Grass Draw

Suggestions from our community members for PR:BF2. Read the stickies before posting.
RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Re: Grass Draw

Post by RCMoonPie »

ostupidman wrote:Wouldn't this allow all infantry to hide though? Not just a sniper but anyone laying down?
Yes it would.....making even more folks concentrate on hiding in the grass and trying to scope and "long-stick" targets instead of assaulting an objective or a cache.

I am all for the idea of improved grass.....so long as it isnt detrimental to the game play.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Re: Grass Draw

Post by Expendable Grunt »

I'm pretty sure it would make it easier to sneak up on objectives...
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The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
williejones
Posts: 72
Joined: 2008-04-01 15:11

Re: Grass Draw

Post by williejones »

wouldnt that be a good for realistic gameplay?

a grass layer would only be as tall as grass, so you would have to prone for a long way to do it
Forloc
Posts: 18
Joined: 2008-06-27 02:39

Re: Grass Draw

Post by Forloc »

Do it, Do it, Do it, Do it, Do it, Do it, Do it, *in Schwarzenegger voice* DO IT!!!!!!!!!

Have I mentioned that I want this in .8?
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Shotgun
Posts: 97
Joined: 2008-01-21 07:26

Re: Grass Draw

Post by Shotgun »

this is an awesome idea. Im sick of getting shot at while prone in some grass and not knowing were the fire is coming from. I cant see out but to them im just lying down on a piece of bare land. Realistic, i think not
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vilhelm123
Posts: 417
Joined: 2007-09-23 20:11

Re: Grass Draw

Post by vilhelm123 »

If it were just for mines (as the screen showed) why not just decrease the draw distance of mines?
Lots of love
Vilhelm xx
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Re: Grass Draw

Post by Sadist_Cain »

Dunno how it'd be done (Play DF2) but a slightly different shaped "collision mesh" terrain type thing so you can simply sink into the green floor would be kickass because of course you wouldnt just sink down everywhere
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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: Grass Draw

Post by CodeRedFox »

Great idea guys....Get on it :-P
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"apcs, like dogs can't look up" - Dr2B Rudd
Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Re: Grass Draw

Post by Dr Rank »

For those who remember from my Sangin WIP post, Sangin will feature grass, hedges, shrublines and crops that you CAN hide in because its all overgrowth. Oooh I wish I could show you some of those fields now... ;) But you'll have to wait a bit longer! :mrgreen: 4km of detailed mapping based on reference material takes a loooong time :-? I'll probably post an update on it in the not too distant future ;)
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Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Grass Draw

Post by Scot »

Will Sangin be in 0.8 though?? Cos it is my most highly anticipated map!
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Skodz
Posts: 791
Joined: 2007-05-26 06:31

Re: Grass Draw

Post by Skodz »

I also prefer destructible building/doors to improved grass but it does is very annoying to be actually disadvantaged when "hiding" in grass during long range firefight.
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