Let's see here...
First we'll have to create and alot of new statics - mainly demolished buildings. Using the building statics that we already have wouldn't be enough. This city was the site of heavy fighting through all of the 1990s, was bombed by both airplanes and artillery a number of times and was named "The most destroyed city in the world" by the UN. The current BF2 statics just wouldn't make it right. Also, lots of enterable buildings would be great to simulate the kind of urban fighting of these battles. The rebels would need lots and lots of ambush points in order to take out the Russian armour.
Except for the statics we will have to create a new faction, and then I'm not talking about the ruskies. Sure, we can use the Militia models (and maybe some MEC models since many muslims joined the Chechen Jihad), skins and weapons (maybe replacing the SKS, PPSh and Mosin with more modern weapons - the rebels where well-armed when the war began) but what about the language? Do you know anyone that speaks Chechen?
Btw, the artilley was only used before the troops went into the city. Having it as a commander ability used the same way as the JDAM would therefore be stupid. IIRC the Russian artillery wasn't that accurate and the communication with the troops in the city wasd pretty bad. They feared that they would kill their own if they opened fire.
[Proposal] Chechnya Mini-Mod
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J.F.Leusch69
- Retired PR Developer
- Posts: 2988
- Joined: 2008-04-23 16:37
Re: [Proposal] Chechnya Mini-Mod
if you find some one who models and skins and import "eastern" bulidings... let me now cos i am planing to make a map based in kosovo and ia am still searching for good objects 
... and i already asked opk for statics...NO answer till now!
... and i already asked opk for statics...NO answer till now!
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hypnotoad
- Posts: 47
- Joined: 2007-11-26 00:37
Re: [Proposal] Chechnya Mini-Mod
Looks like there is Russia vs Chechnya now. I'm still dl'ing .85. Simply put, if there is no battle of Grozny, there is no Chechnya.
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STORM-Mama
- Posts: 735
- Joined: 2008-02-19 08:10
Re: [Proposal] Chechnya Mini-Mod
Indeed. But it will be very hard for anyone to portray that battle realistically in the BF2 engine. ALthough they have some nice statics now that could work - like the big and enterable Soviet-style apartment building used on Fallujah (close to the mosque).hypnotoad wrote:Simply put, if there is no battle of Grozny, there is no Chechnya.
But it will require lots of work to make it look like this, which is necessary.


Do you have any ideas on how to make a big city and deliver this feeling of total destruction and chaos? Is it all just about making lots of new "destroyed building"-statics?
Btw, the new map Kozelsk realy has some "nice" Chechnya feel to it. Lots of Russian APCs moving in convoys through the woods, chechens preparing ambushes...
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Zimmer
- Posts: 2069
- Joined: 2008-01-12 00:21
Re: [Proposal] Chechnya Mini-Mod
Begin making the statics GOGOGOGGOGOGO!hypnotoad wrote:Looks like there is Russia vs Chechnya now. I'm still dl'ing .85. Simply put, if there is no battle of Grozny, there is no Chechnya.
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox


I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
