Rally Points
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Sabre_tooth_tigger
- Posts: 1922
- Joined: 2007-06-01 20:14
Re: Rally Points
There did used to be a delay of about 2 mins I seem to remember.
I think rp should be about marking your secured territory, representing squad reinforcements & the supply chain.
We should move as far away as possible from the old 'beam me down scotty' sl spawning where troops appear in the middle of a battle
You could set rally point timing according to distance from the main base to reflect logistics of infantry transportation.
A forward bunker or firebase would then help to reduce but not eliminate the delay of setting the rally point.
I think rp should be about marking your secured territory, representing squad reinforcements & the supply chain.
We should move as far away as possible from the old 'beam me down scotty' sl spawning where troops appear in the middle of a battle
You could set rally point timing according to distance from the main base to reflect logistics of infantry transportation.
A forward bunker or firebase would then help to reduce but not eliminate the delay of setting the rally point.
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00SoldierofFortune00
- Posts: 2944
- Joined: 2006-02-28 01:08
Re: Rally Points
Dr2B Rudd wrote:"Rally is down"
"ok guys, hold ur spawns, x and y come with me, a keep them away while we set new RP"
^ teamwork resulting in recovery of squad position, in ur way you can't recover for 180 seconds which seems arbitrary to me. It doesnt encourage teamwork, and has no bearing on realism afai see.
its hard to put down a new rally if the squad is being heavily engaged by a on the ball squad, so the current system is great.
^^^^^^^^^This
No, Rudd is correct.Death_dx wrote:While you do make a good point, being able to get reinforcements nearly immediately after having your position flanked and presumably most of your squad eliminated isn't realistic either. If one squad takes out a rally often the enemy squad realizes it immediately because the guys spawning in at it tell everyone over voip. Having the enemy squad sprint off for 10 seconds, set a new rally and instantly have another 3 men to fight with isn't a good system in my book. The delay allows the squad that wiped out the rally to search for the survivors, and/or cap the flag.
If your RP is taken out, you are likely on the flag. That means you have to get safely off the flag and than place another.
If you are next to your RP when it is taken out, the enemy should kill you if they don't want you to respawn.
Seriously though, anymore RP restrictions are just gonna kill the game.
We don't need anymore rules, players just need more education, and right now, it is pretty easy to find a good squad using teamwork which would be harder with more rules.
"Push the Envelope, Watch It Bend"
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00SoldierofFortune00
- Posts: 2944
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Re: Rally Points
It was like that in a past patch (0.5) and it was annoying as hell. We don't need it again.Blackie wrote:I say change it and lets see !! COuld work out really well and we will have to wait and see WHAT exactly the change is !!![]()
There was like a 3 minute delay and it killed squadplay.
"Push the Envelope, Watch It Bend"
Tool ~ Lateralus
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Death_dx
- Posts: 379
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Re: Rally Points
Rudds opinion is correct?00SoldierofFortune00 wrote: No, Rudd is correct.
You've never taken out an enemy RP while they've been attacking a flag, or fighting over a neutral flag? Even if you are on the flag and you need to place a new RP, the suggestion I made has no real bearing on it, as by the time you get 100 metres out the time limit would be up.00SoldierofFortune00 wrote: If your RP is taken out, you are likely on the flag. That means you have to get safely off the flag and than place another.
If you are next to the RP when it's taken out you get shot, then you voip your squad that the rally is under attack and guys that aren't dead go set a new one.00SoldierofFortune00 wrote: If you are next to your RP when it is taken out, the enemy should kill you if they don't want you to respawn.
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hx.bjoffe
- Posts: 1062
- Joined: 2007-02-26 15:05
Re: Rally Points
RP should be set up inside controlled 'zones,' spawning in groups behind enemy lines has always confused me. I cant really explan it, they're hardly airdropped.Sabre_tooth_tigger wrote: I think rp should be about marking your secured territory, representing squad reinforcements & the supply chain.
We should move as far away as possible from the old 'beam me down scotty' sl spawning where troops appear in the middle of a battle
It would slower it down, but be better for teamplay, and some magic would be more explanatory in terms of realism.
That, or make it expendable, so you have to 'quicksave' more often.
