Be careful. If Light Anti-Tank is capable of one-shotting an APC then it's just as strong as Heavy Anti-Tank now. And if this does become the case then Heavy Anti-Tank will have to be twice as strong, this means tanks will be one-shotted aswell by HAT.Tirak wrote:Warren, the LAT is horribly under powered, I firmly believe that all kits should be able to destroy at least one of their intended targets with the ammunition you carry, that being said, no matter where you hit, it takes two or more LAT hits to down an APC, and you only cary one tube. If you're ambushing, you don't have time to wait for the ammo to reload, then go through the reloading animation, zero in and fire, a good APC will have blown you away by then, but you do have time to shoot, reload, shoot. If anything needs to be done it's giving LAT another rocket.
If Anti-Tank is made that strong that means Tank vs Tank battles will probably be altered to match this one-shot situation against other tanks. Then proceeding to make the purpose of having Engineers on the battlefield a useless class.
If you also hand out large ammo quantities, you'll see people picking up Light Anti-Tank as the new Rifleman kit. Because if you got 2 Light Anti-Tank's on you, who cares to use grenades?
As much as I like reality based senarios, it will effect game play. The idea is to give armor that kind of "epic" edge in the battlefield that makes them so fearsome. Keep in mind that this is a modification and Black Sand Studios along with Project Reality are at the whim of the BF2 engine. If we could control ammo quantities, statistics, bullet drop, deviation and the like as intended we'd see a completely better game than with what we deal with now. Just gotta balance with what you can and can't do.





