A-10's AGM-65 Bug
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MarineSeaknight
- Posts: 287
- Joined: 2008-01-08 16:12
A-10's AGM-65 Bug
I was flying the A-10 on Thors Brigade Kashan Desert (64 Player) with my squad leader lasering targets for me with his SOFLAM. I lined up my A-10 and started descending for the kill. My HUD was switched to Laser Guided Missiles and I saw the small green box. After hearing "I've got lock", I right clicked once and TWO AGM-65s were fired at the same time at the same target.
I got the kill, but what wonders me is that afterwards when I fired my AGMs again, I only fired one at a time (which I'd imagine was the correct way they were supposed to be functioning).
Please note that this has happened to me several times while flying the A-10 and I have not tested to see if this bug exists on the SU-25.
Thanks for your time.
I got the kill, but what wonders me is that afterwards when I fired my AGMs again, I only fired one at a time (which I'd imagine was the correct way they were supposed to be functioning).
Please note that this has happened to me several times while flying the A-10 and I have not tested to see if this bug exists on the SU-25.
Thanks for your time.
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MarineSeaknight
- Posts: 287
- Joined: 2008-01-08 16:12
Then it seems my problem is not unique. I've found that this doesn't happen all the time, but often enough that I see it at least once everytime I'm in an A-10.
Outlawz says that it's the same on the SU-25 as well.
Has anyone figured out a temporary fix for this problem that's player-side? Or will we just have to wait until the next version?
Outlawz says that it's the same on the SU-25 as well.
Has anyone figured out a temporary fix for this problem that's player-side? Or will we just have to wait until the next version?
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chrisweb89
- Posts: 972
- Joined: 2008-06-16 05:08
Re: A-10's AGM-65 Bug
i think it is a sensitivity thing where you just have to ap the firebutton or it will fire 2 or more.
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@bsurd
- Posts: 353
- Joined: 2008-03-18 12:52
Re: A-10's AGM-65 Bug
i have this prob. a couple of times. u have to put the trigger very short to fire one only. Then it works
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maverick551
- Posts: 176
- Joined: 2008-01-11 07:45
Re: A-10's AGM-65 Bug
Thank you sir.[R-DEV]CAS_117 wrote:Fixed in 0.8.
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Re: A-10's AGM-65 Bug
Never had thisSymplify wrote:I've seen this on the Havocs too, my gunner went to fire a laser at a target, twice, and both times spewed out 3 missiles, instead of one.
if you hold down the LMB then you can fire all Hellfires rapidly, but clicking once fires only one.

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MarineSeaknight
- Posts: 287
- Joined: 2008-01-08 16:12
Re: A-10's AGM-65 Bug
OK, well this is quite an old thread. During the time gap, I've found that it is a sensitivity issue. Basically, tap your right mouse button fast if you want to fire only one missile.
And yes, thanks CAS, this is fixed in our 0.8 test build
Excellent.
And yes, thanks CAS, this is fixed in our 0.8 test build

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