PR-> Armed Assault??

General discussion of the Project Reality: BF2 modification.
[ABR]satcom
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Post by [ABR]satcom »

Armed assault and a Reality mod?
try a vehicle extension or such.... but a realitymod?

lol.... AA equals reality....
if you wanna know where i based that on?
try playing flashpoint for a change....

and about 'Going' AA.... well... there is no other choice? is there...?
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beta
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Post by beta »

You kinda lost me on "a player sets his own objective" thing. Does this basically mean that there are set objectives, but you're not forced to do them(kinda like BF2)?
Well, I think what he was refering to is that you can make whatever type of mission you want, it is COMPLETELY open-ended in that sense.

It all depends on how the mission is made; you can make a mission where you MUST following very specific instructions, or it could be you are given 10 men, you have to take this town in the next hour.

The best way to describe the OFP mission editor is "sandbox".
Also, how does the server system work? Is it one massive server like a MMOFPS, or individual servers? Also, how many players do you usually find on a server?
It is not exactly know how the server will work in ArmA, but in OFP it was simply a client-server connection like any other game ( except the lack of Join In Progress :? ??: ), they have told us that JiP WILL be in ArmA, and new and improved net code will be implemented. Also, BIS ( the developers ) have said that the servers will be able to hold 60+ players and "lots of AI"; how many AI? No one knows yet, but if OFP is anything to go by, you could be looking at about 400+ ( yes, Four-Hundred plus ) UNITS ( individual soldiers ) on a map at any one time, with 60 of these being players.

How well will this run? It all will depend on the machines.


Right now, in OFP, I have made a map where there are about 250 units on the map ( all fighting in the same battle, about a 10km^2 area ) and it has only a very slight slow-down, however, this IS on a LAN, I'm sure it would slow down with more players on the server ( non-dedicated ), but that is still pretty damn impressive for a nearly 5 year old game.

and about 'Going' AA.... well... there is no other choice? is there...?
Ahh, its true, ArmA WILL own all ... sooner or later ...

Until "Game 2" that is :)
Mad Max
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Post by Mad Max »

This video (I've posted it here before somewhere in another thread) gives you an idea of the size of the play areas in OFP. Impressive for a game that's almost 5 years old eh?

http://www.silent-thunder.co.uk/Flying%20Around.rar

EDIT: Here's a lil vid I made a while back using just the power of the mission editor and a few (well, quite a few) user made addons. I lost interest towards the end which is why it's pretty boring haha. It just shows what you can do with it though.

http://www.silent-thunder.co.uk/Hostile ... rt%201.rar
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[ABR]satcom
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Post by [ABR]satcom »

tell me 'bout it.... i was only good in hosting a Flashpoint server for [BBE]
BBE was a quite nice dutch clan, which made loads of coop missions.... well, the hardcore OFP'rs know [BBE]....

When is was playing, 99% time of it i was lost.... finding my way home .... ;(

that might be a good impression of space....


How well will it run?
LOL, well, imagine upgraded OFP code, for performance- Hardware, and direct X.
imagine same polygon counts, maybe a lil more.... imagine a lil better texture quality...
....
and imagine that BIS knows whats going on to make a game last....
unlike EA, the lifespan of AA will be considerably longer than BF2.

OFP2, thats a different cookie.
New Engine, More detail.... we just have to wait...

Personally, i'd love too see the OFP injection, by Armed Assault.... the sooner the better.
and 1 things 4 sure....

when out, even I buy that game :P

"Flashpoint is better than sex"
Last edited by [ABR]satcom on 2006-03-22 02:33, edited 1 time in total.
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Cerberus
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Post by Cerberus »

What year does ArmA take place in?
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Mad Max
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Post by Mad Max »

It's set in 2010 I think, without checking I'm not 100% sure, but it sounds right. It's not too far off to have things so different than they are now (like weapons and stuff).
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RikiRude
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Post by RikiRude »

so do i stop touching myself in preparation for this game? looks effin awsome!