Last edited by hx.bjoffe on 2008-07-06 02:13, edited 1 time in total.
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RA::LUNG
- Posts: 72
- Joined: 2008-03-09 15:39
Re: Rally Points
I personally think the squad should have to all stand on one leg and chant shim shala bim for three minutes before a new rally point will be re-established creating the most realistic scenario possible...........dohhhhhhhhhhh!!!!!
No really ...... im serious ...........
------------> Otay I was only joshing.
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00SoldierofFortune00
- Posts: 2944
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Re: Rally Points
Death_dx wrote:You've never taken out an enemy RP while they've been attacking a flag, or fighting over a neutral flag? Even if you are on the flag and you need to place a new RP, the suggestion I made has no real bearing on it, as by the time you get 100 metres out the time limit would be up.
No it wouldn't. as I already said, we had the long time limit before and 3 minutes can seem like hours in a fast paced game.
If an enemy takes out our RP while defending a flag, we move immediately to another spot to put an RP which takes about 30 seconds. So you are saying we should wait the other 2:30 minutes to place an RP instead of defending a flag? 3 Minutes sounds like nothing, but we all know how long 5 minutes waiting for another kit is and that is only a 2 minute difference.
How can you place one without a SL? I am always SL, so I am speaking as the guy who would be shot defending the RP. Ok, fine, 4 people get away from the RP, but that doesn't mean the SL would get there alive or vice versa.If you are next to the RP when it's taken out you get shot, then you voip your squad that the rally is under attack and guys that aren't dead go set a new one.
Like I said, this was tried before and it made no sense to wait.
Waiting=no teamwork and frustration.
"Push the Envelope, Watch It Bend"
Tool ~ Lateralus
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Lynx
- Posts: 102
- Joined: 2008-06-09 05:39
Re: Rally Points
hey minute rally point setup actually sounds good
but can you camouflage the rallies more?
but can you camouflage the rallies more?
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Fluffywuffy
- Posts: 2532
- Joined: 2007-11-13 23:52
Re: Rally Points
Yeh and make it not have a radio static so the enemy has to guess its location by troop movements.
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Lynx
- Posts: 102
- Joined: 2008-06-09 05:39
Re: Rally Points
I kinda think the radio thing good right nowFeuerwaffen wrote:Yeh and make it not have a radio static so the enemy has to guess its location by troop movements.
it gives you a chance to remove it if you're in proximity so you don't get shot in the back by someone who just spawned out of the blue.
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OkitaMakoto
- Retired PR Developer
- Posts: 9368
- Joined: 2006-05-25 20:57
Re: Rally Points
I just hope the changes dont make it even more difficult to get a rally during a public game than it already is...
When you know the guys in your squad, its easy. When you dont... its unforgiving...
But we shall see
We always do!
When you know the guys in your squad, its easy. When you dont... its unforgiving...
But we shall see
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Waaah_Wah
- Posts: 3167
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Re: Rally Points
Last time i checked, PR isnt a fast paced game. And you guys shouldnt complain about things that arent even in-game yet. You dont even know how this would work, all you got was a wink from a DEV. Have some faith00SoldierofFortune00 wrote:No it wouldn't. as I already said, we had the long time limit before and 3 minutes can seem like hours in a fast paced game.
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
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Killing for peace is like f*cking for virginity
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00SoldierofFortune00
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Re: Rally Points
And last time I checked, PR isn't a reality sim. It will always be a mix of fast paced gameplay and reality because you can't change the BF2 engine to something it isn't.Waaah_Wah wrote:Last time i checked, PR isnt a fast paced game. And you guys shouldnt complain about things that arent even in-game yet. You dont even know how this would work, all you got was a wink from a DEV. Have some faithThe DEV aint stupid
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And we had this ingame before already, which is why the ones who experienced it are against it. It didn't work.
"Push the Envelope, Watch It Bend"
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dbzao
- Retired PR Developer
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Re: Rally Points
It didn't work because of other bugs in the code in 0.6 beta, nothing related to that particular idea.
And you don't know all the other changes we have planned, so chill out.
And you don't know all the other changes we have planned, so chill out.
