Parachute: Guide

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MardyBum93
Posts: 20
Joined: 2008-04-16 08:53

Parachute: Guide

Post by MardyBum93 »

Parachuting can be a great way to gain ground on the enemy very fast. It is also a great way to get behind the enemy without them knowing. But when parachuting there are a few things to remember:

1: Make sure you make a squad with the name "Parachutes", "Paratroops" or somthing along the lines of that

2: Make sure you have at least 4 people in the squad...

3: You must make sure your helicopter pilot is in your squad and make sure he is not going to jump out

4: squad should have: 1 heli-pilot
1 medic
4 pilots

5: never jump out of a moving chopper as this will kill you

6: wait for the pilots "go go go" dont trust anyone else to say it. when you hear the "go go go" everyone should jump out including the medic. he will hit the floor and die pilots will land near him and take his kit and heal him.

7: tell the pilot how high you want to go ( 450-500ft average )

8: look at your map and check where you are in relation to your destination, always make sure the co-pilot has opened the back of the chopper because you need to be able to run out.

9: jump out and free fall towards your destination

10: dont pull your as soon as you see the ground, pull it when it feels right

11: dont leave it too late to pull the parachute

12: check the area below for enemys and if your dropping to a cache look for it while your falling.

13: when you have landed look for kits because pistols dont do the buisness.


hope this has helped and hope you all have fun jumping out of helicopters!!
Exec
Posts: 295
Joined: 2008-01-10 19:51

Re: Parachute: Guide

Post by Exec »

Nice! :P

But do the 'business' with pistols is even more funny than w/ rifles! :grin:
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Rico11b
Posts: 900
Joined: 2006-05-23 20:36

Re: Parachute: Guide

Post by Rico11b »

An even better option would be to use 2 squads. The more pistols on a target the better. As you kill Opfor players, you can pickup their kits. Kill an officer and you are really in business cause you can set a rally and be persistent with the attack.

That would be one bad *** back field ambush for sure. Would like to see a battlefield recorder on that for a good laugh :)

Opfor= Opposing Force.


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Dirtboy
Posts: 229
Joined: 2007-03-27 19:43

Re: Parachute: Guide

Post by Dirtboy »

Or...we can play the kits the way they were intended.
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Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: Parachute: Guide

Post by Tomato-Rifle »

But from 500 fett it takes like 5 mins to land and the medics kit will be gone..
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Chanvlan
Posts: 262
Joined: 2008-02-02 03:36

Re: Parachute: Guide

Post by Chanvlan »

Tomato_With_A_Rifle wrote:But from 500 fett it takes like 5 mins to land and the medics kit will be gone..
yeh thats why th chopper circles till the alnd or goes and does sumtin else and then comes back and then the medic jumps

Mod DB's Modcast: Guy: So what new things will be in Future PR releases.
Katarn: Fastropes, yeh fast ropes, and you can shoot while your on the ropes.
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Parachute: Guide

Post by Scot »

Also get 1 guy medic and 1 guy officer then you are really in business!
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Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Parachute: Guide

Post by Conman51 »

Dirtboy wrote:Or...we can play the kits the way they were intended.

i prefer that way...more simple
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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Polden
Posts: 126
Joined: 2008-05-18 10:15

Re: Parachute: Guide

Post by Polden »

i had a thread similar to this...

got locked...

i belive this should also... (exploiting)
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Re: Parachute: Guide

Post by Sadist_Cain »

it is a bit like exploiting atm... though with the use of Paratroopers in Afghan I think we should see something coming back

http://uk.youtube.com/watch?v=c4G5vxpVW ... re=related[/youtube]

My paratroopers are itching to jump again
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Polden
Posts: 126
Joined: 2008-05-18 10:15

Re: Parachute: Guide

Post by Polden »

Just refering to the medic situation... that is just un realistic
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Parachute: Guide

Post by Celestial1 »

Medic jumping is horribly stupid.

One of the best times I have parachuted was on 32 Kashan when there were just a few players on. I grabbed the blackhawk, and the attack chopper was in the air, just floating about waiting to go to South Village. I decided that I would try to parachute down.

