[Vehicle] ASLAV / ASLAV-PC

Discussion pertaining to the PR Australian Forces.
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Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

[Vehicle] ASLAV / ASLAV-PC

Post by Tonnie »

Heres the model of the ASLAV and ASLAVpc veriant... :-D

Still very WIP and i am yet to model the inside so that when sitting inside you are not limited to looking out side the windows but you can look round the cabin inside...

Anyway here they are so far

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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Vehicle] ASLAV / ASLAV-P

Post by Tonnie »

**** can i R-MOD please change the name of the thread to ASLAV / ASLAV-PC i forgot the c at the end thx

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
HughJass
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Re: [Vehicle] ASLAV / ASLAV-PC

Post by HughJass »

Great model, but are you planning to use those tow launchers?
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agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Re: [Vehicle] ASLAV / ASLAV-PC

Post by agentscar »

Awesome looking,but get those TOW's out of there..

Awesome though! :D
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Mongolian_dude
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Re: [Vehicle] ASLAV / ASLAV-PC

Post by Mongolian_dude »

agentscar wrote:Awesome looking,but get those TOW's out of there..

Awesome though! :D
Well, if the bradly is comming in game...


...mongol...
Military lawyers engaged in fierce legal action.

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Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Vehicle] ASLAV / ASLAV-PC

Post by Tonnie »

that tows were being tryed by the Australian Army for a possible placement for all aslavs so they may stay they may go

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
azn_chopsticks_boi
Posts: 898
Joined: 2005-08-22 13:14

Re: [Vehicle] ASLAV / ASLAV-PC

Post by azn_chopsticks_boi »

Man, you are a modeling machine!
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Vehicle] ASLAV / ASLAV-PC

Post by Tonnie »

Well this is a model i started but didn't finish way back...

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
77SiCaRiO77
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Re: [Vehicle] ASLAV / ASLAV-PC

Post by 77SiCaRiO77 »

plz let them stay :D

assimetrical balance is always a good thing
azn_chopsticks_boi
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Re: [Vehicle] ASLAV / ASLAV-PC

Post by azn_chopsticks_boi »

[R-CON]tonnie15 wrote:Well this is a model i started but didn't finish way back...
Ahh, still good! Keep the Tow, as [R-CON]77SiCaRiO77, asymmetrical balance is good :)
Tonnie
Retired PR Developer
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Joined: 2007-07-31 14:59

Re: [Vehicle] ASLAV / ASLAV-PC

Post by Tonnie »

'[R-CON wrote:azn_chopsticks_boi;724602']Ahh, still good! Keep the Tow, as [R-CON]77SiCaRiO77, asymmetrical balance is good :)
Will do till told other wise lol :mrgreen:

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
ReadMenace
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Joined: 2007-01-16 20:05

Re: [Vehicle] ASLAV / ASLAV-PC

Post by ReadMenace »

The ASLAV-PC is awesome, I can't wait!

-REad
Glimmerman
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Re: [Vehicle] ASLAV / ASLAV-PC

Post by Glimmerman »

Looks good :)
Ironcomatose
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Re: [Vehicle] ASLAV / ASLAV-PC

Post by Ironcomatose »

Really nice. With you on board tonnie, the Aussies have a real chance of making it in game.

Then maybe later you can do some work for some of the struggling factions.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
Tonnie
Retired PR Developer
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Re: [Vehicle] ASLAV / ASLAV-PC

Post by Tonnie »

Ironcomatose wrote: Then maybe later you can do some work for some of the struggling factions.
Once i have finished these i have a few little things todo for some mappers then i am free for any models that are needed... :mrgreen:

So if the other forces need anything they need to send me a PM with what they need and some ref pics... :-D

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Madhouse
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Joined: 2007-12-08 00:18

Re: [Vehicle] ASLAV / ASLAV-PC

Post by Madhouse »

Great work Tonnie

Dont forget my trees :)
Albatross
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Joined: 2008-06-27 23:15

Re: [Vehicle] ASLAV / ASLAV-PC

Post by Albatross »

Well done Tonnie .. Thanks for contributing your time and talent to this community
azn_chopsticks_boi
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Re: [Vehicle] ASLAV / ASLAV-PC

Post by azn_chopsticks_boi »

a NH-90 would help alot of factions out, including the Aussies, Germans, Norwegian and Italians, if they want it.

:)
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Vehicle] ASLAV / ASLAV-PC

Post by Tonnie »

[R-CON]azn_chopsticks_boi wrote:a NH-90 would help alot of factions out, including the Aussies, Germans, Norwegian and Italians, if they want it.

:)
I did start an NH-90 but sorta gave up as i couldnt get the inside to look right... I may get that back up and running, but first a have to do some trees and stuff for madhouse...
:mrgreen:

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
[MPN]Slouch2
Posts: 139
Joined: 2009-04-15 06:03

Re: [Vehicle] ASLAV / ASLAV-PC

Post by [MPN]Slouch2 »

TOWs for Australian ASLAV's aren't happening unfortunately. Would have been nice, in game and IRL.
[img]http://img87.imageshack.us/img87/2084/medalbar.png[/img]
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