[Proposal] Chechnya Mini-Mod

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hypnotoad
Posts: 47
Joined: 2007-11-26 00:37

[Proposal] Chechnya Mini-Mod

Post by hypnotoad »

It looks like with all the custom Russian models, and the pre made militia models from PR, a chechen mod with a couple of maps could be assembled.

In case you don't know what Chechen conflict is is, here is a good video giving you an idea of what the combat looks like.

YouTube - (Chechnya) Grozny 95

As you can see, large utilitarian apartment battles are a reality in Chechnya. A map with a large fully explorable apartment might make for a very real experience. With objectives inside the building, and almost every floor and room of the building accessible.

It's a relatively depressing war ( I soon found that out when I saw another video after that one), I doubt you can capture that well in a videogame. At any rate, it might shed some light on a conflict that is often forgotten, but is still happening to this day.
Last edited by hypnotoad on 2008-07-03 07:17, edited 3 times in total.
Rambo Hunter
Posts: 1899
Joined: 2006-12-22 18:40

Re: [PROPOSAL] Chechnya Mini Mod

Post by Rambo Hunter »

Hmm, maybe just a couple of maps... what else would have to be done?
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hypnotoad
Posts: 47
Joined: 2007-11-26 00:37

Re: [PROPOSAL] Chechnya Mini Mod

Post by hypnotoad »

Well, This is not a serious proposal, and by no means am I am battlefield content creator (maybe when I can get the time and tools to learn) but, there seems to be a lot of great content done in the Russian section, ak74 stuff, vehicles, soldiers, etc.

If somebody (not me!) could coordinate a mod, and rake together all the custom stuff made, a decent mod could probably be assembled.

Though there would have to be coders, standby modelers and textures too. But as far as mods go, this one is pretty within reach.


Note:

I really made this just to remind people of the open Chechnya section. I haven't seen any threads about it. Which is odd, because it is one of the most significant conflicts that has happened in the last 15 years.
Fluffywuffy
Posts: 2532
Joined: 2007-11-13 23:52

Re: [PROPOSAL] Chechnya Mini Mod

Post by Fluffywuffy »

Alot of civilians died in that. I don't think the dead would want it to happen all over again.
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[DM]AirborneLegs or hellatom ingame
Rudd
Retired PR Developer
Posts: 21225
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Re: [PROPOSAL] Chechnya Mini Mod

Post by Rudd »

Feuerwaffen wrote:Alot of civilians died in that. I don't think the dead would want it to happen all over again.
someone forgot to inform call of duty and medal of honour

you could probably just make this a map after the russian mod is done tbh?
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bosco_
Retired PR Developer
Posts: 14620
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Re: [PROPOSAL] Chechnya Mini Mod

Post by bosco_ »

Yeah, seems kinda fitting for the Russians. ;)
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [PROPOSAL] Chechnya Mini Mod

Post by Outlawz7 »

Umm don't we already have this...Militia..Fools Road..Mestia...
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KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: [PROPOSAL] Chechnya Mini Mod

Post by KP »

1) Russians + militia + some new maps
2) ????
3) Profit!
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Fluffywuffy
Posts: 2532
Joined: 2007-11-13 23:52

Re: [PROPOSAL] Chechnya Mini Mod

Post by Fluffywuffy »

Dood i just saw a kid with his knees blown up do you really want that?
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[DM]AirborneLegs or hellatom ingame
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [PROPOSAL] Chechnya Mini Mod

Post by HughJass »

feuer i've seen pics of iraqis with their heads blown off and what is this mod doing? Imitating that....so calm down.
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hypnotoad
Posts: 47
Joined: 2007-11-26 00:37

Re: [Proposal] Chechnya Mini-Mod

Post by hypnotoad »

Chechnya was a depressing war, yes. But so was world war 2. Much, much more depressing. Chechnya
had 100, 000 civilians deaths. World war 2 had 41,815,400 civilians deaths. The main difference is that the magic of easily attainable video cameras, and the internet brings the war that much closer to you.

It's not fair to be biased when it comes to war. There are world war 2 games, which was a much worse war, and there are Iraq war games. A similar amount civilians have died in Iraq currently to the Chechen wars.

One could say all war games are in bad taste using your logic, and if that is the case, why are you playing PR?


On another note:

I guess I will start to learn how to make maps now. I have had some experience mapping for ARMA, so I can do some fancy stuff with height maps. Maybe I will replicate some of Grozny at some point. Not that I can guarantee it.
Last edited by hypnotoad on 2008-07-03 23:51, edited 3 times in total.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: [Proposal] Chechnya Mini-Mod

Post by AnRK »

Not to mention the few WWI games about, possibley one of the most, if not the most, brutal wars in human history. Although as far as I'm aware not too many civilans dies in comparison to things like Iraq, WW2 and Vietnam.

