PR-> Armed Assault??

General discussion of the Project Reality: BF2 modification.
Hitperson
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PR-> Armed Assault??

Post by Hitperson »

will there be any plans to produce a MOD for armed assault once that is released i was just turning it over in my head as a possiblility because we can surely us models that we produce for BF2 can be transferd all that is changed would be coding right??


i was just thinking that PR would have the perfect environment in OFP AA
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JellyBelly
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Post by JellyBelly »

If PRM did eventually go into AA, I think it would give the game a totally new depth.
Sounds like a plan. I could probably help. Made a bunch of missions for OFP and know a little bit about scripting for the engine.
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Hitperson
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Post by Hitperson »

ooh i need to find out what the best addons for cold war crisis are seeing as i can find most are for OFPR
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Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
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DangChang
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Post by DangChang »

Just go buy the three pack, its about ten bucks, Worth every penny.
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Hitperson
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Post by Hitperson »

in brit chash plz :neutral:
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Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
fuzzhead
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Post by fuzzhead »

Hitperson: Armed Assault will probably ALREADY be a realsim game in itself... no need for mods :D


but truth is, the mod community is ENORMOUS; much much larger than BF2 or even HL2 mod community.

Chances are, there are already 10 mod teams out there wanting to make ultra realistic armed assault, so Project Reality team really would be stepping on others toes.
Hitperson
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Post by Hitperson »

ah well i was just wondering we could improve on perfection though if we did make a mod 8)

well we should try to do it with soft shoes


it would probably be a pig to mod though but personally i think this mod would be perfect for armed assault. (just think of the HUGE online battles!!)
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Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
RikiRude
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Post by RikiRude »

whats armed assualt? :confused:
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the.ultimate.maverick
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Post by the.ultimate.maverick »

The next EA/DICE release - meant to give a depth to BF2 which was given to BF1942 bby El Alamein
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Peter-SAS
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Post by Peter-SAS »

eh?

Armed Assualt is the next Operation Flashpoint game

Armoured Fury is the next Dice BF2 expansion pack.
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Post by the.ultimate.maverick »

Hides in a trench....read too quickly
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Post by Cerberus »

Will Armed Assault have realistic urban combat, unlike the original OFP?
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Post by Cerberus »

Also, how much will AA cost and what are the system requirements
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Post by RikiRude »

ooh i have heard SO many good things about OFP! I'm definatly going to have to check out this game. It sounds like the game I've always would get made. How would you compare this Armed Assualt to the likes of PR? And by PR lets say, how do you think ArmA would compare to the first release of PR (not PRMM)?
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beta
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Post by beta »

Will Armed Assault have realistic urban combat, unlike the original OFP?
Well, ArmA ( the "official" acronym, since AA is used commonly for America's Army :) ) will have a new 400km^2 island, there is said to be large "cities" ( I use cities lightly, since a city would probably cover all 400km^2 :mrgreen: ) and the clipping problems from OFP are also said to be fixed, so urban combat is a possibility.

You're not going to see HL2 quality urban areas however, you must remeber this IS a 400km^2 island ...

OFP was primarily an open-country simulator, the devs have said that they have and still are improving the CQB aspect of the game ( the AI included ), but my guess is they are still focusing on the more spacious aspects, since they are MANY CQQ-style games.
Also, how much will AA cost and what are the system requirements
Armed Assault will probably cost the same as a regular game, or maybe even slightly less, as for the system requirments, they released some general info: "A 2,4 GHz precessor and 1 GB RAM are adequate for a good running gaming experience at good quality. But the developers still have to do the final optimization which will bring down the hardware requirements." - From a preview for ArmA.

Unfortunately, we won't be playing it anytime soon as with this preview came the news that it would ship sometime in Fall 2006 ( pushed back from Q2 2006 ), so we'll be playing PR for a while yet 8) .