those videos though, i dont get the weird crosshair cursor thing, how does that work?
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Post by Hitperson »

Riki_Rude_BTYC wrote:so do i stop touching myself in preparation for this game? looks effin awsome!

those videos though, i dont get the weird crosshair cursor thing, how does that work?

havent seen the videos but if it is the T thing it is the easiest crosshair to use ever that game kicks *** just check my sig.

oh wait the rockets you get a crosshair ah well.
Last edited by Hitperson on 2006-03-22 09:55, edited 1 time in total.
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Mad Max
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Post by Mad Max »

The aiming is "free roaming" so to speak. You don't move your entire body to aim a fraction of an inch one way like you do in BF2 and most other FPS's, you can look around independent of where you aim your weapon, and your weapon catches up with where you aim, if you get me.

Think how unrealistic aiming is in BF2, it's literally a fixed weapon and arms that move around and look exactly the same whatever way you aim, even if you aim up you'll still see no sort of stretching of the animations to show such movements (in 3rd person you do, thats it). In OFP you have a whole body, and you do the same animations in 1st person as you see in 3rd person, so what you see will be exactly the same as someone else looking at you. This also means you can see where other players are actually AIMING, not find out afterwards when you die even though you saw them aiming way over yonder but they had a headshot on their screen. This adds a lot more to the realism, as when you look down, you have legs and feet and they actually move! Not the floating arms and a gun that you have in most other shooters.

You really have to buy it. Look on http://www.play.com for the Game of the Year edition. It's about £10 and you get the original game, the mission pack (Codemasters made that campaign so it's a bit... well ****, but the extra vehicles are good, hummers and apache's and stuff) and the addon, Resistance which all user made mods are made for. You'll be hard pressed to find a good quality (as in current standard) addon for Cold War Crisis, as Resistance added loads of new graphical updates and scripting posibilities and the like.

In that 2nd vid I forgot to turn the cross hair off by the way. I was running around as a civilian to make the vid so they wouldn't shoot at me or react to my being there.
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Post by Gaz »

I think I'll post some vids I made of British addons in assaults etc :)
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Post by Hitperson »

Mad Max wrote:The aiming is "free roaming" so to speak. You don't move your entire body to aim a fraction of an inch one way like you do in BF2 and most other FPS's, you can look around independent of where you aim your weapon, and your weapon catches up with where you aim, if you get me.

Think how unrealistic aiming is in BF2, it's literally a fixed weapon and arms that move around and look exactly the same whatever way you aim, even if you aim up you'll still see no sort of stretching of the animations to show such movements (in 3rd person you do, thats it). In OFP you have a whole body, and you do the same animations in 1st person as you see in 3rd person, so what you see will be exactly the same as someone else looking at you. This also means you can see where other players are actually AIMING, not find out afterwards when you die even though you saw them aiming way over yonder but they had a headshot on their screen. This adds a lot more to the realism, as when you look down, you have legs and feet and they actually move! Not the floating arms and a gun that you have in most other shooters.

You really have to buy it. Look on http://www.play.com for the Game of the Year edition. It's about £10 and you get the original game, the mission pack (Codemasters made that campaign so it's a bit... well ****, but the extra vehicles are good, hummers and apache's and stuff) and the addon, Resistance which all user made mods are made for. You'll be hard pressed to find a good quality (as in current standard) addon for Cold War Crisis, as Resistance added loads of new graphical updates and scripting posibilities and the like.

In that 2nd vid I forgot to turn the cross hair off by the way. I was running around as a civilian to make the vid so they wouldn't shoot at me or react to my being there.

yeah that pisses me off so i think im gona buy OFP GOTY edition to replace my cold war crisis one.
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RikiRude
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Post by RikiRude »

Mad Max wrote:The aiming is "free roaming" so to speak. You don't move your entire body to aim a fraction of an inch one way like you do in BF2 and most other FPS's, you can look around independent of where you aim your weapon, and your weapon catches up with where you aim, if you get me.