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Bob_Marley
- Retired PR Developer
- Posts: 7745
- Joined: 2006-05-22 21:39
Re: Rally Points
*looks up*
*Goes back to digging fox hole to fight from when the new RP rules wreck PR*

In seriousness, I reserve judgement from the time being, but I still don't like the sound of it.
*Goes back to digging fox hole to fight from when the new RP rules wreck PR*
In seriousness, I reserve judgement from the time being, but I still don't like the sound of it.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Many thanks to [R-DEV]Adriaan for the sig!
Many thanks to [R-DEV]Adriaan for the sig!
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00SoldierofFortune00
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Re: Rally Points
There was also a delay in a past patch (intended or not) which I believe could be considered similar to the change the OP is suggesting and it didn't end up working.[R-DEV]dbzao wrote:It didn't work because of other bugs in the code in 0.6 beta, nothing related to that particular idea.
And you don't know all the other changes we have planned, so chill out.
"Push the Envelope, Watch It Bend"
Tool ~ Lateralus
Tool ~ Lateralus
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Death_dx
- Posts: 379
- Joined: 2007-11-09 21:37
Re: Rally Points
I suggested a 1-3 minute delay for the exact reason that I wasn't sure how long it should be, 30 seconds in your scenario is acceptable to me, especially when you are unlikely to take only 30 seconds getting into position.00SoldierofFortune00 wrote:No it wouldn't. as I already said, we had the long time limit before and 3 minutes can seem like hours in a fast paced game.
If an enemy takes out our RP while defending a flag, we move immediately to another spot to put an RP which takes about 30 seconds. So you are saying we should wait the other 2:30 minutes to place an RP instead of defending a flag? 3 Minutes sounds like nothing, but we all know how long 5 minutes waiting for another kit is and that is only a 2 minute difference.
I don't really understand what your trying to say here. If everyone is spawning and attacking a point don't they all have a fairly equal chance of being shot at the rally? I never said everytime the SL lives, but he very often does when I'm in a squad.00SoldierofFortune00 wrote: How can you place one without a SL? I am always SL, so I am speaking as the guy who would be shot defending the RP. Ok, fine, 4 people get away from the RP, but that doesn't mean the SL would get there alive or vice versa.
Like I said, this was tried before and it made no sense to wait.
Waiting=no teamwork and frustration.
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00SoldierofFortune00
- Posts: 2944
- Joined: 2006-02-28 01:08
Re: Rally Points
Death_dx wrote:I suggested a 1-3 minute delay for the exact reason that I wasn't sure how long it should be, 30 seconds in your scenario is acceptable to me, especially when you are unlikely to take only 30 seconds getting into position.
It would take a minute at most tp get a new RP down, so those other 1-2 minutes are pretty much wasted.
IMO, if a squad has their RP taken out, that is punishment enough. They are already pretty much pushed back and have to regroup and get down another or just walk from their main or firebase/bunker.
And if a SL survives, than the attacking squad should hunt them down and take them out to make sure that they do not get up a new RP. In real life, no army would just let straglers wounder off, they would hunt them down and kill or capture them. That is already how it is ingame and is pretty good IMO.
Yes, everyone has a fairly equal shot of being shot at an RP, including the SL, which makes a delay bad because when you respawn in 30 seconds and than walk 30 seconds to a spot to put an RP, you than have to wait another 1-2 minutes under what you are suggesting which seems like forever.I don't really understand what your trying to say here. If everyone is spawning and attacking a point don't they all have a fairly equal chance of being shot at the rally? I never said everytime the SL lives, but he very often does when I'm in a squad.
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Sadist_Cain
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Waaah_Wah
- Posts: 3167
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Re: Rally Points
Did i say that PR is a military sim...? Sometimes reading before responding actually helps.00SoldierofFortune00 wrote:And last time I checked, PR isn't a reality sim. It will always be a mix of fast paced gameplay and reality because you can't change the BF2 engine to something it isn't.
And we had this ingame before already, which is why the ones who experienced it are against it. It didn't work.
And may i ask you how the hell do you know how this will get implemented? Like i said, all you got was a wink from a DEV. So wait for 0.8, try it out and then you can whine your *** off if you want.
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
I
Jaymz
Killing for peace is like f*cking for virginity
I
Jaymz
