US Army Update Part 2

Project Reality announcements and development highlights.
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=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: US Army Update Part 2

Post by =Romagnolo= »

[R-DEV]Katarn wrote:Not a model problem but an engine problem. But in any case, fixed.
Wait, what is this ? clipping problems ??? :confused:
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: US Army Update Part 2

Post by Rhino »

ye thous its real name is z-fight and its fixed on the 2142 engine, thou we have managed to some what cut it down a load for the next release :)
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Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: US Army Update Part 2

Post by Jaymz »

yeah, 1p weapons won't do it at all anymore. It will still happen in 3p but not as much.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Re: US Army Update Part 2

Post by agentscar »

That's awesome news!

I CAN'T WAIT FOR .8!! lol (that kinda rhymed?lol)
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mrnothing
Posts: 75
Joined: 2008-04-30 03:43

Re: US Army Update Part 2

Post by mrnothing »

great job on the update !
looking forward to start playing BF2 again cause i've kind stopped.
now i know this is a little great and its not request but i think it would look better if the soldiers were Rangers. I like how rangers have the tan helmets and tan equipment and kevlar and stuff. almost look like special forces in a way lol.
but anyways great job =D
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: US Army Update Part 2

Post by Maxfragg »

PR is not about Special Forces, so the Army soldiers looks simply like normal grunts do
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Re: US Army Update Part 2

Post by agentscar »

Exactly.

:D

If this was a SF mod,then maybe,lol,but it's PR : P
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Kurt_Cower
Posts: 21
Joined: 2008-04-13 16:52

Re: US Army Update Part 2

Post by Kurt_Cower »

Great job guys. But, everybody (I guess) wish to know about testing progress of the 0.8
How's going?
And, what's next: Us army update #3, or maybe the announce the release date? :roll:
GhosTweeD
Posts: 5
Joined: 2008-07-06 10:48

Re: US Army Update Part 2

Post by GhosTweeD »

great job so far - the Black Hawk looks amazing!!!

Thanks for your work.
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Hauler
Posts: 219
Joined: 2006-10-26 09:21

Re: US Army Update Part 2

Post by Hauler »

Can the Bradley be used as a Transport Vehicle? Cause that would be so badass.
"Who just threw a grenade at a tank :? ??: "
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: US Army Update Part 2

Post by Maxfragg »

since it is a M2 and not a M3 it should have some inf slots in the back, but ofcause the stryker as dedicaded inf carrier should have more seats
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Re: US Army Update Part 2

Post by agentscar »

That's the TOW version,from USI...
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Cyrax-Sektor
Posts: 1030
Joined: 2007-10-15 21:12

Re: US Army Update Part 2

Post by Cyrax-Sektor »

black-wolf wrote:No, today I was in a closed back humvee with a ,50.
There is a closed-back Humvee from Special Forces, that is the TOW Humvee. It's a TOW on the Humvee, no .50 cal. Qwai is known for this TOW Humvee.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: US Army Update Part 2

Post by Rhino »

love the low gfx.
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agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Re: US Army Update Part 2

Post by agentscar »

lol,those are some **** graphics,lol.On low er what,lol???

That's weird,I've never seen that thing on there before...

And,Cyrax-Sektor,The TOW Humvee PR uses is from USI,not BF2:SF...
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