FastWinston wrote:I would so buy PR WW2 edition! And I totaly agree with Intelligent AI support
What about Project Reality 4142? "Dude! There's a 30 seconds warmup time on the Pulse Laser Plasma Launcher (PLPL)! You shoot before that and it overheats and blows up you nub!"
Nah, in all seriousness if PR were independent I would first want them to get some ultimate engine. It should be pretty scalable, so everyone doesn't have to go out and purchase the latest in hardware technology. But at the same time, it should be capable of sporting some high end graphics.
I would like to see the real world physics taken to next level. That incorporates everything in the game. If a car crashes into a building, the front end of that car should be caved in and it shouldn't be able to drive as well if not at all (Like GTA's system). If you're driving your vehicle over muddy terrain, your vehicle should be placed at the risk of being stuck. Same thing if you're driving through snow and what have you. If you're walking on Ice, there should be potential for it to break and for you to fall into the water. You should be capable of literally digging yourself a foxhole or tench or anything you feel like.
Every structure should be enter able by some means. If the door's locked, I should have the ability to unlock (By keys or by breaking in) or even just blowing a hole in the wall with explosives.
AI should be extremely intelligent. I really like how "Euphoria" does it. It's used in Grand Theft Auto 4. You notice how the AI will react realistically when shot (often times immediately falling down or stumbling). It's also amazing on how they can be aware of objects around them. In GTA they will sometimes attempt to hold on to your car doors if your speeding away with their car. Though, SW: The Force Unleashed seems to really take advantage of the system really well.
Your own player movement should be advanced to. If you're sprinting, the moment you start turning you should lean into the turn. Doing complete 360s should mean coming to a dead halt before moving back again. Strafing side to side should mean coming to a halt first before moving back in the other direction. There should also be a potential for injuring yourself by moving recklessly. If you sprint into a wall, you should physically hurt yourself, try running on ice, you should slip, fall and possibly hurt yourself.
Maybe even have an advance form of injuries too. Jump off a high enough building and instead of instant death you might end up with broken bones. Which could affect your own breathing patterns (which would affect sway) and the way you move. Break a leg, you might find yourself crawling or hobbling on only one leg (Doing so puts you at greater risk of falling however). Break an arm, you might now be able to shoot. Break your nose, and you'll be bleeding a shitstorm from it.
With that in mind, players should be able to physically interact with other. I mean doing things like carrying another player, or dragging them. Sort of like how things are done in Army of Two (Never played it though). In addition, players should be able to do all sorts of things to enemy players too. I'm thinking Metal Gear Solid and Splinter Cell style takedowns. Give the opposing player a chance to counter it all too. You could end up with some pretty intense knife and fist fights as opposed to typical hack and slash.
Meh... I could go on... but things like that would be included in my fantasy.