Tank Suggestions

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Zepheris Casull
Posts: 497
Joined: 2006-01-21 05:27

Post by Zepheris Casull »

yep u r correct, except for one of the picture, the rest seems consistent with the tanks that were crippled with IED looked like. the only casualty i can recall on abrams by RPG was that one incident when and RPG 7 round penetrated an abrams and wounded some of their crews.
Mad Max
Posts: 574
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Post by Mad Max »

Zepheris Casull wrote:yep u r correct, except for one of the picture, the rest seems consistent with the tanks that were crippled with IED looked like. the only casualty i can recall on abrams by RPG was that one incident when and RPG 7 round penetrated an abrams and wounded some of their crews.
That's worse. I heard about that too, where the crews personal interceptor armour stopped the round but not the tanks armour. They used a tandem warhead on it that's designed to penetrate the thing than fill the crew compartment with shrapnel thus imobilising it, which it did. The idea of most infantry AT weapons is to disable not destroy, that's where the big fella's mounted on aircraft and so on come in (like TOW's and AT-6's).
Image
Cerberus
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Post by Cerberus »

Image

AT-6, eh?
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
Lugubrum
Posts: 1057
Joined: 2006-03-15 16:00

Post by Lugubrum »

All those ideas sound really good. Now driving a tank is maybe the easiest thing to do in this game so then it would require more teamwork to be succesful. At least having 2 people to drive a tank would be more realistic. :)
Deuce6
Posts: 888
Joined: 2006-02-28 00:22

Post by Deuce6 »

Cerberus wrote:I heard about an M1A2 in Iraq taking dozens of RPG-7 hits and barely getting damaged at all
Depends on where. Sides, Turret, head on, it'll withstand. Stories abound about Abrams taking hull shots from Iraqi tanks and surviving.

BUt take an *** shot, and it's through. M1 isn't totally destroyed, it's just lost it's main power source and will have to rely on the APU to control the radio's and main gun systems.
Deuce6
Posts: 888
Joined: 2006-02-28 00:22

Post by Deuce6 »

Mad Max wrote:That's worse. I heard about that too, where the crews personal interceptor armour stopped the round but not the tanks armour. They used a tandem warhead on it that's designed to penetrate the thing than fill the crew compartment with shrapnel thus imobilising it, which it did. The idea of most infantry AT weapons is to disable not destroy, that's where the big fella's mounted on aircraft and so on come in (like TOW's and AT-6's).
Javelin is designed to destroy.

As far as the pictures goes, several of those look like friendly fire incidents from the first gulf war. NO RPG is going to penetrate the turret armor. The most they do is send shrapnel everywhere, trust me our Strykers have survived hundreds of direct hits by them.
Wonder
Posts: 87
Joined: 2004-08-18 17:39

Post by Wonder »

Let's talk about stabilization! We know the turrets can be stabilized in BF2, but this has only been done to a minor degree in tanks. They are only semi-stabilized on the elevation axis and does not completely stay at the same elevation. Only the AA-vehicles do this.
"I cannot agree with equating Stalin with Hitler. Yes, Stalin was certainly a tyrant and many call him a criminal, but he was not a Nazi." - Vladimir Putin
Hitperson
Retired PR Developer
Posts: 6733
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Post by Hitperson »

Cerberus wrote:Image

AT-6, eh?

try AT-6 spiral one of these
Image
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
Hitperson
Retired PR Developer
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Post by Hitperson »

Lugubrum wrote:All those ideas sound really good. Now driving a tank is maybe the easiest thing to do in this game so then it would require more teamwork to be succesful. At least having 2 people to drive a tank would be more realistic. :)
what one to pedal and the other to steer??
Image
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
Lugubrum
Posts: 1057
Joined: 2006-03-15 16:00

Post by Lugubrum »

Well, I thought about 1 person to drive tank and 1 to control the turret. So you would need teamwork to be effective.

(Now I see I explained it a little bad in my first post, I still have to work on my English :lol :)
Last edited by Lugubrum on 2006-03-21 17:16, edited 1 time in total.
Hitperson
Retired PR Developer
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Post by Hitperson »

not to worry we all do it at some point :-D
Image
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
AznLB
Posts: 475
Joined: 2006-02-13 21:01

Post by AznLB »

Yes, that's right, I'm knocking up my old thread. I figured I'd just bring this back instead of starting another.

Anyway, I found some stuff that might help the DEVs a little for 0.3.

All these are located in EA GAMES/Battlefield 2/mods/bf2/Objects_server/Vehicles/Land/(Tank Name Here)/(Tank Name Here).TWEAK

NOTE: I haven't personally tested all this, it would be interesting to see if someone could get this working.


Tank Exit Position and Location:
As opposed to just having people magically appear next to the tank, have them show up on the top of the tank when they exit. It's more realistic and would prevent crews from being able to just run away.
...rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -3.5/0.1/0 0/0/0
ObjectTemplate.altSoldierExitPosition 0/0.1/-4.5
ObjectTemplate.exitSpeedMod 0.5...

