sniper kit v.s. marksman kit

General discussion of the Project Reality: BF2 modification.
sfsniper
Posts: 12
Joined: 2008-06-22 14:49

sniper kit v.s. marksman kit

Post by sfsniper »

i got a question ~

when i was in game~my team leader always told me not to take the sniper kit even though i have already killed lots of enemy for them and still stay with them~ut they asked me to change my weapon to the marksman kit~

and yes !because his a leader so changed my kit~
but i really wonder the reason of this~
because the sniper rifle is more powerful then marksman's rifle~
and also can see more far ~

so plz tell me why??
sav112
Posts: 170
Joined: 2007-02-11 23:27

Re: sniper kit v.s. marksman kit

Post by sav112 »

I might have an answer on this. I know a lot of players don’t rate the sniper rifle as they believe its inaccurate over a set distance. I know that I’ve experienced that I’m either a better shot with Marksman or something is indeed wrong with the sniper kit.


On one map fools Road I can pick off player after player with thr Marksman kit but I’d say I can kill 2-1 between the Marksman kit and sniper which I find I cant hit the mark enough times like I think it should.
Not saying I cant nail a great shot with the sniper rifle but it can take me a few shots to get that kill…..Even when I’ve read a followed the advice on here with time waiting….
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: sniper kit v.s. marksman kit

Post by Spec »

Because a sniper is supposed to sit in some cover far away from combat and watch enemy movement and take out important threats, it is NOT the task of a sniper to kill lots of enemy troops on long range. Thats the job of a marksman, for that reason he has a semiautomatic rifle. Semi-Automatic rifles are often a bit less accurate and used for closer ranges than a sniper rifle, but that's whats needed for the task of a marksman.

Leave the sniper kits to the snipers, that are working as the commanders eyes and take out important targets while remaining hidden. For just killing, get a rifleman or marksman kit (though hold your fire if you're not ordered or forced to shoot)
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Re: sniper kit v.s. marksman kit

Post by Sadist_Cain »

Snipers operate alone and use their enhanced optics to be able to give recon on enemy positions to the whole team and also (when used properly... which is never in pr or any game for that matter) the higher power is good to ensure one hit kills on officers, medics etc. to strike fear into the enemy (fear factor is shortly lost after the sound of a round hitting nothing)

Marksmen are more useful in squads because their purpose is to hang back within the squad and provide quick and accurate supporting fire against high threats such as machine guns, grenadiers, L-AT and so forth
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nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Re: sniper kit v.s. marksman kit

Post by nedlands1 »

You can't get quick follow up shots with the sniper rifle. Tracking targets or making quick shots aren't practical either due to the high deviation due to turning and shooting. The marksmen rifles don't suffer from these problems. The sniper rifles do practically the same damage as the marksmen rifle except in the case of the large calibre sniper rifles (the .50 cal sniper rifles and the L115A1 sniper rifle) and the small calibre marksmen rifles (the L85A2 LSW and the QBU-8 8) . That is why they are generally better weapons.
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sav112
Posts: 170
Joined: 2007-02-11 23:27

Re: sniper kit v.s. marksman kit

Post by sav112 »

"Leave the sniper kits to the snipers"

Well I'd rather take the marksman as I’m more use to the squad and team.....if I was to just scout and report which you can do easy anyway especially with VOIP I’d feel useless. To secure locations and do what counts in this game especially regarding flag capture and its defence and to kill multiple targets with regards to reducing the opposing teams tickets and also there ability to cap flags.

If you played like a real life sniper,. High end targets, I’d be really annoyed with a sniper with 3 kills – it’s not final after all that high end target spawns back to life……think about it. Unless they bring in if the commander is shot dead you get 20 tickets that would be useful.

Lets face it there is not much in it with regards to good snipers and excellent. I’ve yet to see a player in my team not rack up kills with that Kit. Snipers I can appreciate in certain maps as for there effectiveness as to winning maps well it takes that special few % to do that….
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: sniper kit v.s. marksman kit

Post by Spec »

If they take out officers, they can force a squad to retreat because they cannot set up a rally point. If they kill HAT, the enemy has to wait some time until the kit respawns and has to get the HAT back into position, giving a good chance for tanks to engage in that situation. And watching movement is more than just spotting random soldiers, a sniper can watch what they are going to do and inform the commander about this. The commander can then base his strategy on these informations. Sure, i am talking about a very good game, most of the times snipers run around and shoot at anything, but it doesnt hurt to tell what they are meant to do, and thats probably why the squad leader didnt allow you to use the kit (and cause it is difficult to use when facing multiple targets and moving in a squad of course)
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: sniper kit v.s. marksman kit

Post by HughJass »

Whenever I squad lead I do not let my troops take snipers, or spec ops unless we really need that demo-equipment that comes with the spec ops, but for snipers i see no point in a normal squad.

