[Vehicle] CH-47 Chinook

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Pride
Retired PR Developer
Posts: 1467
Joined: 2007-07-19 18:13

Re: [Vehicle] CH-47 Chinook

Post by Pride »

Any images will help enormously when this thing needs to be textured, so thanks Drayu. 8-)
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eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?
ReaperAce712
Posts: 135
Joined: 2008-06-08 16:56

Re: [Vehicle] CH-47 Chinook

Post by ReaperAce712 »

sorry lol they looked like models on my other computer cus that one sux bad
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"Cluster bombing from B-52s is very, very accurate.
The bombs are guaranteed to always hit the ground."
-U.S. Air Force
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: [Vehicle] CH-47 Chinook

Post by Scot »

So how far are you from finishing it Pride??
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Sizum85
Posts: 669
Joined: 2008-03-18 10:51

Re: [Vehicle] CH-47 Chinook

Post by Sizum85 »

i thought it was impossible to have more then 8 peeps per vehicle in the BF2 engine
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: [Vehicle] CH-47 Chinook

Post by bosco_ »

It is.
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Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: [Vehicle] CH-47 Chinook

Post by Sabre_tooth_tigger »

Will this be like the merlin, moveable ramp so no ramp gun
Pride
Retired PR Developer
Posts: 1467
Joined: 2007-07-19 18:13

Re: [Vehicle] CH-47 Chinook

Post by Pride »

TheScot666 wrote:So how far are you from finishing it Pride??
erm, i've got nothing to do with this...

I was just thanking the guy on behalf of whoever will be texturing it, as Blackwolf had told him the photos will not be needed, which is wrong.
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eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: [Vehicle] CH-47 Chinook

Post by Scot »

Oops my bad, i thought you were texturing or UV Mapping or whatever the hell they need to do, but an update or percentage on how far it is from finished would be nice!
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Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: [Vehicle] CH-47 Chinook

Post by Sabre_tooth_tigger »

Found some pictures of an attack chinook, different from what you are modelling but looks cool anyway


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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Vehicle] CH-47 Chinook

Post by Rudd »

And it only needs 7 people, 1 for each weapon? add another space ingame for an engineer and yo have flying DEATH! :D

/joke

I wonder how the PR chinook is coming
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Swe_Olsson
Posts: 1030
Joined: 2007-04-30 17:45

Re: [Vehicle] CH-47 Chinook

Post by Swe_Olsson »

looks quiet old, is it still in service?
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: [Vehicle] CH-47 Chinook

Post by Sabre_tooth_tigger »

Vietnam only afaik, Im not sure if theres any modern equalivant or does the chinook only use a 50 cal on the ramp now :-|
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: [Vehicle] CH-47 Chinook

Post by ice_killer »

you guys are epic fail the devs have the model i cant do any thing whit it any more (still have a back up :P ), go spam in the CH-53 threat


mod please lock this it no futher of use any more if i need it again ill ask a mod/dev to reopen it


/ice

edit

black wolf do not make diccions that i have to make
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: [Vehicle] CH-47 Chinook

Post by KP »

Locked, as requested.
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
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