I reached above the cloudline (I think I jumped at about 900-1000m) and bailed directly over the flag. In freefall, I moved away from the flag, turned back and pulled my parachute at about 400m or so. I landed just 20 meters south of the flag, behind a tank that was waiting for some victims to come from the North. I set an attack marker temporarily on the tank, and told the chopper of the situation. The Cobra let loose a missle, which missed by about 10m. I told them how far they were from the tank, and the second missle knocked them dead on.

2 infantry that were hiding began firing upon the chopper, and the Cobra bugged out and warned me that they were taking fire. I found the muzzle fire and snuck up on an unsuspecting rifleman and officer; Stealing the officers kit, I waited with the SOFLAMs to mark targets that came close, and put markers on infantry. We ended up decimating incoming APCs, Tanks, and infantry and we took the village.


The game ended soon after due to lack of players on the opposite team, but a good parachuter can get behind the enemy and cause a lot of mayhem, with the proper support.
White Rock
Posts: 181
Joined: 2008-07-19 23:04

Re: Parachute: Guide

Post by White Rock »

Parachutes could also be used to supply a stranded squad leader with bodies for a rally...

Might be usefull on basrah sometimes.

Also landing on enemy bunkers and camping them for kits. :D

Thats the only usefull usage of parachutes i can think of.
KaRcop
Posts: 21
Joined: 2008-04-09 16:45

Re: Parachute: Guide

Post by KaRcop »

you could have two pilots in the squad. one to fly the chop, one to chute down, grab the medic kit and revive the rest of the squad. That way the rest of the squad can have normal kits.

my 2p!
.blend
Posts: 212
Joined: 2008-01-28 22:54

Re: Parachute: Guide

Post by .blend »

What is the highest a chopper can go with the bf2 engine? Coz on Qwai i got as high as 3000m and was still going strong
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Parachute: Guide

Post by Celestial1 »

KaRcop wrote:you could have two pilots in the squad. one to fly the chop, one to chute down, grab the medic kit and revive the rest of the squad. That way the rest of the squad can have normal kits.

my 2p!
Don't do that. That's just cheap. Don't waste bodies and exploit gameplay like that.
.blend wrote:What is the highest a chopper can go with the bf2 engine? Coz on Qwai i got as high as 3000m and was still going strong
I know that the PR skybox is increased (at least, you don't begin to magically flip and twirl out of control above 1000m as you do in grand ol' vanirra) but I'm not sure if/where it actually 'ends'. One of these days I'm going to have to take a jet on singleplayer and just fly it straight up on kashan.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Parachute: Guide

Post by Arnoldio »

Squad members are wrong, it should include:

Chopper pilot is not in your squad! Pilots in squad are just for practical reasons.

2 pilots
Officer
2 medics
Rifleman

Pilots jump out, deploy their parachutes, land, wait for the medics to come down rambo way, take their kits, revive both, heal them, then rifleman and officer jump, medics heal them too, officer makes a quick RP, then one medic takes grenadier, one pilot AR and other pilot a LAT. Voila, and you have a perfect squad.


For single spec ops wannabe leet delta force uber recon squad, you can ust be pilot, ask the pilot to take you over to a enemy, lets say, sniper or a man camping with 50., you jump, he doesnt hear you, shoot him with a pistol , take his kit and do your job... I killed 4 clanmates that way. For fun.
Proff3ssorXman
Posts: 383
Joined: 2008-03-23 08:07

Re: Parachute: Guide

Post by Proff3ssorXman »

ChizNizzle wrote:Squad members are wrong, it should include:

Chopper pilot is not in your squad! Pilots in squad are just for practical reasons.

2 pilots
Officer
2 medics
Rifleman

Pilots jump out, deploy their parachutes, land, wait for the medics to come down rambo way, take their kits, revive both, heal them, then rifleman and officer jump, medics heal them too, officer makes a quick RP, then one medic takes grenadier, one pilot AR and other pilot a LAT. Voila, and you have a perfect squad.


For single spec ops wannabe leet delta force uber recon squad, you can ust be pilot, ask the pilot to take you over to a enemy, lets say, sniper or a man camping with 50., you jump, he doesnt hear you, shoot him with a pistol , take his kit and do your job... I killed 4 clanmates that way. For fun.
Are you sure? I thought when you fall from a chopper you die. You don't get 'Critically Wounded' so to speak.
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