No commander no special kits.

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Cassius
Posts: 3958
Joined: 2008-04-14 17:37

No commander no special kits.

Post by Cassius »

I wanted to suggest to disable the handout of special kits (anti tank Sniper etc.) if there is no commander 10 min. after game start. Now it isnt an issue on the servers I play regularly where a team is rarely without a commander but if the mod becomes bigger it might become one.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: No commander no special kits.

Post by Rudd »

no, just no, if no wants to go commmander they will not

I prefer the new bunker system where having a commander is a plus, but isn't a necessity

it really isn't fair on the team as a whole imo
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Lynx
Posts: 102
Joined: 2008-06-09 05:39

Re: No commander no special kits.

Post by Lynx »

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you'll end up with worse than nothing commanders who were forced into it rather than actually wanting to do the job
game would shoot it's self in the foot then
Last edited by Lynx on 2008-07-06 13:43, edited 1 time in total.
Sir.Saul
Posts: 135
Joined: 2008-05-23 17:15

Re: No commander no special kits.

Post by Sir.Saul »

Commander is boring (or so at least I think) and probably many others think so.
Agree commander is the ultimative asset ingame but if no one wants to be it, you shouldn't cripple the hole team.
Imagine Zatar Wetlands without pilots?

Oh and by the way, in case you are one of those who like to say "GUYS! We need commander!!!!"
Please do it yourself, cause after noobs, thats the most annoying thing ever. :D
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: No commander no special kits.

Post by Rudd »

Best thing is when you hear "hey guys, we have a commander now"

"how do I use area attack?"

you know ur screwed....
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Airsoft
Retired PR Developer
Posts: 4713
Joined: 2007-09-20 00:53

Re: No commander no special kits.

Post by Airsoft »

Dr2B Rudd wrote:Best thing is when you hear "hey guys, we have a commander now"

"how do I use area attack?"

you know ur screwed....
well in a game round ( i think u was there) commander didnt even know how to deploy bunkers, and once he finally got it he didnt have a command post down :? ??:
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: No commander no special kits.

Post by gclark03 »

This could work, but how about encouraging people to play Commander without tying up the entire limited kit system?
IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Re: No commander no special kits.

Post by IAJTHOMAS »

No need to screw at team without a commander even more, they'tr suffering enough as it is...
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Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Re: No commander no special kits.

Post by Ragni<RangersPL> »

Dr2B Rudd wrote:Best thing is when you hear "hey guys, we have a commander now"

"how do I use area attack?"
... or something even more interesting :mrgreen:

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Back on topic:
Commanders are usefull for the whole team, but players shouldn't be forced to have one by that kind of penalty. Teams without commander already have more problems (no bunkers/firebases, no area attack, no coordination, etc).
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
M.Warren
Posts: 633
Joined: 2007-12-24 13:37

Re: No commander no special kits.

Post by M.Warren »

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No thanks, It'll simply be too much of an issue. We don't need Project Reality complicated more than it needs to be. This particular way, is unnecessary.
Last edited by M.Warren on 2008-07-06 18:20, edited 1 time in total.
Take the Blue Pill or take the Red Pill?

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SGT.JOKER
Posts: 1014
Joined: 2007-03-18 17:35

Re: No commander no special kits.

Post by SGT.JOKER »

Dr2B Rudd wrote:no, just no
x2
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game :mrgreen:
Riflemen, SAW Gunner, Grenaider.
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Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Re: No commander no special kits.

Post by Bob_Marley »

No. Bad idea.

And add to that the team are making changes so we don't need a commander for bunkers and such in 0.8, it goes against the direction the mod appears to be taking.

You can't mod the players and trying to make them do something they don't want to will just annoy them
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Many thanks to [R-DEV]Adriaan for the sig!
Howitzer
Posts: 648
Joined: 2008-01-20 17:49

Re: No commander no special kits.

Post by Howitzer »

But you can make this something more attractive to the player but dont ask me how i have no idea XD
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: No commander no special kits.

Post by Zimmer »

In my rookie days I also believed that the commander position was fun but could be done attractive. But now in public I am only com so we can put up a fast bunker or firebase or a command post.

Commander is only fun if you have around 7-6 sqs who speaks to you and do as you say that only happens in big fights where buddies and clan partners are SL's.
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox
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I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: No commander no special kits.

Post by Cassius »

ok ok ad acta then :P
Howitzer wrote:But you can make this something more attractive to the player but dont ask me how i have no idea XD
I like being commander, if people actually follow orders and your plan ends up crushing the enemy on a server where all the clan tags are on the opposite team its rewarding. I would say encourage people to follow orders thats when peers like being commander.
[T]Terranova7
Posts: 1073
Joined: 2005-06-19 20:28

Re: No commander no special kits.

Post by [T]Terranova7 »

Thing is, with bunkers & firebases being constructible without a commander, it might be more frustrating to have one than not. With the way 0.8 is going, it sounds like the Commander's only worthiness would be his/her ability to accept JDAM requests (which in it's current state isn't really that helpful).

Although I do disagree with the suggestion as it does force a player to take up the CO position just to satisfy the team, something has to be done to make the Commander a respectable and generally wanted asset. Otherwise we might as well do away with the commander period.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: No commander no special kits.

Post by Rudd »

Zimmer wrote: Commander is only fun if you have around 7-6 sqs who speaks to you and do as you say that only happens in big fights where buddies and clan partners are SL's.
we need to have another iGi night were we are the squad leaders/commander for the whole team lol...problem is we pwned to hard last time.
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