Realistic rate of fire for gatling weapons

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lonelyjew
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Realistic rate of fire for gatling weapons

Post by lonelyjew »

The vehicles with these style weapons need to have their rates of fire increased substantially. The vulcan cannon inside the F-15 and f-18 fires at 6000rpm and the GAU-12 in the F-35 fires at 3600-4200rpm. The M197 gatling gun on the cobra can fire at up to 1500rpm. It is rediculously hard to kill infantry with the cobra's guns(for how easy it should be) at the moment with how disgustingly slow the gun shoots.

These guns, after a rate of fire adjustment, will still be balanced. Now, they will overheat in super quick and they would run out of ammo very fast if used unwisely. They would force jets and choppers in turn to rearm much more.
KingofCamelot
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Post by KingofCamelot »

The BF2 engine has capped rate of fire as factors of 1800. This means 1800 is the max rate of fire, and the other rates of fire are some like 100, 200, 300, 600, 900. We are pretty limited in rates of fire.
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lonelyjew
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Post by lonelyjew »

Go DICE for hard coding unrealistic rates of fire into the game so nobody can change them! I don't even see a logic in this.

Well, 1800 is better than what it is now so perhaps that's what it should be changed to. What are the jets at right now? 600? 900?
RikiRude
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Post by RikiRude »

'[R-DEV wrote:KingofCamelot']The BF2 engine has capped rate of fire as factors of 1800. This means 1800 is the max rate of fire, and the other rates of fire are some like 100, 200, 300, 600, 900. We are pretty limited in rates of fire.

are you serious? that is retarded!! uhg. how many guns have rates of fire of 100,200, or 300??

thats really lame they set it up like that.

RPK - 650rpm
.50 - 500rpm
Enfield L86 LSW - 700rpm
SAW M249 - 750-1,000rpm
AK101/47 - 600rpm
M-16 - 700-900rpm


These are the typical RoF for these guns.
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Tacamo
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Post by Tacamo »

There's probably practical reasons for the maximum ROF being so low. I could see a lot of added lag. Lets say a AH-1Z is taking off from the ship with the gunner firing his cannon at a boat, both F-35 pilots are in a dogfight with the Su-35 and the Mig-29 while the two phalanx stations are firing at the enemy aircraft. That's a lot of projectiles the server has to register, not mention what else is going on on other parts of the map.
Rifleman
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Post by Rifleman »

heh, massive lags ;]
I have them now, so maybe that's good that RoF is unrealistic ;]
For machinge guns there can be added tracers for better aim, and these bullets could be seen only on client, not for the other players/server.
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Zantetsuken
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Post by Zantetsuken »

it wouldnt matter much for most people anyway, they wouldnt be able to tell much of a difference in rof after a certain point of say, a thousand rounds a minute
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Cerberus
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Post by Cerberus »

HAHAHA Dice sucks so hard

Unrealistic ROF's FTL
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Zepheris Casull
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Post by Zepheris Casull »

this is just a suggestion so take it however u like it,
but what if we implement a visual illusion of a higher fire rate from the weapons?

basically, for example i fire a second pull of a trigger from my 7.62 mm gatling, in game engine term it's translated to roughly 10 shot (let's say... the numbers r made up ok.. ^_^), but visually, i see 5 bullets representing a hail for each of thoose 10 shot i did. It's not exactly gonna change the gun overall effectiveness, though it will give a false sense of strength from the gun perhaps, but from civilian point of view i don't think most of us can tell the difference if done right.

U can also increase the damage for each shot to better reflect this if u wish of course, this is speaking purely from the fact that i think typical gamers and civy work on the simple term of "the more impressive it looks, the better it is" regardless of what they REALLY do.
Wonder
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Post by Wonder »

There are ways to create the effect. We know that the maximum rate of fire in the BF wold is 1800rpm and the Vulcan is supposed to have 6000rpm. Now, we could make the weapon fire at 1000rpm, make it fire tracers only (assume that every sixth round is a tracer), make the counter go down six rounds per every round fired, and give each round sextuple damage/splash. Gatling-type guns should also have spread.
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Rhino
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Post by Rhino »

'[R-DEV wrote:KingofCamelot']The BF2 engine has capped rate of fire as factors of 1800. This means 1800 is the max rate of fire, and the other rates of fire are some like 100, 200, 300, 600, 900. We are pretty limited in rates of fire.
ive got an idea. Why dont you group up say like 5 merchine guns together, have them set to slightly diffren RPMs and then it would have the same effect of that rate of fire if done right?
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Hitperson
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Post by Hitperson »

oh i think i see where yo are comng from each barrel is its own mg well at least i think that is what you are saying.
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RikiRude
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Post by RikiRude »

Wonder wrote:There are ways to create the effect. We know that the maximum rate of fire in the BF wold is 1800rpm and the Vulcan is supposed to have 6000rpm. Now, we could make the weapon fire at 1000rpm, make it fire tracers only (assume that every sixth round is a tracer), make the counter go down six rounds per every round fired, and give each round sextuple damage/splash. Gatling-type guns should also have spread.
i agree if thats possible it should be implemented.
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