Here is why: I understand and am fully aware what snipers are supposed to do in this game, and whenever I go spec ops with my buddy I hope that squad leaders know that those kits don't belong.
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gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: sniper kit v.s. marksman kit

Post by gclark03 »

The problem with the Sniper kit is just the severe deviation that only does a few things, and not necessarily good things:

1) Prevents inexperienced/inept fools from using the kit just for kills. Usually.
2) Makes tracking a moving target extremely difficult/impossible for the average player. (As it should be? Is tracking an acquired skill IRL?)
3) Forces the sniper to remain immobile. (Should be tweaked, as one shouldn't HAVE to wait 5 seconds to hit the general area of his target.)
4) Encourages the sniper to slow down and quit acting like a Marksman. (Same as #3)

Overall, deviation is required for a decent Sniper kit in PR, but deviation should be lowered SLIGHTLY so that tracking is a bit easier. Also, the sniper shouldn't have to strike a pose for 10 seconds to make a shot, but deviation should not so low that any idiot straight out of vBF2 can dominate with the kit.
sav112
Posts: 170
Joined: 2007-02-11 23:27

Re: sniper kit v.s. marksman kit

Post by sav112 »

I may be wrong but can you distinguish between officers in this? Anti-Tank I’ve sniped and heavy machine gun and know it was a job well done. Last time a great enemy sniper and I mean the guy was doing nothing but pick player after player off this guy came in and said It’s ok I’ll knife him….and ran off ….he must have hunted down this guy time after time till he left that’s the most impressive I’ve been with anyone on here.

Then the guy said he does it on most servers as he finds them easy targets….just glad he was on our side……..

Best kill I have had was through a window on fools road at the train dept…..The wee head popped up for a look, second time he popped up the three others around him ran away as it hit perfect on the head. Bit of skill yes but hardly hard with that scope. Some times I can get it spot on others its off…..

Although it might be down to ping’s and general fps of my PC as its getting on a bit.

I consider myself quite good with the kit on the whole, I’m more alarmed at how easy no matter how well thought out or well positioned I am that I’m so easily found and that I find it easy as well to take out the sniper with the standard rifle.
Last edited by sav112 on 2008-07-02 15:44, edited 2 times in total.
bosco_
Retired PR Developer
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Re: sniper kit v.s. marksman kit

Post by bosco_ »

Officers usually have a backpack (if they have the right kit).
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Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: sniper kit v.s. marksman kit

Post by Waaah_Wah »

Sure snipers can be useful to have in your squad at times, but the marksman kit is so much better when it comes to killing many enemies.
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
sav112
Posts: 170
Joined: 2007-02-11 23:27

Re: sniper kit v.s. marksman kit

Post by sav112 »

[R-PUB]bosco wrote:Officers usually have a backpack (if they have the right kit).
You learn something every day; I’ll have to keep an eye out for that. Embarrassingly the other night on the IGI server I was trying everything to take out a spawn point and thought you needed C4 when up pops a squad member to tell me no probs’ mate just knife it…….Knife it I thought, that cant be right but he was spot on.
Cl_Flushentityhero
Posts: 8
Joined: 2008-06-30 19:02

Re: sniper kit v.s. marksman kit

Post by Cl_Flushentityhero »

I'm a new player, but it seems to me that the kit limiting/squad/comm system is inherently flawed for snipers and possibly SpecOps (arguably, the SpecOps kit itself is questionable). If they're supposed to be stealthy, operate alone, provide intel to the team, etc. and must be in a squad to get the kit; it's incongruous. There's an infantry squad working together, and the guy who joined just so he could get a kit off in the bushes somewhere. Likewise, they have no efficient method of relaying troop positions directly to the team, or even the commander. I realize that, realistically, militaries tend to be pretty inefficient, but there's a compromise point in games between being able to play a real-life role and doing things exactly as they are done in real life. I don't think any PR players DLed the mod so they could struggle with inefficient chain-of-command radio communication. I'd much rather be able to help the team by acting as a sniper would than just knowing that the intel won't be passed up the chain of command because the CO doesn't care.

