squad tactics

General discussion of the Project Reality: BF2 modification.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: squad tactics

Post by cyberzomby »

Well I learn from good squad leaders. I remember tactics on a map and assault paths or good points to deploy rally's. Same goes for medic tricks ( deploying smoke to get a body in a fire zone, or field dressing beneath him ) or nice shootin.

My point is: Some people dont like forum but learn from people in game by seeing them. So if we who do read the forums act and do our best and maybe even teach some ingame people the basics it should spread around ;)

Last night there was a guy on the server who said it was his first time. I invited him straight away so no one could "ruin his clean spirit" ;) I wanted to teach him the basics by just letting him in my squad and let him see what a nice squad leader I was :P
flem615
Posts: 358
Joined: 2008-04-29 22:30

Re: squad tactics

Post by flem615 »

yeah ive done thi efore as well. a guy was new to the game and i got a suad with him and some others in it and helped show em the ropes. our team was horrible an we lost the game quickly, but at the end they said they liked the game and would be back. we should try to rub some tactics to thiose around us, but if they are to stubborn, break out the kick stick.
Sir.Saul
Posts: 135
Joined: 2008-05-23 17:15

Re: squad tactics

Post by Sir.Saul »

Well I kinda just started on the hole squad leader thing, always been a decent squad member, doing whatever the squad leader told me and such, now I wanna be the boss, but I'm starting off slowly on other servers and such :)

Anyway kinda though of a movement formation to do, like columm (<-----) or line (^ ^ ^ ^ ^ ^)
Wondering if I should use that, I mean, good way to tell your members you take this sh*t seriously, and good way to hold the squad in a decent formation instead of scattering around.

But god already I can tell that I seriously hate people not following orders. "come here for rally point" "come here guys" ... "YO MOVE YOUR *SSES OVER HERE NOW!!" ... then they usually starts walking slowly towards you. Even if you feel your squad leader is giving you a somehow not needed order, do it anyway.

All I wanted was to put down a rally point but obviously staying at the flag would be less ingame excersise? I know the W button weighs around 00.01 gram but come on :p
flem615
Posts: 358
Joined: 2008-04-29 22:30

Re: squad tactics

Post by flem615 »

yeah this seems to be a reacurring issue. all the servers promise "teamwork or kick" but they never really do it. if we kick SMs out of our squads more and servers enforce their own rules i think we will see some improvement.

as to the formations, in theory it is a great idea, but in practice its almost impossible to maintain unless with friends or you have awsome SMs. go for a staggered formation. that way you still have everyone close, overlapping fields of fire (usually) and its very easy for the squad to react in this formation. experiment around in the less popular servers untill you find what suits you.
Sir.Saul
Posts: 135
Joined: 2008-05-23 17:15

Re: squad tactics

Post by Sir.Saul »

Yeah I know there is something about the brain that makes you do vanilla stuff, though I'm not afraid to kick anyone as you said, though I usually give a timer, I'm not gonna be the most hated squad leader around when time is :p

Though I think squad could use a second in command, cause when the squad leader dies he has a black screen and gotta regroup with the squad, so would be good to have someone to take command over the situation mean while to hold the squad togheter, hold the position and stay alive. Though I suppose some one could just completely boss everyone around all the sudden, well in fact, more that act this way the better?

But again, public squads.. 1 squad leader I really endure and love operating with is sadist cain, he got is sh*t down, we even both yell "GRENADE" when incomming a nade :P I'm in love :O

Anyhow I know what you mean flem. Not enough kick for bad teamwork when they should be.
Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

Re: squad tactics

Post by Harrod200 »

flem615 wrote:yeah this seems to be a reacurring issue. all the servers promise "teamwork or kick" but they never really do it.
T&T does.

Also a note to SL's; Follow Commander orders. You may be looking at your flag but he's looking at the big picture and knows the situation everywhere. If you're given a command order and you don't agree with it, tell the commander but if he stands by the order, DO IT.
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Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Re: squad tactics

Post by Sadist_Cain »

Harrod200 wrote:T&T does.

Also a note to SL's; Follow Commander orders. You may be looking at your flag but he's looking at the big picture and knows the situation everywhere. If you're given a command order and you don't agree with it, tell the commander but if he stands by the order, DO IT.
Hell yea but you usually get a barrel load of this The following morning lol it's hard work, Anyhow no hijacking here!

Formations...

reason I'll never be pointman is I always like my auto rifleman up front so when we get first contact he's got the suppressing fire down keeping their heads low and funneling their movements where we wants them.

Second in line is a marksman, Rifleman or Me occasionally. This is to guide the GPMG gunners sight in and pick off well aimed shots whiles MG holds them down.

Meanwhile the rest of the squad is free to move behind the two point men and put their kits to use (Usually grenadier & L-AT and another rifleman) in a much more beneficial position whilest under cover

SUPPRESSION!! If you have several enemies (potentially one of high priority E.g. H-AT etc.) and they're gunning for your apc or something sometimes it's more important rather than just killing them outright to just prevent them from shooting. Not counting GPMG gunner a whole squad can lay down around 300 well aimed shots in 30 seconds.
Shoot the ground, shoot over their heads, the crest of the hill theyre on, the wall opposite them, Anything and everything to scare them shitless, let them know you're there, you're looking and they aren't getting out. then move a fireteam of 3 to close off their exit :P

I'm done x much love
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cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: squad tactics

Post by cyberzomby »

yea suprresion fire is something I gotta learn to use. I used it in a squad where I was squad member and it really works wonders! If the enemy isnt scared its not a problem. They cant see you anyway! They got the screen all blurred up.