Think how unrealistic aiming is in BF2, it's literally a fixed weapon and arms that move around and look exactly the same whatever way you aim, even if you aim up you'll still see no sort of stretching of the animations to show such movements (in 3rd person you do, thats it). In OFP you have a whole body, and you do the same animations in 1st person as you see in 3rd person, so what you see will be exactly the same as someone else looking at you. This also means you can see where other players are actually AIMING, not find out afterwards when you die even though you saw them aiming way over yonder but they had a headshot on their screen. This adds a lot more to the realism, as when you look down, you have legs and feet and they actually move! Not the floating arms and a gun that you have in most other shooters.

You really have to buy it. Look on http://www.play.com for the Game of the Year edition. It's about £10 and you get the original game, the mission pack (Codemasters made that campaign so it's a bit... well ****, but the extra vehicles are good, hummers and apache's and stuff) and the addon, Resistance which all user made mods are made for. You'll be hard pressed to find a good quality (as in current standard) addon for Cold War Crisis, as Resistance added loads of new graphical updates and scripting posibilities and the like.

In that 2nd vid I forgot to turn the cross hair off by the way. I was running around as a civilian to make the vid so they wouldn't shoot at me or react to my being there.

thank you, i understand now, that sounds like a million times better then the normal FPS style. So it's only 10.... my keyboard doesnt have that symbol.. but im guessing thats about $15 american dollars . i think its weird ive never seen ANYTHING about this game but i have heard so much via word of mouth.
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Post by Hitperson »

well it is definatly worth it

i hadn't heard about it until i saw people going on about it in the armed assault page and i spotted cold war crisis in a shop and bought it emediatly the £6 i spent was well worth it.
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M4sherman: "like peter pan but with tanks"
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Dethmeister
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Post by Dethmeister »

Operation Flashpoint is my all-time favorite game. There are tons of mods and addons for it. You can make huge missions or small fire-fights, or just drive around. With the mission editor, it's almost as much of a virtual reality type game as it is a realistic combat simulator. One of my favorite mods is the ECP mod, it updates the graphics with better explosions and effects. For example: a transport truck gets hit and catches fire, guys come running out on fire screaming.

Here's a link to a good addon site: http://ofp.gamepark.cz/index.php?newlang=eng
six7
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Post by six7 »

how would u every find anybody to fight in maps that big...
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Post by JellyBelly »

Trust me. Its easy. In Capture the Island, you eventualy run into squads of enemys and are forced to fight. The game comes into its own with aircraft. Nothing beats taking an A10 and flying in over an advancing russian armour column, then obliterating it with missiles.
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Post by RikiRude »

do you get into vehicles or teleport into them hehe.
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Dethmeister
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Post by Dethmeister »

In OFP your guy slings his rifle onto his back and does a little climbing up animation to get into a truck, tank, plane, helicopter, motorcycle, hovercraft, spaceship, landspeeder or horse, then transports. If it's a car he grabs the door handle then transports. If it's a boat he just transports off the beach.

I mostly played with the editor making co-op missions for me and my bud, mostly just messing around with the thousands of addons. So I have a pretty specific reason for liking OFP. I never did get into the big multi-player type game in OFP though because there were never many servers and mainly the limitation of not being able to join a game in progress. Armed Assault fixes this problem though.

Other things I like about OFP are that it's best to stop and take a knee or go prone and aim, if you shoot while running you won't have much of a chance of hitting anything except maybe your foot. And there's no hopping either.

Anyway, I'm hoping Project Reality will help me like BF2 more. I love the graphics in BF2 but the gameplay is aggravating. I really don't understand why though because Battlefield 1942 is my second favorite game of all time and it wasn't realistic at all either, but I understood that and it didn't bother me. For some reason BF2 really 9!5535 me off. I crept up behind a guy and shot him 4 times in the back of the head and neck with my silenced pistol and he turns around and opens up with his LMG and we're standing there unloading on each other until my clip runs out and I finally die. It just isn't doing it for me in stock form.
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