Rally Points
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Death_dx
- Posts: 379
- Joined: 2007-11-09 21:37
Rally Points
I hereby suggest that a delay (1-3 minutes) be added to rally point creation when it has been destroyed by an enemy.
My reasoning is that at the moment you engage an enemy squad and after several firefights someone will eventually get smart and flank the rally and knife it. However this often results in the SL simply retreating for a few seconds with 2 other squad members and replacing the rally. So all that work taking out the enemy rally was for naught. With a delay before they can respawn their rally they will be forced to either retreat or respawn at their main/funker allowing you to cap the flag you're fighting over, move on etc.
My reasoning is that at the moment you engage an enemy squad and after several firefights someone will eventually get smart and flank the rally and knife it. However this often results in the SL simply retreating for a few seconds with 2 other squad members and replacing the rally. So all that work taking out the enemy rally was for naught. With a delay before they can respawn their rally they will be forced to either retreat or respawn at their main/funker allowing you to cap the flag you're fighting over, move on etc.
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=Romagnolo=
- Posts: 4765
- Joined: 2006-12-29 14:52
Re: Rally Points
oh, more rules ?
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[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Rally Points
"Rally is down"
"ok guys, hold ur spawns, x and y come with me, a keep them away while we set new RP"
^ teamwork resulting in recovery of squad position, in ur way you can't recover for 180 seconds which seems arbitrary to me. It doesnt encourage teamwork, and has no bearing on realism afai see.
its hard to put down a new rally if the squad is being heavily engaged by a on the ball squad, so the current system is great.
"ok guys, hold ur spawns, x and y come with me, a keep them away while we set new RP"
^ teamwork resulting in recovery of squad position, in ur way you can't recover for 180 seconds which seems arbitrary to me. It doesnt encourage teamwork, and has no bearing on realism afai see.
its hard to put down a new rally if the squad is being heavily engaged by a on the ball squad, so the current system is great.
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Death_dx
- Posts: 379
- Joined: 2007-11-09 21:37
Re: Rally Points
While you do make a good point, being able to get reinforcements nearly immediately after having your position flanked and presumably most of your squad eliminated isn't realistic either. If one squad takes out a rally often the enemy squad realizes it immediately because the guys spawning in at it tell everyone over voip. Having the enemy squad sprint off for 10 seconds, set a new rally and instantly have another 3 men to fight with isn't a good system in my book. The delay allows the squad that wiped out the rally to search for the survivors, and/or cap the flag.Dr2B Rudd wrote:"Rally is down"
"ok guys, hold ur spawns, x and y come with me, a keep them away while we set new RP"
^ teamwork resulting in recovery of squad position, in ur way you can't recover for 180 seconds which seems arbitrary to me. It doesnt encourage teamwork, and has no bearing on realism afai see.
its hard to put down a new rally if the squad is being heavily engaged by a on the ball squad, so the current system is great.
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77SiCaRiO77
- Retired PR Developer
- Posts: 4982
- Joined: 2006-05-17 17:44
Re: Rally Points
then kill the SL first , solved .Death_dx wrote:While you do make a good point, being able to get reinforcements nearly immediately after having your position flanked and presumably most of your squad eliminated isn't realistic either. If one squad takes out a rally often the enemy squad realizes it immediately because the guys spawning in at it tell everyone over voip. Having the enemy squad sprint off for 10 seconds, set a new rally and instantly have another 3 men to fight with isn't a good system in my book. The delay allows the squad that wiped out the rally to search for the survivors, and/or cap the flag.
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SGT.JOKER
- Posts: 1014
- Joined: 2007-03-18 17:35
Re: Rally Points
Im honestly scared of this wink....[R-DEV]dbzao wrote:![]()
it alredy is some what difficult to set down RP's if you squads not very good at listening...
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game
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Just getting back in the game
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M.Warren
- Posts: 633
- Joined: 2007-12-24 13:37
Re: Rally Points
May Project Reality's aspect of Darwinism prevail. We have more people playing Project Reality now than probably ever before, it's a shame that most of them aren't the ones we need the most.SGT.JOKER wrote:Im honestly scared of this wink....
it alredy is some what difficult to set down RP's if you squads not very good at listening...
An increase in difficulty would be valued. Hopefully this'll discourage those aimless wanderers, but welcome those who wish to participate in a squad with tactics, teamwork and a will to participate. It would be great to raise the standards to fit a particular style of player than lower it and cater to the masses.
It's safe to say all mods and games ever developed with the aspect of realism in mind has almost always found a small player base. But as we all know, companies want money from thier product and do everything they must to rake in that cash from the majority. It's better far better to leave it small and healthy.
Personally I wish that if players are inviting thier Vanilla buddies to come to Project Reality... Spend some extra time to actually evaluate if they're worth while, rather than dragging yet another vehicle TK'ing noob tuber from BF2.
Take note though, this comment was not directed at SGT.JOKER in particular but on the basis of the situation described.
Take the Blue Pill or take the Red Pill?