I never tried using formations. Seems pointles in public rounds.
AdumbroDeus
Posts: 28
Joined: 2008-07-12 03:48

Re: squad tactics

Post by AdumbroDeus »

In general, it seems like the general message of this thread is "follow the your damn squad leader or leave the squad!"

Which is good advice in general, but it should be pretty much known to any who browses the forms.

The tips for encouraging squad cohesiveness are really useful though.

flem615 wrote:And if this is just the way you play, well then PR isn't for you, unless your a sniper. In which case you should be in your own locked squad.
Actually, if you are a sniper I don't think you should necessarily be in your own locked squad. A sniper in squad lends towards more careful and slower but safer squad movement.

Really, it's an SL choice about what he/she wants the squad to function like IMO.
flem615 wrote:It is depressing how only the good SLs and SMs look at these posts, but maybe it will inspire some of them to step up and be an SL, or current SLs will get better ideas.
Hey, it's good for the nooblets (such as myself) too.
This We'll Defend - US Army Motto
flem615
Posts: 358
Joined: 2008-04-29 22:30

Re: squad tactics

Post by flem615 »

Sir.Saul wrote: Though I think squad could use a second in command, cause when the squad leader dies he has a black screen and gotta regroup with the squad, so would be good to have someone to take command over the situation mean while to hold the squad togheter, hold the position and stay alive. Though I suppose some one could just completely boss everyone around all the sudden, well in fact, more that act this way the better?


I also agree with having a second in command. or a fireteam leader who could act as SL while the real SL is down. i would recommend only doing this with a friend in your squad, or else technical problems will get in the way.

A major thing SLs and SMs are forgetting is suppression fire. as a rifleman, you got 8 mags!!! use them! in WWII there was 1000 bullets to every kill. the primary focus of any squad is to keep the enemies head down, so that someone can flank around. if everyone is shooting to kill, then you will find youself suppressed, sniped and flanked. i cant stand it when i have a support gunner in my squad aiming at the enemy like the SAW is an M-16. its for suppression fire, not sniper duties. and if you run low, or out of ammo, riflemen can replenish you, and if they get ammo from the ammo bag, the ammo bag will replenish itself. (example): i got shot pretty bad once and there was no one around. so i used a bandage, pulled out the ammo bag, got another bandage and the ammo bag back, then repeated untill i wasnt bleeding out anymore. might be a bit of an exploit, but we mine as well use it. so really you have an unlimited supply of ammo. dont be afraid to use it.

and it always helps to remember the 4 Fs
Find em
Fix em (suppression)
Flank em
Finish em

as for the snipers, i walways like to task my squad with a specific, well, task. if infantry, i want riflemen, a medic and a SAW. and so on for other roles. having a sniper in an infantry squad complicated the squads role for me, as an SL or SM. plus snipers are primarily for recon, or taking out enemy officers, not engaging in a firefight. but it really all depends on what your trying to do, and what suits you best.
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Re: squad tactics

Post by Sadist_Cain »

My second in Command Heskey is out with a PC injury atm but he was an awesomne Lt. hed have the whole squad kitted out without me having to say a word at the beginning of the round, so there was always a medic and GPMG.

Also with a second you can both be the sides of any formation and stretch the squad out between you.

Good thing with heskey would be I could happily give him a fireteam to operate independantly without fear of losing them all to total death.

*sigh* Heskey.. When will you come back to me
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flem615
Posts: 358
Joined: 2008-04-29 22:30

Re: squad tactics

Post by flem615 »

like i said, you need reliable people to lead fireteams, or be seond in command. you can have great matches and form a very desirable squad. but only if you know the person is going to be good, which is why a friend is always good, or a trusted member youve played with.

for joining squads, i do two things.
First: i click on the squad name to highlight all the SMs and see if they are spread out or are together. if there all spread out then i dont even bother with them.
Second: i check the leader board, and click on the squad tab. i see which squads have the highest score. most of the time this will indicate a squad that works together and gets things done effectivly, but this may backfire sometimes. putting you into a squad with an overactive SL and clueless SMs.
order doesnt really mattter, but both factors can lead you to a very appealing squad.
Skodz
Posts: 791
Joined: 2007-05-26 06:31

Re: squad tactics

Post by Skodz »

Best solution I've found to teamplay tactically, join a PR dedicated clan!

we cant consider every clan less player will understand how to play PR.
Pte-Hayes
Posts: 3
Joined: 2008-07-13 23:03

Re: squad tactics

Post by Pte-Hayes »

A major problem for me is that I don't have a mic, so I will get kicked from squads because I can't talk to them and they won't read my typing.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: squad tactics

Post by cyberzomby »

Well you cant blame them. Personally I like it as well when squad members can talk back. But if I got like 2 or 3 who can than I dont mind if theres 2 who cant. As long as they work together. But you gotta realise that typing is way slower. As soon as you typed the line: enemy at 450 it could have moved over to 525 already. Plus: when in the heat of battle I havent got the time to read the chat.
Skodz
Posts: 791
Joined: 2007-05-26 06:31

Re: squad tactics

Post by Skodz »

As he shouldnt have the time to type :P
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: squad tactics

Post by cyberzomby »

haha totaly right about that as well!
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