turnpipe wrote:Ok thanks got it running now the map terrain textures dont show far away.
I got my view distence set to maximum.
I have not worked on my detail textures yet

I fixed this problem by doing this tut.
How To Make A Scale 4 Map - Official BF Editor Forums
It needed me to unstitch the lods in terrain.con so terrain textures can be shown properly.
Edit: Any one know how to set up the sky for PR jets?
I dont seem to be getting the standard altitude.
Edit: Ok, I had the line of code in the wrong spot on the init.con
This is how it should look.
rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor
run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\dragon_valley_pr\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor
else
run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\dragon_valley_pr\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con
physics.airdensityzeroatheight 5000