[Models] props

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Trigz07
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Joined: 2007-06-29 10:16

[Models] props

Post by Trigz07 »

I'm going to start posting props i'm working on and I'm going to need some help. I started work on a bridge but I don't know what to add to it.

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Boolean is pissing me off. I can't make the holes smoother.
Last edited by Trigz07 on 2008-07-14 04:28, edited 1 time in total.
Ironcomatose
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Re: [Models] props

Post by Ironcomatose »

Make sure to check out all the tuts or you may find your self asking many many questions that could have been learned there.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
jerkzilla
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Joined: 2007-03-07 12:04

Re: [Models] props

Post by jerkzilla »

Use reference photos if you don't know what details to add. And I agree with Jonny, more buildings are needed. East European architecture would really help some mappers here.
This signature is here due to lack of imagination.
Rhino
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Re: [Models] props

Post by Rhino »

A bridge is not a prop hehe, a prop is a pot, a axe, small little things like that. A bridge is a Strategic object :p

But ye, bridges are pretty damn complicated things, need to be destroyable etc, I would start off with easier things...
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J.F.Leusch69
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Re: [Models] props

Post by J.F.Leusch69 »

make some eastern style houses :)

they are really needed :)
Trigz07
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Joined: 2007-06-29 10:16

Re: [Models] props

Post by Trigz07 »

Wow thanks for the support... NOT! =) Ok Well if someone can help me how do you make an enterable building? Do you use the shell modifier or boolean?
Jantje|NL^
Posts: 313
Joined: 2007-12-11 19:23

Re: [Models] props

Post by Jantje|NL^ »

tesher07 wrote:Wow thanks for the support... NOT! =)
Hey, don't take it like that, maybe it doesn't seem like it is.. but they are all trying to be friendly in a way that can help you, and us (as I cna speak for the community?).

-Jantje.


(P.S. wrote this little message because I think there was a little sarcasm in your post <3)
[SH] JantjevanLeiden / / Niet volgen maar Leiden.

marcoelnk;
youre one a crazy detail-obsessed guy :D

[R-PUB]Hfett;
"youre one a crazy detail-obsessed guy" So true ;)
Katarn
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Re: [Models] props

Post by Katarn »

tesher07 wrote:Wow thanks for the support... NOT! =) Ok Well if someone can help me how do you make an enterable building? Do you use the shell modifier or boolean?
Never use booleans. The shell modifier can be useful in making interiors, so long as there is an open face in the object.
Trigz07
Posts: 659
Joined: 2007-06-29 10:16

Re: [Models] props

Post by Trigz07 »

1. Yes there was sarcasm in my post.
2. Ok how do I/you make an enterable building what should I use? Shell never really works because it leaves and empty space between the buildings. If I can get past that stupid problem I could start work on some buildings.
J.F.Leusch69
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Re: [Models] props

Post by J.F.Leusch69 »

get em help!!!!
GhostDance101
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Re: [Models] props

Post by GhostDance101 »

OK I'm a 3DSmax n00b but I thought I'd give an explanation of the way I do it...
I' m sure other people do it lots of different (Probably better) ways..


Ok start by makeing a box. In my example it's 20m x 20m x3m convert it to poly. Make sure your snap is set to 10 which is 1m.

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OK now change the snap to 2, Change to the polygon tab select the bottom polygon make some quickslices for the outer walls at .2m from the edge

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Select the polygon in the middle extrude it -29.

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OK select editablepoly and make some slices for the door in my example it's
1.2m X 2m

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select the polygon at the bottom for the door and extrude it -20

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select and remove the unwanted polygons from the door use Backspace not delete.
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OK now do the same thing for the windows in my example there 2m wide.

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Go to polygon tab select the two polygons as you see. And make a quickslice maybe 1m up then extrude them 2m.

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Now for the internal walls . Ok start by going into the edge tab and select the unwanted edges and remove them with backspace.

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Ok now select the polygon for the inner ceiling, and make slices for the internal walls then select the polygons you want and extrude by 29.

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I could go on but thats about it, make the internal doors the same way as the outer one. Obviously this needs a lot more detail in the windows and doors and stuff.
Last edited by GhostDance101 on 2008-07-15 23:01, edited 1 time in total.
Trigz07
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Joined: 2007-06-29 10:16

Re: [Models] props

Post by Trigz07 »

Thanks for the help =).
Drav
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Re: [Models] props

Post by Drav »

Good work Ghostdance, very clear explanation....
Trigz07
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Re: [Models] props

Post by Trigz07 »

Mescaldrav wrote:Good work Ghostdance, very clear explanation....
j/W were you being sarcastic when yo said that?

Also I just thought wouldn't it be easier to just create a box with alot of edges grab the middle ones and extrude and select the polies delete and cap them with the border selection?
GhostDance101
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Re: [Models] props

Post by GhostDance101 »

tesher07 wrote:j/W were you being sarcastic when yo said that?

Also I just thought wouldn't it be easier to just create a box with alot of edges grab the middle ones and extrude and select the polies delete and cap them with the border selection?
no. :roll:
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