Tank Turret RPMs
Well, one thing that bugs me if how fast a tank can spin its turret, allowing it to rape infantry at an amazing pace. Even the M1A2 takes more than 4 seconds to spin its turret 360 degrees. Let's slow it down some, shal we? Doing this will encourage tanks to do their job and neutralize enemy vehicles, not storm into a camp and kill off sone infantry.
...rem -------------------------------------
ObjectTemplate.setMaxSpeed 30/0/0
ObjectTemplate.setAcceleration 400/0/0
ObjectTemplate.setInputToYaw PIMouseLookX
ObjectTemplate.capMaxSpeed 1...
Tank Speed
Ever notice how slow tanks go? Last time I checked most tanks traveled about 40 mph. I think this is the entry where you can make them go faster.
...em -------------------------------------
ObjectTemplate.addTemplate S_USTNK_M1A2_Engine_RotationRpm
ObjectTemplate.setPosition -0.507886/-1.09084e-008/0.433987
ObjectTemplate.addTemplate S_USTNK_M1A2_Engine_Idle
ObjectTemplate.setPosition -0.664945/0.641349/1.52434
ObjectTemplate.addTemplate S_USTNK_M1A2_Engine_Rpm1
ObjectTemplate.setPosition -0.63592/0.73412/1.82892
ObjectTemplate.addTemplate S_USTNK_M1A2_Engine_Rpm2
ObjectTemplate.setPosition -0.0250827/0.467535/1.24431
ObjectTemplate.addTemplate S_USTNK_M1A2_Engine_Load
ObjectTemplate.setPosition -0.184432/0/0.591951
ObjectTemplate.addTemplate e_exhaust
ObjectTemplate.setPosition 0.101242/0.618438/-3.89332
ObjectTemplate.addTemplate e_exhaust_startup
ObjectTemplate.setPosition -2.4389e-007/0.366448/-3.82236
rem -------------------------------------
ObjectTemplate.setMinRotation -1/0/-1
ObjectTemplate.setMaxRotation 1/0/1
ObjectTemplate.setMaxSpeed 4/0/10
ObjectTemplate.setAcceleration 50/0/10

ObjectTemplate.setInputToYaw PIYaw...
All these things can be done serverside, so if admins want a little touch of realism, they can add it in, and players will still be able to join, but won't have to download anything. All this is asthetic stuff, the most important thing we need to see about tanks in .3 is the gunner/driver combonation that will make tanks so much more fun and balanced.
Last edited by AznLB on 2006-04-08 18:36, edited 1 time in total.
Cerberus
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Joined: 2005-11-15 22:24

Post by Cerberus »

Faster tanks?! NOOOOOOOOOOOOOO!
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
six7
Posts: 1784
Joined: 2006-03-06 03:17

Post by six7 »

^^with the handicap of slower turret rotation, it will make things balance out while adding realism. good ideas AZN.
Of mankind we may say in general they are fickle, hypocritical, and greedy of gain. -Niccolò Machiavelli
Animalmother
Posts: 1201
Joined: 2006-03-26 03:31

Post by Animalmother »

tanks in DCR were the bomb
Last edited by Animalmother on 2006-04-08 18:36, edited 1 time in total.
Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

Well, I guess you're right because they've been banished from the land of Karkand and it would be appropriate for fast moving tanks on maps such as Steel Thunder and El Alamein XXL
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
six7
Posts: 1784
Joined: 2006-03-06 03:17

tank destruction

Post by six7 »

i think 4 packs of c4 palced within 5meters of a tank shold take it out.
Since there are no more commander assets and jihad jeeps are unrealistic, all c4 is good for is making a booby trap at choke points.

The only things that should be able to make tanks blow up are heavy AT missiles (like the javolin), c4, a well placed tank round, or mines. light AT should only disable the vehicle or jsut kill the crew. driving over harsh terrain should not damage tanks (unless they fall off a cliff or something) i dont know if its possible to make an AT missile hitting near a tanks tracks immobilize the tank, a hit to the turret disabling the ability to shoot, etc. even if it isnt possible for location specific damage, having 1 AT rocket hit could destroy the tracks, 1 more disable the weapons systems. the tank would be damaged and smoking, but wouldnt be destroyed. 1 more hit would kill all the crew.
Of mankind we may say in general they are fickle, hypocritical, and greedy of gain. -Niccolò Machiavelli
Cerberus
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Joined: 2005-11-15 22:24

Post by Cerberus »

Light AT weapons taking out MBTs is pretty rare.

Tanks should be able to be immobilized and or disabled, like Six7 said
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
Zepheris Casull
Posts: 497
Joined: 2006-01-21 05:27

Post by Zepheris Casull »

the question is, can the BF2 engine do all these things we r suggesting?
Image
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