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Drake
- Posts: 119
- Joined: 2008-03-26 16:22
Re: Rally Points
If they pull that off, they deserve a new RP. The system is perfect the way it is IMO.Death_dx wrote:I hereby suggest that a delay (1-3 minutes) be added to rally point creation when it has been destroyed by an enemy.
My reasoning is that at the moment you engage an enemy squad and after several firefights someone will eventually get smart and flank the rally and knife it. However this often results in the SL simply retreating for a few seconds with 2 other squad members and replacing the rally. So all that work taking out the enemy rally was for naught. With a delay before they can respawn their rally they will be forced to either retreat or respawn at their main/funker allowing you to cap the flag you're fighting over, move on etc.
@warren: The learning curve is long and steep enough. I teach new players every time I go SL....
Increase in learning curve means less ppl play the game, wich leads to us making appointments to get a decent game, wich leads to me not playing the game at all.
The basic gameplay idea is a success. (big maps where teamwork can create spawn points) I dont see any major changes coming up to RP / Squad system. (that would be a mistake IMO) Go play Arma if you want more realism, vBF2 if you want less.
Last edited by Drake on 2008-07-05 04:58, edited 1 time in total.
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gclark03
- Posts: 1591
- Joined: 2007-11-05 02:01
Re: Rally Points
Oh hell...more rules?[R-DEV]dbzao wrote:![]()
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Drake
- Posts: 119
- Joined: 2008-03-26 16:22
Re: Rally Points
Agreed. I didnt like that smiley at all.......gclark03 wrote:Oh hell...more rules?
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darkwarrior666
- Posts: 139
- Joined: 2008-06-27 14:02
Re: Rally Points
The way the system works now is fine. I mean, the only reason anyone ever even notices that the RP is down, is when a squad member dies and needs to respawn, and says over VOIP that it's down. So if the SL can get some people and make a new one, then the damn right deserve it. A rally point is just that: a place for the squad to rally at. As such, it can be placed at any time, as often as the squad leader deems neccessary.
ZOCOM Squad Leader/Heavy Weapons Specialist
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Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: Rally Points
This rule is uneeded, if the enemy has taken out your rally in the middle of a firefight, you're generally frakked anyway, dropping a rally in the middle of a firefight is fatally inadvisable to those spawning in. This would as others have said, create a steeper learning curve for new players and add to the level of frustration already associated with death. It is uneeded,and would most likely be detrimental to the community. That being said, a tweek of the rallies is a must, but I have no idea how to do that without making things worse, the current system, while not perfect, seems to balance realism with gameplay.
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fuzzhead
- Retired PR Developer
- Posts: 7463
- Joined: 2005-08-15 00:42
Re: Rally Points
Rallypoints will under-go changes for v0.8. More info will be posted closer to v0.8 release.
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Lexus@[gp]
- Posts: 204
- Joined: 2008-01-05 12:37
Re: Rally Points
I don't know about you guys, but my experience is usually, the rally point goes down after a firefight trying to protect it. Usually only one or two people survive this firefight, due to it generally getting 'camped' until the enemy get in close enough to actually destroy it.
There is usually not enough people to set up a new rally point (nine times out of ten), so it usually results that everyone has to spawn in at main base then has to run to meet up with the sl or anyone that survived, until there are enough to get the new rally up and running.
Rarely does it happen where 3 get away from a rally point battle, to set up a new one.
The only time a new rally gets set up straight away is when a rally has been 'accidently' discovered and it is destroyed without anybody even realising until it has already gone.
There is usually not enough people to set up a new rally point (nine times out of ten), so it usually results that everyone has to spawn in at main base then has to run to meet up with the sl or anyone that survived, until there are enough to get the new rally up and running.
Rarely does it happen where 3 get away from a rally point battle, to set up a new one.
The only time a new rally gets set up straight away is when a rally has been 'accidently' discovered and it is destroyed without anybody even realising until it has already gone.
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Sir.Saul
- Posts: 135
- Joined: 2008-05-23 17:15
Re: Rally Points
SGT.JOKER wrote:Im honestly scared of this wink....
it alredy is some what difficult to set down RP's if you squads not very good at listening...
Trauma eh? That's the wink of power!!!
Actually I don't even think that if you replace a rally point you encourage teamwork. When you are running out in the forrest/desert/whatever..
You should run close to your squad leader, if not and you don't get up a rally point, it's because of bad teamwork which kinda couldn't be avoided what so ever.
But yeah, could use a little wait timer for each rally point.
1 minute would be great. But as fuzz said, will have some changes
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Blackie
- Posts: 169
- Joined: 2008-02-17 15:35
Re: Rally Points
I say change it and lets see !! COuld work out really well and we will have to wait and see WHAT exactly the change is !! 
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Sadist_Cain
- Posts: 1208
- Joined: 2007-08-22 14:47
Re: Rally Points
I say remove Rally points all togther or have a 20 minute delay between times you can set them




