[Static Model] New Sidewalk

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Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Static Model] New Sidewalk

Post by Onil »

Cool Sewer!

Nice job mate.
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Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: [Static Model] New Sidewalk

Post by Psyko »

I Love your sewer!!!

The sidewalk looks okay, but the most important thing is that people dont use up a third of their stamina hopping onto it. To avoid this you can make pedestrian crossings (not with lights and stuff, just a long sloap) so people can sprint up onto the path without causing a dangerous situation for themselves. Without this addition as minimum, i would think it would be a detroment to gameplay and ruin urban combat. Im not being negetive about your model, its cool. but make sure you precognate the gameplay effects of the static/s!

good work :D
Rudd
Retired PR Developer
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Re: [Static Model] New Sidewalk

Post by Rudd »

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excellent!
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Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: [Static Model] New Sidewalk

Post by Tomato-Rifle »

Now that i think of it, did bf2 ever have sidewalks?

And yeah you should make the manhole destructible maby only Shotgun and explosives
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Rudd
Retired PR Developer
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Re: [Static Model] New Sidewalk

Post by Rudd »

Tomato_With_A_Rifle wrote: And yeah you should make the manhole destructible maby only Shotgun and explosives
triggerable (as set by mapper as jonney said) would be better imho
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Oldirti
Posts: 310
Joined: 2007-08-06 14:37

Re: [Static Model] New Sidewalk

Post by Oldirti »

Pretty cool, mah man, pretty cool.
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Terror_Terror_Terror
Posts: 116
Joined: 2008-01-16 17:56

Re: [Static Model] New Sidewalk

Post by Terror_Terror_Terror »

Nice dam!
zangoo
Posts: 978
Joined: 2007-09-01 03:42

Re: [Static Model] New Sidewalk

Post by zangoo »

looks good, but after reading the thread about dissapering statics i could just imagine someone throwing a ammo bag down and the static goes away then that tank on top of it falls down with it.
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GhostDance101
Retired PR Developer
Posts: 473
Joined: 2008-05-24 20:19

Re: [Static Model] New Sidewalk

Post by GhostDance101 »

I'm having some problems with my model...
This is what it should look like
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This how it looks exported...
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This is it in max
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To be honest I'm not sure whats wrong Please Help :?
Heres the 3ds file
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: [Static Model] New Sidewalk

Post by Waaah_Wah »

Can we walk up on those without having to jump? Coz that would be really annoying ;)
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GhostDance101
Retired PR Developer
Posts: 473
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Re: [Static Model] New Sidewalk

Post by GhostDance101 »

Waaah_Wah wrote:Can we walk up on those without having to jump? Coz that would be really annoying ;)
Like I said before there is gonna be a colision mesh with a little ramp so you will be able to walk onto it without jumping...
Please someone try and answer my questions on page 3!!!
Edit Ok Nevermind i think I've got it now
Last edited by GhostDance101 on 2008-07-05 01:18, edited 2 times in total.
GhostDance101
Retired PR Developer
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Re: [Static Model] New Sidewalk

Post by GhostDance101 »

Progress :)
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Rhino
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Re: [Static Model] New Sidewalk

Post by Rhino »

cool, your texture could be much better and your ladder like that wont work, the player will get off below the point you want him to get off when climbing up, and getting onto the ladder will also be hard when going down. Best to make a custom ladder, I would also make a "dest" man whole cover for that too :)
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SuperTimo
Posts: 2079
Joined: 2007-07-31 09:25

Re: [Static Model] New Sidewalk

Post by SuperTimo »

awesome, i can see sewer caches in the near future :D
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rangedReCon
Posts: 880
Joined: 2007-05-28 04:14

Re: [Static Model] New Sidewalk

Post by rangedReCon »

Man that looks sexy
[img][IMG]http://i188.photobucket.com/albums/z120/rangedReCon/12303-willbomb.gif[/img][/IMG]
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: [Static Model] New Sidewalk

Post by Mora »

Whatever map that is, it looks great already!
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