[Map] Island Chain (4km) [WIP]

Maps created by PR community members.
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Anxiety
Posts: 174
Joined: 2007-08-16 09:20

[Map] Island Chain (4km) [WIP]

Post by Anxiety »

The Names only A WIP. My maps going to be based in indonesia/ timor.

At the moment its ADF vs Malitia i'm not thinking of PLA or anything else.

My aim of this map is to get a map with the sort of look// prettynes :P of wake, but with gameplay completly differant.
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Details

Game Mode: AAS

Player Size: 64, 16

Teams: ADF vs TBA ( Possibly PLAN MARINES or Indo Insurgents

Map Size: 1024 x 4 (4km)

Story:




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Assets

RIB's
Black Hawks
Stationary Machine Guns



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Images & Screenshots



Screenshots:


New - Note: Ignore the Lighting and view distance WIP
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Current MiniMap

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Last edited by Anxiety on 2009-01-06 06:36, edited 9 times in total.
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: [Map] Island Chain (WIP)

Post by =Romagnolo= »

Is that the mini-map of the map ? If it is, nice work !


Anyway, good luck, you've done nice until now.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
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(yes, it was about me)
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agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Re: [Map] Island Chain (WIP)

Post by agentscar »

Yea,good luck,looks like it could turn out to be really awesome!

Also,by the missle silo,maybe one of the bunkers,like one from Kashan.
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Albatross
Posts: 114
Joined: 2008-06-27 23:15

Re: [Map] Island Chain (WIP)

Post by Albatross »

I visualise a old public aircraft strip... Not something the military uses more of a old battered under funded domestic passanger airstrip .... do a google and i am sure you will see a few images.

Could be a key point and good story line for the ADF to take in order to establish themselves ?

Somewhere in between your proposed AA batteries and weapon caches

Just an idea?

Best of luck mate ...
steve_06-07
Posts: 916
Joined: 2008-04-27 23:36

Re: [Map] Island Chain (WIP)

Post by steve_06-07 »

By the Missile Silo maybe have some kind of costal batteries with the militia anti tank guns from fools road in some bunkers.
jerkzilla
Posts: 1615
Joined: 2007-03-07 12:04

Re: [Map] Island Chain (WIP)

Post by jerkzilla »

You might want to make the dock on the inside of the ring. I know if wanted to build one, I put it somewhere sheltered from storms battering the islands from the outside.
This signature is here due to lack of imagination.
Tiny
Posts: 90
Joined: 2008-05-17 09:04

Re: [Map] Island Chain (WIP)

Post by Tiny »

Project Reality...
In keeping with the theme of the Reality part...
You can't really add an aircraft carrier as we don't have any...

Edit :
Quote from WallyJas from the BigD forums..
I am pretty sure Ancient has a draft model of the Kanimbla in his library ...... having that sitting off the coast with Blackhawk support for infantry would be good for a 32 player version.
Last edited by Tiny on 2008-07-12 09:49, edited 1 time in total.
[SAF]stal20048
Posts: 443
Joined: 2006-07-29 18:29

Re: [Map] Island Chain (WIP)

Post by [SAF]stal20048 »

perhaps make a small offshore island with some RIBs and AFVs? Either that or ADF could nick some american carriers :)
Tiny
Posts: 90
Joined: 2008-05-17 09:04

Re: [Map] Island Chain (WIP)

Post by Tiny »

Well we could get someone to model one of smaller navy ships that would give us 2 blackhawks...or we could add a aircraft carrier as I know the navy is getting 2 and should be in service around about 2013.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Island Chain (WIP)

Post by Rhino »

well on the + side its not anouther Afghanistan map...

going by the size of your missile silo your map is not 4km, its 2km squared...

missile silo on a random Chinese island has already been done (Op Barracuda) so I wouldn't bother doing the same thing again...

and ye, you would really need a new Assault ship / Carrier for this map...
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AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Re: [Map] Island Chain (WIP)

Post by AncientMan »

Well we do have a model of the HMAS Kanimbla, modelled by Beex and lent to us I believe, WallyJas knows the full story there, however it needs to be uv'd properly into a static model.

Model:
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Reference:
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Island Chain (WIP)

Post by Rhino »

interesting, like a mini assault ship. It would take loads and loads of work to rework the model so it could be skinned to the carrier pallets, then would take even more work to uv it to thous pallets.

I would get a better map than "op Barra clone" if i was going to put so much effort into making a ship like that thou.
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Tiny
Posts: 90
Joined: 2008-05-17 09:04

Re: [Map] Island Chain (WIP)

Post by Tiny »

BEEX actually lent PR something...remarkable.
Anyhow nice to know we have an alternative to a carrier now.
Anxiety
Posts: 174
Joined: 2007-08-16 09:20

Re: [Map] Island Chain (WIP)

Post by Anxiety »

The Missle Silo I had there was removed and i put a temple complex there in its place, I thuaght about the op. barra clone thing and thuaght the same about it being too similar.

I've been adding over/under growth to the map, and i was just curious , does overgrowth forest run better then static forests ?? or are they the same thing?

I didn't realise Aus. didn't ahve an aircraft carrier.

Is there anything else that makes it similar to op. barra I would like to make it as differant as i can.

Thanks Anxiety
Madhouse
Posts: 230
Joined: 2007-12-08 00:18

Re: [Map] Island Chain (WIP)

Post by Madhouse »

Anxiety wrote:My maps going to be based in indonesia/ timor.
'[R-DEV wrote:Rhino;726296']missile silo on a random Chinese island has already been done (Op Barracuda) so I wouldn't bother doing the same thing again...
Yeap its sure a Chinese map...
[R-DEV]Rhino wrote:I would get a better map than "op Barra clone" if i was going to put so much effort into making a ship like that thou.
Don't you think thats abit rude?
Katarn
Retired PR Developer
Posts: 3358
Joined: 2006-01-18 22:15

Re: [Map] Island Chain (WIP)

Post by Katarn »

Rhino's never been one for either subtlety or courtesy ;) .
Albatross
Posts: 114
Joined: 2008-06-27 23:15

Re: [Map] Island Chain (WIP)

Post by Albatross »

Nice work , i am enjoying watching the process...

HMAS Kanimbla has gotten me excited
Evsoul
Posts: 28
Joined: 2008-07-08 09:12

Re: [Map] Island Chain (WIP)

Post by Evsoul »

Cool looking map.. we need a fun island map like Wake Island.. this one looks like it might turn out to have some strategy involved unlike wake :p

Looking forward to see some progress! I can imagine some very cool battles there..
Be sure to add some boats for alternative transport to a blackhawk..


Also it would be cool if you offered two modes for this map.. night time assault. where the black raft boats are specifically used for silent breaching and a day map for a kinda "next day aftermath" assault where blackhawks are used in desperation for winning the island... and if servers would run a team switch every two games so if you played that map for the night assault as the ADF, then the "day after" version you got to play as ADF also to see the battle through instead of switching sides.. i dunno i just think that could be a lot of fun.
-Greg
PR is so fake.. what do you mean I can't just hop in an enemy jet and fly off?!?!

Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: [Map] Island Chain (WIP)

Post by Scot »

^I endorse the above statement, I want a night map!!
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Evsoul
Posts: 28
Joined: 2008-07-08 09:12

Re: [Map] Island Chain (WIP)

Post by Evsoul »

^^it would also be cool if there were multiple CP's to attack at first so the Militia would have no idea where you were going first.
-Greg
PR is so fake.. what do you mean I can't just hop in an enemy jet and fly off?!?!

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