[Question] Respawning destructables

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Slavak
Posts: 81
Joined: 2008-02-04 05:56

[Question] Respawning destructables

Post by Slavak »

Is it possible to make destructable objects respawn? For example the red explosive barrels or the red skull and crossbone warning signs? Even better if its possible to make them respawn on activation of a trigger (push button barrel comes back) *DONE*

Also the staticobjects/pr/target static, is it possible to change the draw distance settings so it is visible over 100m?

Thanks.
Last edited by Slavak on 2008-07-02 02:49, edited 1 time in total.
Slavak
Posts: 81
Joined: 2008-02-04 05:56

Re: [Question] Respawning destructables

Post by Slavak »

Thanks Rhino, anyone for the other question? :D
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Question] Respawning destructables

Post by Rhino »

if you searched you would have found it...

https://www.realitymod.com/forum/f66-co ... ditor.html
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Slavak
Posts: 81
Joined: 2008-02-04 05:56

Re: [Question] Respawning destructables

Post by Slavak »

Thank you again Rhino for putting up with our eternal laziness. I applaud you.
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: [Question] Respawning destructables

Post by Sabre_tooth_tigger »

I'd like respawning barrels at HQ base for quick test fire of a weapon, sometimes switching rifles requires some adjustment to aim, recoil compensation, etc imo
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