New burning vehicle model/texture/animation (whatever)

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
pwn3ge106
Posts: 145
Joined: 2008-01-26 00:58

New burning vehicle model/texture/animation (whatever)

Post by pwn3ge106 »

When a vehicle in PR catches on fire, it appears as if the engine has caught on fire, BUT, you still get hurt when you jump out ever when you're sitting in the back of a humvee a yard away from the fire. So, i suggest that when your vehicle starts to catch on fire, it actually goes ablaze, lighting the whole car on fire, and hurts when you touch it when not in the vehicle, and it should stay on fire for atleast 5 minutes.
Image
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: New burning vehicle model/texture/animation (whatever)

Post by Conman51 »

truebut making one new animation for each vehicle will be a a pain....and it might cause lag..but idk bout taht 1
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



Image
pwn3ge106
Posts: 145
Joined: 2008-01-26 00:58

Re: New burning vehicle model/texture/animation (whatever)

Post by pwn3ge106 »

Conman51=US= wrote:truebut making one new animation for each vehicle will be a a pain....and it might cause lag..but idk bout taht 1
Meh, i guess you're right. But its kind of silly how you take damage from a flame coming from the engine when you're in the back of an open humvee.
Image
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: New burning vehicle model/texture/animation (whatever)

Post by gclark03 »

Can we have more smoke? Real battlegrounds, with totaled vehicles and all, are filled with much more smoke than fire.
Post Reply

Return to “PR:BF2 Suggestions”