[Question] Texturing

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Scot
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Joined: 2008-01-20 19:45

[Question] Texturing

Post by Scot »

Well I'm getting into texturing, and have got okay at doing it, but what do i do like next, as I don't have a model or anything to do, even if it has already been textured, does anyone have a model which I could practice on or something similar?? Sorry if this is completely nubby! Im usually on xfire so if you want to contact me its
thescot666
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GhostDance101
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Re: [Question] Texturing

Post by GhostDance101 »

You can have a go on my mosque if you like, It's not really finished but could be good practice.
It's based on the Friday Mosque in Herat Afghanistan.
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Tonnie
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Re: [Question] Texturing

Post by Tonnie »

Not to be to offensive but the windows on that model still need alot of work altho you did say you were still working on it so yer...

Just a thort is the model uv mapped coz otherwise scott will have to do that...

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
GhostDance101
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Re: [Question] Texturing

Post by GhostDance101 »

Yeah never mind It's not Uv mapped yet, still needs a lot of work... Maybe in a few day or something I could send a more finished version.
Tonnie
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Re: [Question] Texturing

Post by Tonnie »

Ok, thescott666

I can give you some models to work with that are uvmapped... It just really depends on if you want todo weapons,cars,helis,planes,buildings so yer give me an idea what kind of things you want i can prob get one to you...

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Scot
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Re: [Question] Texturing

Post by Scot »

EErrm I guess I'll start with weapons, seems easier, and then move onto the big dogs like buildings etc. And please, just call me scot ;)
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SuperTimo
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Joined: 2007-07-31 09:25

Re: [Question] Texturing

Post by SuperTimo »

what sort of programes do you need for texturing? id love to have a go at the typhoon model, its a good texture but i feel its flawed in certain ways.
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Tonnie
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Re: [Question] Texturing

Post by Tonnie »

Well i use photoshop cs2 for the image side of things but i have 3ds max 9 for the model side and rendering...

I will post a link to a simple weapon soon for you "scot"

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
SuperTimo
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Re: [Question] Texturing

Post by SuperTimo »

hmm that require expensive programmes that i can't afford... :(
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Pride
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Re: [Question] Texturing

Post by Pride »

SuperTimo wrote:what sort of programes do you need for texturing? id love to have a go at the typhoon model, its a good texture but i feel its flawed in certain ways.
If you want to just edit skins that are already ingame, you'll need Photoshop, and the nVidia tools, which can be found here:

Adobe Photoshop Plug-ins

Those let you open and save .dds images, which are what the textures are saved as for the game.

I think you can do stuff with the GIMP as well, which is free. let me have a look.

EDIT: yeah, here is a DDS plugin for the GIMP:

http://nifelheim.dyndns.org/~cocidius/dds/
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eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?
Tonnie
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Re: [Question] Texturing

Post by Tonnie »

yer what he said lol

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
space
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Joined: 2008-03-02 06:42

Re: [Question] Texturing

Post by space »

Image]Image[/URL]

Image]Image[/URL]

You can texture this for me if you like -Its not suitable for PR as its a civi heli, but I am modeling a military version atm

The files are in max and io needs to be UVed as well - PM me if you want it ( or anyone else! )
Last edited by space on 2008-07-05 11:15, edited 1 time in total.
Drav
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Re: [Question] Texturing

Post by Drav »

Scot a good resource for texturing is Game Artist Forums

Register and take part in their speed texturing competition. They post the model and you texture it. You dont have to post your results but its a good way to get some small simple models to work on that can be textured quite quickly. Things like barrels, chests and boxes that have less sheer space to texture than weapons and vehicles, but can still be very highly detailed.
Scot
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Re: [Question] Texturing

Post by Scot »

Cheers mate, thx, ill see whats what, maybe post a example of my work here!
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Z-trooper
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Re: [Question] Texturing

Post by Z-trooper »

as Mescaldrav said game-artist.net's speed texturing comp is a great place to start. If you dont have much idea of what to do and work slow - dont despair, just take it easy and finish it in our own phase. The speed texturing comp is a great place to learn texturing because its usually very low poly objects that already have been UV mapped.
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"Without geometry, life is pointless"
Chuc
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Re: [Question] Texturing

Post by Chuc »

Best way is also learn by example, look at other people's work and to break down how they achieved that effect.
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HughJass
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Re: [Question] Texturing

Post by HughJass »

Check out requiems (Project reality founder) vids. He has some good ones.

requiem2d.net

and this website he started (i think)

Game Artist Forums

Good luck, I hope you get good :)
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