[Weapon] L85A2 1p and 3p Animations
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diesel14lars
- Posts: 85
- Joined: 2007-06-16 04:21
Re: [Weapon] L85A2 1p and 3p Animations
They look great, my only qualm is that on the reload when he pulls the magazine out and rotates it seems like he is about the drop it for a second. Unless that is intentional, then maybe tone the finger movement and put the palm of the hand more square on the bottom of the magazine? It is a lot better on the updated "tweak" video than the original two.
All in all I really like the feel of it and how it seems very fast, but neither rushed nor panicked. I hate how some games you reload and think "man he's taking his time." Looks excellent Chuc!
All in all I really like the feel of it and how it seems very fast, but neither rushed nor panicked. I hate how some games you reload and think "man he's taking his time." Looks excellent Chuc!

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zephyr89s
- Posts: 74
- Joined: 2008-04-14 22:25
Re: [Weapon] L85A2 1p and 3p Animations
It is really good! but perhaps a little too slow. I can reload just slightly faster than that. how do I know? my friend has a realisticly weighted L85a1 airsoft gun. it is as close to the real thing as you can get. cost him $250.
ingame: |TG| Maxwell_Q_Klinger
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Spec
- Retired PR Developer
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- Joined: 2007-09-01 22:42
Re: [Weapon] L85A2 1p and 3p Animations
So where do you get the magazine out of? For a totaly realistic "simulation" of realoading it, you'd need to wear the same stuff as a soldier and see how fast you'd get the mag out there i think.I can reload just slightly faster than that. how do I know? my friend has a realisticly weighted L85a1 airsoft gun. it is as close to the real thing as you can get. cost him $250.
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Tomato-Rifle
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LtSoucy
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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
Re: [Weapon] L85A2 1p and 3p Animations
My only problem is why does he throw the mag away? In real life, mags cost money, so throwing it away = bad

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Znake
- Posts: 20
- Joined: 2008-05-20 19:56
Re: [Weapon] L85A2 1p and 3p Animations
How will the animation look in 3d person.
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3===SPECTER===3
- Posts: 831
- Joined: 2007-05-05 01:13
Re: [Weapon] L85A2 1p and 3p Animations
Will the moving camera during reloading be applied to all guns?
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Spaz
- Posts: 3957
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Spaz
- Posts: 3957
- Joined: 2006-06-01 15:57
Re: [Weapon] L85A2 1p and 3p Animations
I like this one more, where you can see him throw away the old mag
L85A2 Animation - SUSAT - Gaming video
L85A2 Animation - SUSAT - Gaming video

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General Dragosh
- Posts: 1282
- Joined: 2005-12-04 17:35
Re: [Weapon] L85A2 1p and 3p Animations
*droll.....................................*
[img][/img]Newly ordered sig !
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agentscar
- Posts: 1266
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pwn3ge106
- Posts: 145
- Joined: 2008-01-26 00:58
Re: [Weapon] L85A2 1p and 3p Animations
great work!
But the shakey head needs to be implemented on all weapons, becuase it kind of gives an advantage when reloading any other gun, becuase most guns reload a bit faster than that. (AFAIK)
Animation is great though! huge improvement over the other one!
Whats the 3rd person going to look like?
But the shakey head needs to be implemented on all weapons, becuase it kind of gives an advantage when reloading any other gun, becuase most guns reload a bit faster than that. (AFAIK)
Animation is great though! huge improvement over the other one!
Whats the 3rd person going to look like?

- bad_nade
- Support Technician
- Posts: 1497
- Joined: 2008-04-06 18:26
- Location: Finland
Re: [Weapon] L85A2 1p and 3p Animations
And you've been claiming that you have no animators...
Great work!
BTW, why in so many animations weapon is reloaded using left hand? According to my (limited) knowledge and experience, most weapons should be relaoded using right hand instead, and left hand should hold on weapon's front grip all the time.
BTW, why in so many animations weapon is reloaded using left hand? According to my (limited) knowledge and experience, most weapons should be relaoded using right hand instead, and left hand should hold on weapon's front grip all the time.
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Spec
- Retired PR Developer
- Posts: 8439
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Re: [Weapon] L85A2 1p and 3p Animations
I think its the other way around. Or.. why do so many weapons have the cocking handle / button / whatever on the left side?
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Chuc
- Retired PR Developer
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Re: [Weapon] L85A2 1p and 3p Animations
Sorry about the delay, CP's 3p L85A2 animation has been added to the first post.
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=Romagnolo=
- Posts: 4765
- Joined: 2006-12-29 14:52
Re: [Weapon] L85A2 1p and 3p Animations
Perfect ! Dont worry about the delay, take your time! Please, keep this level of work and if possible, do with the rest of the weapons!
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[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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Spec
- Retired PR Developer
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Re: [Weapon] L85A2 1p and 3p Animations
Aww, the finger isnt out of the trigger guard and the magazine appears oddly when standing
(Dont take me too serious, i'm just someone who cant stop being negative
)
Nah, just kidding, nice job on the 3p animation
Nah, just kidding, nice job on the 3p animation
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77SiCaRiO77
- Retired PR Developer
- Posts: 4982
- Joined: 2006-05-17 17:44
Re: [Weapon] L85A2 1p and 3p Animations
can you add the droped magazine to the world afther he "drop" it in the reload animation? kinda like the droped clips when you reload the no4 in FH2 .it could add a nice touch
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KP
- Posts: 7863
- Joined: 2006-11-04 17:20
Re: [Weapon] L85A2 1p and 3p Animations
Criticism coming in! Would it be possible to make it so that the character pushes the forward assist properly? Not to sound sour or anything, but at the moment it just looks like he sort of moves his hand over it... 'Course that might just be me...
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
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