Don't really see the problem, ALL war is horrific on some level.
STORM-Mama
Posts: 735
Joined: 2008-02-19 08:10

Re: [Proposal] Chechnya Mini-Mod

Post by STORM-Mama »

The Chechen War was a disaster. Instead of taking out rebel strongholds with advanced weapons the ruskies just lined up their arty and gruonded the whole city. Not to mention the horrible crimes commited by both sides (not to hard to find pictures/videos showing that on the net - search for Komsomolskoye massacre). The most depressing thing, though, is that you barely read anything about it in the newspapers. The Russian government have silenced the whole thing (that journalist Pilotkovskaja was murdered for writing to much about it).

I would like to fight the battle for Grozny (there have been many since the war started - the one that was fought on the new years eve of 94/95 is the most famous). Rebel ambushes from bombed out building on Russian vehicles.

This would require alot of work, though. Not only would we have to make alot of new building statics, finding someone that speaks chechen to make the recording (Chechen rebels wouldn't speak russian like the Militia does) will be kinda difficult, for example...
hypnotoad
Posts: 47
Joined: 2007-11-26 00:37

Re: [Proposal] Chechnya Mini-Mod

Post by hypnotoad »

Just a comparison picture:

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The Russians did a very sloppy job in Chechnya, at least for the first half of the war.

As he said, basically they just turned the city into wreckage. Granted, there was a huge rebel resistance. maybe 1 in 10 people in Grozny is shooting at you. Even with all the artillery, there was a very large amount of Russian casualties throughout both wars (roughly 10, 000)

Then, later in the war Georgian Islamic Militants added to the rebel force, it was a pretty big war. I suppose the reason that it is not well known of, or that it is forgotten is because it pretty much ended when the Second Iraq War started. So it lost a lot of it's media attention.
Last edited by hypnotoad on 2008-07-07 18:40, edited 3 times in total.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: [Proposal] Chechnya Mini-Mod

Post by AnRK »

Yeah the siege of Grozny (New Years) was a bit of a disaster for Russia wasn't it? They took it in the end obviously, but they used loads of armour manned by conscripts that didn't really know what they were doing, and got badly ambushed by RPGs all over the city.

Very nasty with all the arty fire like Hypno and Mama said. I think only a few select battles would be worth doing for PR, might as well be done within the Russian project.
hypnotoad
Posts: 47
Joined: 2007-11-26 00:37

Re: [Proposal] Chechnya Mini-Mod

Post by hypnotoad »

The best method I can think of for it, would be to have the battles in Grozny, and there are more fires/burned out tanks/craters/bodies as the years go on, and each maps could be a different time of day. So basically:

Gronzy 95 (street fighting and lots of tanks) Start of the war, lots of civilians (maybe limit regular classes)

Grozny 96 (particularly bad, rebels have more tickets than usual, new years eve, so nighttime) that was when the Russians retreated from Grozny.

Grozny 99 (lots of arty fire) Apartment based RPG's on Russian armor assaults. This would create the scenes of the Russians firing at apartments.

Mass ambush on retreating Chechen Rebels (pretty dirty and shameful on the Russian part)

and then maybe one winter Caucasus map.




To replicate the confusion and disorganization for the Russians, you could make it so civilians could pick up weapons off dead soldiers.


Grozny is just big enough to keep the map from getting boring, but just small enough that it could probably be built in the BF2 engine, with a decent amount of destroyed building models, and then the less destroyed apartment blocks.

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Last edited by hypnotoad on 2008-07-08 03:56, edited 4 times in total.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: [Proposal] Chechnya Mini-Mod

Post by AnRK »

Just wondering on this topic, is it codable to have random continuous arty fire? Obviously if you had it in a map you would restrict where it fired, but is it possible. Seem to remember a mod a while ago having such a thing, think it was DoD (none-source, stupid DoD:source ruined that game).
Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: [Proposal] Chechnya Mini-Mod

Post by Tannhauser »

There's just a small problem ; We need east european city buildings and all we have are the basic village houses, not the 10 to 20f high apartment buildings. We sure could ask OPK, but they don't have more than village-themed houses.

Also » about artilery, BF2 styled artillery combined with the PR GLTD spotting system would fit more, as JDAMs would be ridiculous and practicaly useless in such maps where most buildings would not be destroyable (Too much dynamics objects = no no)
hypnotoad
Posts: 47
Joined: 2007-11-26 00:37

Re: [Proposal] Chechnya Mini-Mod

Post by hypnotoad »

Tannhauser wrote:There's just a small problem ; We need east european city buildings and all we have are the basic village houses, not the 10 to 20f high apartment buildings. We sure could ask OPK, but they don't have more than village-themed houses.

Also » about artilery, BF2 styled artillery combined with the PR GLTD spotting system would fit more, as JDAMs would be ridiculous and practicaly useless in such maps where most buildings would not be destroyable (Too much dynamics objects = no no)
I am not totally sure, but didn't ghost town for BF:SF have some Russian/East European buildings, or did they use middle eastern buildings?
jayceon515
Posts: 436
Joined: 2007-07-24 14:19

Re: [Proposal] Chechnya Mini-Mod

Post by jayceon515 »

In Ghost Town map they used same statics as in Karkand and all other ME vBf2 maps in combination with some new vBF2:SF statics which look pretty much ME. The map may feel different mainly because of the lightning settings but the I'm 100% sure about the statics. :wink:
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