Apologies if I'm missing something here, it just strikes me as weird.
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: sniper kit v.s. marksman kit

Post by Spec »

If they're supposed to be stealthy, operate alone, provide intel to the team, etc. and must be in a squad to get the kit; it's incongruous. There's an infantry squad working together, and the guy who joined just so he could get a kit off in the bushes somewhere.
No, you need only a small squad of 2 (?) people to get a sniper kit. Thats a good combination for sniper and spotter. Or, create a 4 men squad with two sniper teams.
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: sniper kit v.s. marksman kit

Post by CAS_117 »

1. Medics.

2. HAT, Marksman, Snipers

3. Squad leaders.

4. Everything else.

(squad leaders don't really matter that much. Its much more problematic to have enemies being revived and flanking you as opposed to the off chance that they need set a rally point before your second shot. Squad leaders really are just another rifleman to you.
Cl_Flushentityhero
Posts: 8
Joined: 2008-06-30 19:02

Re: sniper kit v.s. marksman kit

Post by Cl_Flushentityhero »

Spec_Operator wrote:No, you need only a small squad of 2 (?) people to get a sniper kit. Thats a good combination for sniper and spotter. Or, create a 4 men squad with two sniper teams.
Okay, that makes more sense, thanks. I take it you can have a SpecOps kit as your spotter?
Diogenes
Posts: 22
Joined: 2008-06-22 19:35

Re: sniper kit v.s. marksman kit

Post by Diogenes »

Cl_Flushentityhero wrote:I'm a new player, but it seems to me that the kit limiting/squad/comm system is inherently flawed for snipers and possibly SpecOps (arguably, the SpecOps kit itself is questionable). If they're supposed to be stealthy, operate alone, provide intel to the team, etc. and must be in a squad to get the kit; it's incongruous. There's an infantry squad working together, and the guy who joined just so he could get a kit off in the bushes somewhere. Likewise, they have no efficient method of relaying troop positions directly to the team, or even the commander. I realize that, realistically, militaries tend to be pretty inefficient, but there's a compromise point in games between being able to play a real-life role and doing things exactly as they are done in real life. I don't think any PR players DLed the mod so they could struggle with inefficient chain-of-command radio communication. I'd much rather be able to help the team by acting as a sniper would than just knowing that the intel won't be passed up the chain of command because the CO doesn't care.

Apologies if I'm missing something here, it just strikes me as weird.
Another limiting factor is how hard good cover is to come by.

In reality, it's nearly impossible to counter-snipe a sniper.

Due to the limitations of the engine, the best cover you'll get is a wall, a sand dune or some tall grass.
101 bassdrive
Posts: 514
Joined: 2007-02-20 15:04

Re: sniper kit v.s. marksman kit

Post by 101 bassdrive »

flushingtittyhero.. I like your name, or I read between the lines and made that up meself. nevertheless... hey kewl name, flashingtittieshero. lol. wish my nick was better but then again 101 isnt bad and then again wtf has this to do with the topic?

youre ment to be ineffective in this game. the sniperkit is ment to be ineffective in this game. its so close to bi-curiousness as it gets. but thats the way the DEVs wanted it.
I blame asian tranny muses.
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: sniper kit v.s. marksman kit

Post by Psyko »

Speaking from a primarily squad leader perspective, i find having a marksman on my squad a heck of a lot more useful to me for helping suppress other squads. Sniper rifles cant do that as well as marksman. they have a low fire rate and snipers are usually inspired to look at targets with the furthest view distance, making their flank weaknesses double and triple. A marksman can swing his rifle around and keep an eye on his surroundings much easier than a sniper can.

I like having my squaddies bunch up within a maximum of 50 meters from me, but if ever i have a sniper on my squad it is better for them to hang back about 200 meters, and from that distance they cant help our squad (they need to be alligned with the movement of the two incepting squads). the squaddies interfere with the trip flares, the sniper puts off the squad members with his shots and doesnt get enough kills per minute compared to the average player.

I know a few VERY GOOD SHOOTERS on PR...and even they cant help my squad as much as i would like them to do or have witnessed average players do.

If you are more inclined to play as sniper, you need a spotter who works well with you with regards to stealth and observation or else it is very likely that you will die within 10 minutes of getting the kit and be more of a hinderance to the team than an asset. A sniper's best friend is his spotter, and a commander's best friend is anyone who takes the time to tell him what he sees, they should all be working together. so my advice to you is, do not join an infnatry squad and stay with a sniper rifle because you will not be met with a warm welcome as you will get in the way.
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