Armor Damage Idea

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williejones
Posts: 72
Joined: 2008-04-01 15:11

Armor Damage Idea

Post by williejones »

to improve realism, i think that armored units should have higher total hit points, combined with more of a chance for bits to go wrong,


by this i mean that it is more likely to have a track come off or turret disabled, but more of a chance of the unit being able to be fixed by an engineer, so a tank can be taken out of action by disabling it, (making the crew inside no option but to ether sit an be helpless until a field repair or they have to brave the out side) but only totally destroyed by extended light AT attack (RPG),

this would mean that the engineer would become a far more important asset to a team then they are now


"n one encounter in Iraq, one Challenger 2 was hit by 8 RPGs in close range and one MILAN anti-tank missile and managed to escape to be repaired."

The British Challenger 2 Main Battle Tank - British innovation in armored vehicles tested in Iraq
Death_dx
Posts: 379
Joined: 2007-11-09 21:37

Re: Armor Damage Idea

Post by Death_dx »

https://www.realitymod.com/forum/f18-pr ... maged.html

Similiar and combined with a few other things. I agree with you, but I think every vehicle should have it applied, I hate the popping into black shells.
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: Armor Damage Idea

Post by Dunehunter »

As Death kindly pointed out, locking for re-suggestion. Please make use of the search function and the already suggested suggestions thread before posting your own.

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
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