A-10's AGM-65 Bug

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MarineSeaknight
Posts: 287
Joined: 2008-01-08 16:12

A-10's AGM-65 Bug

Post by MarineSeaknight »

I was flying the A-10 on Thors Brigade Kashan Desert (64 Player) with my squad leader lasering targets for me with his SOFLAM. I lined up my A-10 and started descending for the kill. My HUD was switched to Laser Guided Missiles and I saw the small green box. After hearing "I've got lock", I right clicked once and TWO AGM-65s were fired at the same time at the same target.

I got the kill, but what wonders me is that afterwards when I fired my AGMs again, I only fired one at a time (which I'd imagine was the correct way they were supposed to be functioning).

Please note that this has happened to me several times while flying the A-10 and I have not tested to see if this bug exists on the SU-25.

Thanks for your time.
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Post by Alex6714 »

Yeah, I have even fired not locked on to anything and it fired all 4....
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

I noticed this on Su25, it fired two missiles instead of one.
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Symplify
Posts: 207
Joined: 2007-03-24 22:05

Post by Symplify »

I've seen this on the Havocs too, my gunner went to fire a laser at a target, twice, and both times spewed out 3 missiles, instead of one.
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MarineSeaknight
Posts: 287
Joined: 2008-01-08 16:12

Post by MarineSeaknight »

Then it seems my problem is not unique. I've found that this doesn't happen all the time, but often enough that I see it at least once everytime I'm in an A-10.

Outlawz says that it's the same on the SU-25 as well.

Has anyone figured out a temporary fix for this problem that's player-side? Or will we just have to wait until the next version?
chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: A-10's AGM-65 Bug

Post by chrisweb89 »

i think it is a sensitivity thing where you just have to ap the firebutton or it will fire 2 or more.
@bsurd
Posts: 353
Joined: 2008-03-18 12:52

Re: A-10's AGM-65 Bug

Post by @bsurd »

i have this prob. a couple of times. u have to put the trigger very short to fire one only. Then it works
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: A-10's AGM-65 Bug

Post by CAS_117 »

Fixed in 0.8.
maverick551
Posts: 176
Joined: 2008-01-11 07:45

Re: A-10's AGM-65 Bug

Post by maverick551 »

[R-DEV]CAS_117 wrote:Fixed in 0.8.
Thank you sir. :D

Perpetual peace is a futile dream."
- General George S. Patton
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: A-10's AGM-65 Bug

Post by Outlawz7 »

Symplify wrote:I've seen this on the Havocs too, my gunner went to fire a laser at a target, twice, and both times spewed out 3 missiles, instead of one.
Never had this :|
if you hold down the LMB then you can fire all Hellfires rapidly, but clicking once fires only one.
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MarineSeaknight
Posts: 287
Joined: 2008-01-08 16:12

Re: A-10's AGM-65 Bug

Post by MarineSeaknight »

OK, well this is quite an old thread. During the time gap, I've found that it is a sensitivity issue. Basically, tap your right mouse button fast if you want to fire only one missile.

And yes, thanks CAS, this is fixed in our 0.8 test build :) Excellent.
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