[Static Model] New Sidewalk

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GhostDance101
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Post by GhostDance101 »

Hey Just finished my first Static Model, I was thinking one thing that makes all Bf2 City maps a bit samey, is boring pavement objects. So I thought I'd make a new set... I plan to make lots of different bits like corners and ends...
Anyways this is my first attempt let me know what you think,
btw it's
5.12 m long
2 m wide
.5m deep (so it can be sunk to different levels.)
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Last edited by GhostDance101 on 2008-06-13 00:28, edited 8 times in total.
Reason: typo
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: [Static Model] New Sidewalk

Post by Smegburt_funkledink »

Looks good so far but it doesn't look finished.

I'm fairly sure the wall next to it has a bump map, you can see the specularity bouncing off the edges. The texture you've used/made looks nice but seems a little flat. The dark grooves between the tiles could use a bit of depth via bump mapping.

Also, the joins are a bit dodgy.

Good start tho. :)

Edit: I'm not sure how relevant my post is now. Is that bump mapping I see since you've updated the image?
Last edited by Smegburt_funkledink on 2008-06-12 23:55, edited 1 time in total.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
mazur mikola
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Re: [Static Model] New Sidewalk

Post by mazur mikola »

look very nice
marcoelnk
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Re: [Static Model] New Sidewalk

Post by marcoelnk »

nice work
can definitely be useful :)
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Pride
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Re: [Static Model] New Sidewalk

Post by Pride »

Great job, PR could use some of these i'm sure :-)
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eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?
bosco_
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Re: [Static Model] New Sidewalk

Post by bosco_ »

Nice!
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Nickbond592
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Re: [Static Model] New Sidewalk

Post by Nickbond592 »

yeah looking good :) , Keep it up !

round numbers help in the mapping process a lot though,
A 5.12M pavement will look a bit odd next to a 5M wide static object for example.
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Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Re: [Static Model] New Sidewalk

Post by hx.bjoffe »

These things are really good additions. Great mate!
I'll give you a prize if you can make a transparent ramp for it! :D
Terror_Terror_Terror
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Re: [Static Model] New Sidewalk

Post by Terror_Terror_Terror »

Friggin awesome :thumbsup: , took you long enough :crazy:

Now all we gotta do is finish god damn Daruntay and start the shitty city :shocked:
GhostDance101
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Re: [Static Model] New Sidewalk

Post by GhostDance101 »

Sgt.Smeg wrote:Looks good so far but it doesn't look finished.

I'm fairly sure the wall next to it has a bump map, you can see the specularity bouncing off the edges. The texture you've used/made looks nice but seems a little flat. The dark grooves between the tiles could use a bit of depth via bump mapping.

Also, the joins are a bit dodgy.

Good start tho. :)

Edit: I'm not sure how relevant my post is now. Is that bump mapping I see since you've updated the image?
Hey Dude :-) yeah it's got bump mapping, I just used the nvidia normal map plugin with the default settings I should probably mess around with the settings a bit... The original pic had doggy object placement so took better shots the second one is lightmapped.
[quote=""'[R-DEV"]Nickbond592;699238']yeah looking good :) , Keep it up !

round numbers help in the mapping process a lot though,
A 5.12M pavement will look a bit odd next to a 5M wide static object for example.[/quote]
I was thinking of chamfering the edges on the joins by .06m kinda like the afghan houses, so when you join them it will be 5 m
[quote="hx.bjoffe""]These things are really good additions. Great mate!
I'll give you a prize if you can make a transparent ramp for it! :D [/quote]
yeah it's already got that :-)
Terror_Terror_Terror wrote:Friggin awesome :thumbsup: , took you long enough :crazy:

Now all we gotta do is finish god damn Daruntay and start the shitty city :shocked:
I only started making it 2 days ago... The quicker you make the town the quicker the map will be made :D
agentscar
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Re: [Static Model] New Sidewalk

Post by agentscar »

Looking good. :)
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Terror_Terror_Terror
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Re: [Static Model] New Sidewalk

Post by Terror_Terror_Terror »

GhostDance101 wrote: I only started making it 2 days ago... The quicker you make the town the quicker the map will be made :D
Yeah but we've been talking about this object for ages. Anyway we'll have to see when the colour map is ready don't forget and maybe those apartments I was talking about would be nice to include and then after we've done the major objects, the colour map and the veg (which I reckon will take ages and be annoying and crash the editor multiple times) we're still gonna have a shit load to do :P
GhostDance101
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Re: [Static Model] New Sidewalk

Post by GhostDance101 »

Anybody know of any good tuts on how to make lods for maximum viewing distance?
I just followed the ea tut which didn't mention how...
Is it something like cloning lod0 and renaming it lod1?
Also when I export What paths do I use for my textures?
Something like: /objects/staticobjects/pr/textures/new_sidewalk_de.dds
sorry for the n00b question...
The sooner I find out the soon I'll finish
GhostDance101
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Posts: 473
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Re: [Static Model] New Sidewalk

Post by GhostDance101 »

Now with added Sewers and manhole!!! :twisted:
I'm hoping to make destructible manhole covers...
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Could someone tell me how big a texture file I can use for the sidewalk?
I was thinking 1024-1024 is that ok?
A bit of topic but I'm also trying to model the AA12 which I'm finding to be quite hard...being a noob and all.
Check it
Last edited by GhostDance101 on 2008-07-01 01:28, edited 7 times in total.
Smegburt_funkledink
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Re: [Static Model] New Sidewalk

Post by Smegburt_funkledink »

Why not make it a triggerable manhole cover rather than destructable?

It'd be more realistic seeing manholes used correctly than being blown up.

Lookin' good tho. :)
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
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