Map Suggestion

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Map Suggestion

Post by Cassius »

I like the Kashan map though its not my favourite I like it very much how it implements all aspects of the game. Armor dominates unless countered by enemy armor or air support infantery battles it out in areas unaccessable for tanks and air transport is a must to get anywhere in a reasonable ammount of time.

I wanted to suggest a similiar map with a twist, implementing the gameplay and size of Kashan desert in a jungle like setting like Ghost train. featuring more pathways for armor to prowl on of course. Think of the Panama invasion for a rl reference. Some of it has already been implemented to a degree in maps like fools road, though you can get around pretty good on foot still.

The similiarities to Kashan would be the employment of air transport to get to the more remote areas of the map and the use of air support and the like of course. The major twist would probably involve the armor and infantery. I know what you all think jungle+apc equals HAT ambush and unless troops dont clear the way for the armor that is true. It wouldnt be a map where the armor can dash at full speed but would rather have to work as a unit where they all advance toegether protecting each other.

Air support units like the a10 or cobra would have to rely more on the foot soldiers to mark targets for them with smoke or a cas marker to deliver rounds in the jungle. There would be less areas for grunts where anything below a sniper rifle or hat kit is useless.

It would be a pretty intense map necessitating a great array of skills (piloting tanking) maybe slightly more demanding than Kashan but by now there are pretty good pilots laying waste to armor and I cant remember the last time a Black Hawk pilot crashed us, well they are at least more reliable than alitalia.

What do you all think ?

Note: that does not mean that I dislike Kashan it is a great desert map which should stay the way it is with all the up and downs of a desert map.
Last edited by Cassius on 2008-07-04 15:28, edited 1 time in total.
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Map Suggestion

Post by Scot »

Hmm it would be interesting.. i think there was a map like this if my memory serves me well enough, but i really can't remember. But the alternative is to learn to Map yourself!! this would be one hell of a project, but anything is possible!
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Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Map Suggestion

Post by Cassius »

I would say wake Island from Vanilla comes close except movement is restricted the vegetation is less dense than in ghost train and it was really small compared to Kashan, but yeah that would be the general idea. Full blown PR in a jungle setting map. Ghost train has been done yah it would be even more work than Ghost train thats true.
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Map Suggestion

Post by Scot »

Also a map of that size, with that many trees = lots of lag

Someone did re-do Wake, but it sort of failed out.
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Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Map Suggestion

Post by Cassius »

Oh well I knew there would be ifs and buts involving the engine, I suppose if Ghost train would be possible Kashan sized Kashan desert would be even larger.
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Map Suggestion

Post by Scot »

Hmm, well there are a lot of ifs, I would do it, but I'm learning to texture, which is difficult enough lol! But i mean there must be a mapper here interested in something like this?
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Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Map Suggestion

Post by Cassius »

Iam sure there would be one. Who is one of the mappers here ?
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Map Suggestion

Post by Scot »

There are plenty of mappers, maybe post this as a Request in the community mods section or see if one of the DEVs will do it.
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Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: Map Suggestion

Post by Mora »

Meh a forest type map doesn't work very well with CAS. Trees would make it lagg like hell. because you need the view distance. So unless you want to make a forest or jungle type map without much tress or bushes its fine. But with it, it will lag.
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Map Suggestion

Post by Cassius »

Maybe it can be done "light" similiar to quinling.
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Map Suggestion

Post by Gore »

Yeah like Scot said there was a jungle map like this. Except it didn't had armor as far as I remember, only choppers. Armor isn't suited much in a jungle anyway.

I think it's a good idea, though jungle maps are tough, and it doesn't look good on the BF2 engine either. Add to this all those dex-monkeys who run around alone, it's just no fun.

But if it's done properly, it could be awesome.
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Map Suggestion

Post by Cassius »

Speaking of what affects lag, has the map as a whole an impact on lag or can one remote section of the map cause lag ? Say I have a jungle map with camp like spots in it and naked hills, would the spots where the a10 pilot gets a lot of vegetation in his field of view still cause the same amount of lag or is the toal ammount of vegetation on the map as a whole the concern ?

I want to object to armor not being suited in a jungle :p it isnt suited to dash at full speed and operate without close infantery support, but it does have an major impact. Dex monkey goes lone wolf in Tank/APC in a map that has lots of opportunity for ambush dex monkey gets owned, end of story. It was fun on wake Island although the map wouldnt work in PR with the straightforward gampeplay not allowing much tactical thinking.
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