[Weapons] Underbarrel Grenade Launchers

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Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: [Weapons] Underbarrel Grenade Launchers

Post by Maxfragg »

really great, now give us screenshots and renders, including the G3 TGS
ERASERLASER
Posts: 152
Joined: 2007-12-30 14:58

Re: [Weapons] Underbarrel Grenade Launchers

Post by ERASERLASER »

Real nice work, seems .8 is nearly done 8-)
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: [Weapons] Underbarrel Grenade Launchers

Post by LithiumFox »

o.o I want to have your children....... .... do my chores around my house for the next (insert how long till .8 release here in the largest deviation of time greater than 1) while i stare at these pictures, and they have them take care of school for me while i play it when its released
jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: [Weapons] Underbarrel Grenade Launchers

Post by jbgeezer »

Nice! I love all these new animations!
Polka
Posts: 6245
Joined: 2007-07-08 14:18

Re: [Weapons] Underbarrel Grenade Launchers

Post by Polka »

I love it
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HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Weapons] Underbarrel Grenade Launchers

Post by HughJass »

[R-DEV]Chuc wrote:That's probably gonna significantly delay the release should we (or I and CP) were to get those done as well..
well I hope you guys do it for things like the heavy AT, and light AT atleast.
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Katarn
Retired PR Developer
Posts: 3358
Joined: 2006-01-18 22:15

Re: [Weapons] Underbarrel Grenade Launchers

Post by Katarn »

You have no idea how lulz the AT4 looks in 3rd person....SLOOOOOOOOOOOOOWWWWWWWWW MOTTTTTIIIIIOOOOOOOOOOONNNNN
Katarn
Retired PR Developer
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Re: [Weapons] Underbarrel Grenade Launchers

Post by Katarn »

in our current build ;)
Hitperson
Retired PR Developer
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Re: [Weapons] Underbarrel Grenade Launchers

Post by Hitperson »

how accurate ae the sights?? does 1 do 100 meters??
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Grasli
Posts: 162
Joined: 2007-02-13 18:05

Re: [Weapons] Underbarrel Grenade Launchers

Post by Grasli »

Awesome! :D
And its also good that you have got the sights ON the weapon to fit "in"/match with the white sights on the screen (on most of the weapons though).. Though I noticed that on the QBZ-95 UGL, the sight on the weapon was far more down than the white sights - Maybe fix that (animation?) so it matches better? .. It is nice that the sight on the weapon is behind the white sight - It kinda make us using the "real" sight instead :P

Again, good work! =)
Slavak
Posts: 81
Joined: 2008-02-04 05:56

Re: [Weapons] Underbarrel Grenade Launchers

Post by Slavak »

From the horses mouth so to speak,

Every line is 50m

1 is 100m
2 is 200m ect

Place the 150m line on a guy 150m away on level ground and it "should" kill him.
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Re: [Weapons] Underbarrel Grenade Launchers

Post by agentscar »

Awesome!
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Jaymz
Retired PR Developer
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Re: [Weapons] Underbarrel Grenade Launchers

Post by Jaymz »

Hitperson wrote:how accurate ae the sights?? does 1 do 100 meters??
Pretty accurate. If you aim correctly, the blast radius on the shell itself will always reach your target (let alone that the shell itself might!)
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Re: [Weapons] Underbarrel Grenade Launchers

Post by agentscar »

Honestly,I don't like the little aiming chart thing that comes up to help you.In RL,would that magically appear? lol

but I guess I can cope,lol.
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[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Re: [Weapons] Underbarrel Grenade Launchers

Post by [uBp]Irish »

you make exceptions for a game... like the face that modeling the leaf sight would be pretty pointless when you can just do something like the UI fix.
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agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Re: [Weapons] Underbarrel Grenade Launchers

Post by agentscar »

Yea,I know,but still,i'd wrather not have it,but it's cool.
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jOHNNYdOUBE
Posts: 637
Joined: 2007-09-13 21:28

Re: [Weapons] Underbarrel Grenade Launchers

Post by jOHNNYdOUBE »

Just have instructions for aimimg in the new manual.
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Re: [Weapons] Underbarrel Grenade Launchers

Post by Expendable Grunt »

jOHNNYdOUBE wrote:Just have instructions for aimimg in the new manual.
LOLOLOL HOW TO USE GRENADIER KIT?!?!1?

Ugh. But I agree.
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nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Re: [Weapons] Underbarrel Grenade Launchers

Post by nedlands1 »

Making a texture is far simpler and quicker than making a 3d model. Especially when it is made using a trial and error approach. No doubt the texture will have to be re-done (or an entirely new system implemented) when the ballistics are updated.

There is also a problem with the texture for people using not using a 5:4 aspect ratio (like myself). BF2 doesn't seem to properly scale F.O.V between different aspect ratios so the texture won't properly work, especially at long range. For example in the screenshot below in 4:3, one should aim in level with the red arrows instead of at the range markings. Originally I made for an aspect ratio of 16:10 but when I realised that it didn't work in any other aspect ratio, I remade it for 5:4 which is probably far more common with everyone using 1280x1024 LCD monitors. I'm hoping that the upcoming BF2 patch will fix this problem.

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