Some complaints - nothing major

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LRN
Posts: 8
Joined: 2008-04-16 08:13

Some complaints - nothing major

Post by LRN »

1. Normally spamming via the communication rose is not an issue since the offender is blocked when abusing it. Lately however I encountered some cases where I wished I were able to block all such "chat".
(70% of such messages are "Sorry" because noobs TK each other a lot btw - I would appreciate if there were some way to tell enemy from foe at higher ranges apart from checking the map, that way I wouldn't get TKed and lose the sniper kit after waiting so much to get my hands on one)

I mean what do I care if a guy in the other side of the map needs ammo or a medic if I'm not support / medic class?
Shouldn't messages like these be received only by the appropriate classes? Or perhaps they should have squad only availability or limited range. That way if I'm half across the map I would not be able to hear such pointless chatter that detracts me from enjoying the game.

2. Sensitivity for the tank gunner while zoomed should be lowered the higher the optical magnification. That way you could actually place the target reticle where you want it for once.

3. Dynamic accuracy - Have you guys noticed that it is perfectly possible to miss at close range almost as often as missing at extreme ranges? Increase accuracy /decrease deviation for small quarters combat and decrease it the bigger the distance. Yes I know that certain weapons are zeroed at a precise range and targeting through a marksman scope at close range might explain why I miss the target after 2 seconds of standing still when shooting at 5m in front of me. But still I believe something should be done about it.

4. Infantry is too easy to spot even at extreme ranges. And those APCs are more accurate than a sniper rifle.
Last edited by LRN on 2008-07-05 17:23, edited 2 times in total.
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Some complaints - nothing major

Post by Spec »

I would appreciate if there were some way to tell enemy from foe at higher ranges apart from checking the map, that way I wouldn't get TKed and lose the sniper kit after waiting so much to get my hands on one
If you're not sure, dont shoot.
x.trEm*e
Posts: 111
Joined: 2008-04-16 11:12

Re: Some complaints - nothing major

Post by x.trEm*e »

LRN wrote:1. Normally spamming via the communication rose is not an issue since the offender is blocked when abusing it. Lately however I encountered some cases where I wished I were able to block all such "chat".
(70% of such messages are "Sorry" because noobs TK each other a lot btw - I would appreciate if there were some way to tell enemy from foe at higher ranges apart from checking the map, that way I wouldn't get TKed and lose the sniper kit after waiting so much to get my hands on one)

not only noobs tk someone, this happens even to the best...
look through bins to check, then fire
dont use and wait for a sniper kit, fight with a squad, and if only your SL requests you to be one, take it... simple as that


I mean what do I care if a guy in the other side of the map needs ammo or a medic if I'm not support / medic class?
Shouldn't messages like these be received only by the appropriate classes? Or perhaps they should have squad only availability or limited range. That way if I'm half across the map I would not be able to hear such pointless chatter that detracts me from enjoying the game.

just filter it out in your brain, this is what you do in RL, coms through radio are heard from all stations in a network, you cant tell you dont want to hear mr A or mr B
and this is anyway not pointless, if you are supporting a squad for example and/or have riflemen or medics as you usually do

2. Sensitivity for the tank gunner while zoomed should be lowered the higher the optical magnification. That way you could actually place the target reticle where you want it for once.

good point, maybe its allready done

3. Dynamic accuracy - Have you guys noticed that it is perfectly possible to miss at close range almost as often as missing at extreme ranges? Increase accuracy /decrease deviation for small quarters combat and decrease it the bigger the distance. Yes I know that certain weapons are zeroed at a precise range and targeting through a marksman scope at close range might explain why I miss the target after 2 seconds of standing still when shooting at 5m in front of me. But still I believe something should be done about it.

BF2 deviation... nothing to be done...
wait for ballistics to come in let say 1.0 or 0.9


4. Infantry is too easy to spot even at extreme ranges. And those APCs are more accurate than a sniper rifle.

yes not like in RL... and again this is BF2 thingie you cant do it otherwise
and no you just shoot bad, inaccurate, whatever... both the sniper and APC have a still deviation, so dont wonder if you dont hit the millimeter you aimed at
bold text
Valta
Posts: 4
Joined: 2008-06-10 10:33

Re: Some complaints - nothing major

Post by Valta »

LRN wrote: 2. Sensitivity for the tank gunner while zoomed should be lowered the higher the optical magnification. That way you could actually place the target reticle where you want it for once.
They are working on it to 0.8. But if your cursor "jumps" over target its because your land vehicle sesitivity is set too high. Lovering mouse speed from windows doesnt help anything. You have to set land vehicle sensitivity to 1.0(or smaller) and then compensate(raise) mouse speed from windows(mouse driver settings).
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