Bino magnification levels, field LODs

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zangoo
Posts: 978
Joined: 2007-09-01 03:42

Re: Bino magnification levels, field LODs

Post by zangoo »

i agree 100%, this is something that any one could code, i dont see why it hasent been put in.
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gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Bino magnification levels, field LODs

Post by gclark03 »

Jonny, why aren't you an R-CON yet? I'm sure you've contributed more than some Contributors on the forums!

If it's realistic, there's no reason not to include it, as Binos would still be weaker than the SOFLAM.
zangoo
Posts: 978
Joined: 2007-09-01 03:42

Re: Bino magnification levels, field LODs

Post by zangoo »

btw going off this site

SOF Laser Marker (SOFLAM)

the soflam only has 10x zoom like the binocs, but ingame it has

ObjectTemplate.zoom.addZoomFactor 0.25
ObjectTemplate.zoom.addZoomFactor 0.05

so 4x and 20x, could this be changed as it is easy to change and unrealistic.
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Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Bino magnification levels, field LODs

Post by Scot »

Give this man R-CON! Unless he then becomes a lazy mofo cos he got the CON status :P
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77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Re: Bino magnification levels, field LODs

Post by 77SiCaRiO77 »

i agree with zangoo and phonny suggestions .
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Bino magnification levels, field LODs

Post by Bringerof_D »

yeah the whole field thing bugs me a little too, every now and again i'm on a hill top looking into a thick crop field only to see no crops and a squad trying to ambush me... so i nade them.
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