For anyone who's interested, here is the full translated preview from http://forum.gamestar.de/gspinbo....ount=68 (in German) :

Armed Assault Preview

Good ol' Flashpoint transferred into a new game, with nice innovations and more beautiful than before. That's, in brief, Armed Assault, the sequel to BIS' game. While early info dated last spring talked about ArmA as a reissue of Operation Flashpoint with a few innovations, the final version will be somewhat different. ArmA is a stand-alone game even if its roots are OFP. In our preview we'll introduce you to innovations that push the gaming experience and that surprise - pleasently.

Closer to mainstream ["mass of gamers" literally]

The first info is shocking: ArmA aims for a larger target group thus carrying some changes along. If you're looking for some sop, I'll clear everything for you: We won't be facing a revolution or an attack on something we loved, but rather an adjusting of the concept. There'll be multiple difficulty levels giving us the option to save more often, to make our fellow combattants tougher, to restrain friendly fire, etc.
Hardcore gamers and fans of OFP shouldn't panic though - ArmA still features the same tough and uncomprimising world they're already used (and they'll still get their super difficult mode)
This time the conflict takes place on an island, about as large as 400 km² - that's about as large as the three islands of OFP combined. The environment is richer and more elaborate than before, both its details and accoutrement please the eye. The engine has been nearly entirely reworked, the tree generator, which lets you forget the pseudo trees of OFP, stands for that. Each tree is an object that can be destroyed - driving through a forest with a tank is sensational, and when all the trees are cracking it feels very realistic. That's the case for the whole environment: Towns can be destroyed by bombardement, fences
can be destroyed by cars, etc.

More roles in a mission

An unexpected innovation shows up on a spot, you would hardly have expected. The player will switch between multiple units which contribute to a mission, so the campaign gains an unexpected scale. In the mission we could watch in the developers' presentation the player had to clean a town to advance on the enemy's camp afterwards. While the main force is advancing on the new objective, the player takes the role of a sniper and cleans the approaches.
Completed single player missions will be available in coop mode, in which you'll be able to try out the different roles over and over.
The multiplayer mode gains importence, but at this point we want to describe the single player campaign. Altough it's shorter and it features only half as many missions as OFP, it'll feature a richer and even better gaming experience. The island the action takes place on is seperated in two halfs: The north is a post-communist run-down country whilst the south is a flourishing pro-west country. As in real life the two different forms of governments (and ideologies) don't come along with another very well, and the american army, doing a manoeuvre, intervenes in the conflict, the player will slip into the role of a soldier that is in the american forces. Although the length of the campaign will be shorter than in Flashpoint, the coop mode will countervail this.

Huge battles featuring umpteen players

We hail the reworked multiplayer that BIS has put more work on than before. The multiplayer features huge battles with umpteen players, places left idle will be filled up with bots. Due to the time such a mp game consumes - depending on the map up to several hours - the players may join in progress. The game won't restrain the number of players participating, it solely depends on the single computers. It's already possible today to fight battles with up to 60 players. That number, promising an unseen experience is only an outlook on the huge battlefields of the "future".
Due to multiplayer and the idle places filled up by bots the importance of A.I. rises, the developer team is intensively working on this topic. The enemies will be capable of calling support, taking cover - everything to make them capable of replacing real players and to make a adequate team member. The editor will enhance the durability of the game and we can look forward to further extensions (e.g. new dinghys, choppers, etc.)

It's not necessary to comment on the graphics - form yourself a view by the screenshots and the assurance that the game will look a lot more beautiful and vivious than OFP. Thanks to the used technology ArmA looks good, and it'll run on current computers without a problem. A 2,4 GHz precessor and 1 GB RAM are adequate for a good running gaming experience at good quality. But the developers still have to do the final optimization which will bring down the hardware requirements.
That alone should be enough to calm down the worries, that players of military simulations will have about ArmA. The rest of the ingredients let assume that the obsession called Operation Flashpoint - now called Armed Assault - will erupt once again. We're excitedly anticipating it.

