3 Small [but good] suggestions

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Craz3y|Assasin
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3 Small [but good] suggestions

Post by Craz3y|Assasin »

I'm not sure if any of this is hardcoded, so tell me if it is.

1.] Cook gernades [ hold the gernade longer so when you trough it enemys dont have time to run away.]

2.] Have a brething affect for using scopes.

3.] When ever im in a tank squad and a jet comes and blows up my squadmates' tank the jet pulls up only about 40 meters but, in IRL the jet would have be destroyed by the shrap metal. so my suggestion is have a shrap metal or ifs hardcoded a lager blast radius.
Morgan
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Re: 3 Small [but good] suggestions

Post by Morgan »

1. Pretty sure that's hardcoded but I'm not sure...

2. Definately hard coded, this is one of the reasons for deviation I do believe.

3. Good point. It is a tad bit unrealistic but bigger blast radius will make the bombs huge, it's how to keep it balanced with a comprimise...
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3===SPECTER===3
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Re: 3 Small [but good] suggestions

Post by 3===SPECTER===3 »

Morgan wrote:2. Definately hard coded, this is one of the reasons for deviation I do believe.
Not hardcoded. Ive done it before using the FH2 animations.

Oh yeah and #1 & #2 were suggested before. #1 is definately hardcoded to my belief.
Craz3y|Assasin
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Re: 3 Small [but good] suggestions

Post by Craz3y|Assasin »

Well I used the sreaach box for them.
Morgan
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Re: 3 Small [but good] suggestions

Post by Morgan »

3===SPECTER===3 wrote:Not hardcoded. Ive done it before using the FH2 animations.

Oh yeah and #1 & #2 were suggested before. #1 is definately hardcoded to my belief.
Devil!!! You made weapon sway for FH but not PR!!!??? Where art mine BANHAMMER!? :p
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bosco_
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Re: 3 Small [but good] suggestions

Post by bosco_ »

Weapon sway is possible but the bullets still come out of the middle of the screen even when the sights are to the left, for example.
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Craz3y|Assasin
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Re: 3 Small [but good] suggestions

Post by Craz3y|Assasin »

That could kind of make it more realistic.
[T]Terranova7
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Re: 3 Small [but good] suggestions

Post by [T]Terranova7 »

Like bosco said, you can sway the gun around the screen but the projectile will still fire straight from the center of the screen... so it would cause a lot more frustration and confusion than anything.

But I know there are some guys in the community modding scene that are working on actual ballistics which could mean realistic sway.
3===SPECTER===3
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Re: 3 Small [but good] suggestions

Post by 3===SPECTER===3 »

Even if the bullets come out the middle, the weapon sway could still do the same as the deviation. cuz now with deviation, the bullets may not go where you aim just like with a sway animation.
Bringerof_D
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Re: 3 Small [but good] suggestions

Post by Bringerof_D »

Jonny wrote:The bullets do NOT need to come out of the middle of the screen with animated sway, but the models are currently half a degree to the side so a LOT of animations would need to be done to get it to work.

It is possible to get the weapon to sway, and the bullet to come out of the barrel, but will take a LONG LONG time to do.

As for 'cooking' the nades, well I remember a post by one of the MAs saying the nades are not as predictable as you would think, and that noone he knows is brave enough to cook one. NOONE. So its unrealistic.
i agree here, grenades dont have timers, it's just a pin with a spring behind it and a screw on the side to slow the pin down, there is no garuntee that the grenade will go off in 5 seconds or 10 seconds. most modern nades are rated for 8-10 suposedly. but again no garuntee
SGT.JOKER
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Re: 3 Small [but good] suggestions

Post by SGT.JOKER »

Dale Dye once said in an interveiw that when you pulled the pin on a grenade you had 3-5 seconds between the release of the spoon (handle) and detonation. He also said that in the battle for hue (he was there) that marines would cook the grenade for 2-3 seconds or so (talk about cutting in close) before tossing it into a room so that way there'd be no chance of it being thrown back out. Im not sure but I dont think there should be any diffrence between the US millitaries grenades from then and now besides the transition from "lemon" to "baseball" shape.
So if there is no real difference then cooking a grenade is perfectly realistic...unless some one in the armed forces can prove otherwise
(not trying to sound like a know it all d!ck but this is my opinion)
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Masaq
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Re: 3 Small [but good] suggestions

Post by Masaq »

Plenty of military advisors have said that they would never, ever "cook" a grenade, it's just too risky.

'=BMI=richy' wrote:breathing effects are possible, look closely at the rpg in pr...
Yeah, the sights sway but the weapon's firing point doesn't. The RPG will always leave the centre of the screen no matter where the signs are leaning to.

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SGT.JOKER
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Re: 3 Small [but good] suggestions

Post by SGT.JOKER »

Yeah I see where their coming from on the risky part, Im not sure I'd do it either but I just figured I'd share that since it was a real world thing and all
SGT.JOKER>FTW<(Fight To Win) In Game
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Masaq
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Re: 3 Small [but good] suggestions

Post by Masaq »

It's not just that; the field manual advises against it too IIRC.

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
bondsan
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Re: 3 Small [but good] suggestions

Post by bondsan »

Morgan wrote: 3. Good point. It is a tad bit unrealistic but bigger blast radius will make the bombs huge, it's how to keep it balanced with a comprimise...
can the blast radius not be stretched higher leaving it the same width ?
Conman51
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Re: 3 Small [but good] suggestions

Post by Conman51 »

[R-MOD]Masaq wrote:It's not just that; the field manual advises against it too IIRC.
yea i saw some documentry on fallujah (or how ever you spell it) and it sadi marines were cooking nades and throwing them in rooms even tho they were advised not to do it in boot camp

so i guess it rarley happens in RL
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SGT.JOKER
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Re: 3 Small [but good] suggestions

Post by SGT.JOKER »

Cooking nades prolly happens during large urban battles mostly from what it looks like...so you cant say its unrealistic but at the same time if the millitary advises against it then it shouldnt really be in game
SGT.JOKER>FTW<(Fight To Win) In Game
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Smegburt_funkledink
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Re: 3 Small [but good] suggestions

Post by Smegburt_funkledink »

If 'nade cooking is possible in game but not an often occurance IRL due to riskyness, just make it risky in game!

Is it possible to code a varied detonation time for each 'nade between 3-5 seconds?
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