard_44
Retired PR Developer
Posts: 1204
Joined: 2007-05-30 22:47

Re: [Help] Map crashing...

Post by ballard_44 »

The 'missing' texture ...painted_metal2_de ...are you finding it in your objects_client.zip or objects_client_patch.zip files?

If you can find it and it has a .tga extension, change the .tga part to a .dds
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Help] Map crashing...

Post by HughJass »

will do, ill try that tommarow thanks ballard.
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [Help] Map crashing...

Post by AfterDune »

Those textures are usually found in common_client.zip, either from PR or BF2, if I'm correct.
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Help] Map crashing...

Post by Rhino »

HughJass, if you want to use objects from the newest beta then you need to use the mod file from the beta otherwise they will be out of date and have missing, files, like above.

The texture you need is in the current test build and its used on that crappy white car I and cheesman made :p

just use the objects_client.zip and objects_server.zip from the test build.
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