General Info box:
Genre: Military action
Developer: Bohemia Interactive Studio
Czech publisher: Cenega Czech
Release: fall 2006


EDIT: posted while I was typing ...
ooh i have heard SO many good things about OFP! I'm definatly going to have to check out this game. It sounds like the game I've always would get made. How would you compare this Armed Assualt to the likes of PR? And by PR lets say, how do you think ArmA would compare to the first release of PR (not PRMM)?
In my opinion, I don't think there is a comparison!

ArmA will be better hands down, simply because the engine will allow for SO much more flexibility.

You know all those missions where people wanted to have to fight insurgents? They couldn't do that 'cause they needed crowds of people? They've made maps like this for OFP.

How about missions where you can have a dynamic battle where each side can "build" it's own units, factories, etc. (like in C&C)? Done.

Hell, they even have zombie mods and a JURASSIC PARK mod!

All in all, OFP had SO much mod flexibility, and ArmA is supposed to have even more!
Last edited by beta on 2006-03-22 00:47, edited 1 time in total.
Szarko
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Post by Szarko »

Sounds great, can't wait. Hope it will be as good as PR :P
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Mad Max
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Post by Mad Max »

Let's just say Armed Assault will deliver what PR can't (on the BF2 engine, sorry to say this). Massive realistic battles involving real (or close to) troop numbers and engagement ranges on a sprawling map with several layers of attack that really will make the difference. Don't want the enemy to send so many reinfocements when you hit them? Easy, send in a sniper/demo team to destroy their assets at one of their forward bases (not just against AI either).

Sadly the map sizes the BF2 engine handles will more than likely limit you to one or two aspects of a combined assault you'd see in Armed Assault (and OFP now). Infact the view distance in OFP is greater than the "big" maps in BF2.

They've fixed the clipping problems too, infact they fixed that in the XBOX version, and because of that (making it for XBOX) they've learned how to massively optimise their engine code. Actually the XBOX version has everything the PC version has, plus more, and actually looks and plays better!

Hopefully this time they'll find a much better international publisher who will actually advertise the damn thing properly, and not screw them over. Shame on Codemasters!
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AznLB
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Post by AznLB »

So anyone want to explain this game to me better?

What do you guys mean by "AI"? Is this some sort of singleplayer game? What's the storyline behind the game? What's the objective of it?

Thanks. 8)
Mad Max
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Post by Mad Max »

It's SP and MP, you can make your own missions, so there's no "storyline" perse (well, there's the campaign, but nobody knows the entire story yet as it's not out... in short, North doesn't like South, war happens).

AI is "Artificial Intelligence", something BF2 doesn't have (well it does, but it seems to be more like "Artificial Retards", which it excells at if that's the idea). AI is the computer controled stuff.

The objective can be whatever the mission maker wants it to be. You could be tasked with a dangerous mission of getting to the bus stop in time so you're not late for work! Or stopping a full all out Russian armoured assault, or just fly around looking at the scenery.

They seem to be making Armed Assault still mainly a single player game (yey! someone still cares about actually thinking something up for offline play rather than "meh people will make their own fun online" like most devs do), but they've improved the MP code a hell of a lot, for larger less laggy more intense battles, and long (sometimes VERY long) coop missions against AI or other players.

CTI is great (Capture the island). In short you capture towns from resistance forces and you get an income from it, then you can build new units (tanks, infantry, air craft, trucks, jeeps.. whatever) then you battle it out with the other team (can be AI or humans), and fight over the captured towns and seek out their base and destroy it. I've been in games that last over 4 hours and still have no winners, can drag a bit but my god it's fun! Allows for all sorts of tactics. Being a sneaky git sometimes pays off, other times doing full all out armoured charges does the job.
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AznLB
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Post by AznLB »

lol, I know what AI means, I just wasn't sure what their purpose was in this particular game. (I.E. you play against bots and real people, simply against bots, or either bots when offline and real people when online).

You kinda lost me on "a player sets his own objective" thing. Does this basically mean that there are set objectives, but you're not forced to do them(kinda like BF2)?

Also, how does the server system work? Is it one massive server like a MMOFPS, or individual servers? Also, how many players do you usually find on a server?
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