[Question] Clouds On Maps
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ballard_44
- Retired PR Developer
- Posts: 1204
- Joined: 2007-05-30 22:47
Re: [Question] Clouds On Maps
here's my .dll, that you are apparently missing
goes in the main Battlefield 2 folder
regardless, what do the crash dumps tell you?
goes in the main Battlefield 2 folder
regardless, what do the crash dumps tell you?
You do not have the required permissions to view the files attached to this post.
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: [Question] Clouds On Maps
Thanks A LOT ballard, you are great great help.
I will get back to you ASAP
@ jonny
there is a heat object under /weapons that the staticobjects.con wants to run, but I can't find that anywhere else...whenever I delete it from the con after running it reappers.
I will get back to you ASAP
@ jonny
there is a heat object under /weapons that the staticobjects.con wants to run, but I can't find that anywhere else...whenever I delete it from the con after running it reappers.
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: [Question] Clouds On Maps
Alright, after clicking trough it twice (didnt copy and paste the right build in to PR folder the first time lol)
D:\DiceCanada\BoosterPack2\Code\BF2\Game\GameLogic\MaterialSystem\MaterialManager.cpp(166): Assert: MaterialSystem: (templ) Null template set for mmcell 0
D:\DiceCanada\BoosterPack2\Code\BF2\IO\Console\Console.cpp(1407): Assert: Console: (0) Too few arguments, the min no of arguments is 2!: MaterialManager.setSoundTemplate 0 (Common/Material/MaterialManagerSettings.con)
D:\DiceCanada\BoosterPack2\Code\BF2\Game\GameLogic\MaterialSystem\MaterialManager.cpp(166): Assert: MaterialSystem: (templ) Null template set for mmcell 0
D:\DiceCanada\BoosterPack2\Code\BF2\Game\GameLogic\MaterialSystem\MaterialManager.cpp(166): Assert: MaterialSystem: (templ) Null template set for mmcell 0
?
D:\DiceCanada\BoosterPack2\Code\BF2\Game\GameLogic\MaterialSystem\MaterialManager.cpp(166): Assert: MaterialSystem: (templ) Null template set for mmcell 0
D:\DiceCanada\BoosterPack2\Code\BF2\IO\Console\Console.cpp(1407): Assert: Console: (0) Too few arguments, the min no of arguments is 2!: MaterialManager.setSoundTemplate 0 (Common/Material/MaterialManagerSettings.con)
D:\DiceCanada\BoosterPack2\Code\BF2\Game\GameLogic\MaterialSystem\MaterialManager.cpp(166): Assert: MaterialSystem: (templ) Null template set for mmcell 0
D:\DiceCanada\BoosterPack2\Code\BF2\Game\GameLogic\MaterialSystem\MaterialManager.cpp(166): Assert: MaterialSystem: (templ) Null template set for mmcell 0
?
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: [Question] Clouds On Maps
Has to be a con, tester or dev. It has new statics in it. But I dont know if those should be a problem, i mean muttrah doesnt crash and it has all of those statics...hmmm
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: [Question] Clouds On Maps
ill try that, and actually the new statics MIGHT be the problem...im going to try all sort of things.
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: [Question] Clouds On Maps
its deff not statics, just deleted everything except vehicals and it still effs up.
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: [Question] Clouds On Maps
Alright, well how can it be statics if there is none yet it still crashes. I'll do vehicals next...
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jarleif
- Retired PR Developer
- Posts: 331
- Joined: 2005-05-03 13:56
Re: [Question] Clouds On Maps
the bf2_r is old and out of date so it shows stuff that still works you should be able to keep clicking continue through everything...there may be a lot to click through. I have seen those errors and i just clicked through them and everything worked.HughJass wrote:Alright, after clicking trough it twice (didnt copy and paste the right build in to PR folder the first time lol)
D:\DiceCanada\BoosterPack2\Code\BF2\Game\GameLogic\MaterialSystem\MaterialManager.cpp(166): Assert: MaterialSystem: (templ) Null template set for mmcell 0
D:\DiceCanada\BoosterPack2\Code\BF2\IO\Console\Console.cpp(1407): Assert: Console: (0) Too few arguments, the min no of arguments is 2!: MaterialManager.setSoundTemplate 0 (Common/Material/MaterialManagerSettings.con)
D:\DiceCanada\BoosterPack2\Code\BF2\Game\GameLogic\MaterialSystem\MaterialManager.cpp(166): Assert: MaterialSystem: (templ) Null template set for mmcell 0
D:\DiceCanada\BoosterPack2\Code\BF2\Game\GameLogic\MaterialSystem\MaterialManager.cpp(166): Assert: MaterialSystem: (templ) Null template set for mmcell 0
?

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Cyrax-Sektor
- Posts: 1030
- Joined: 2007-10-15 21:12
Re: [Question] Clouds On Maps
I CTDed at 14% as well, so why not try this Init.con? Besides, Objects could be trying to load the basic spawn kits, and they're not there. It wouldn't hurt to try. It can help you or do nothing. That's a chance I'd be willing to take. 
You'll have to add your map name where I specify. Have an underscore '_' for spaces ' '.
You'll have to add your map name where I specify. Have an underscore '_' for spaces ' '.
Code: Select all
rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor
run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\MAPNAMEHERE\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor
else
run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\MAPNAMEHERE\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con
run ../../objects/common/spawners/spawners_common.con
run ../../objects/common/spawners/spawners_us.con
run ../../objects/common/spawners/spawners_meinsurgent.con
endIf
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
gameLogic.setTeamName 1 "MEInsurgent"
gameLogic.setTeamName 2 "US"
gameLogic.setTeamLanguage 1 "MEC"
gameLogic.setTeamLanguage 2 "English"
gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_in"
gameLogic.setTeamFlag 2 "flag_us"
gameLogic.setKit 1 0 "meinsurgent_officer" "meinsurgent_soldier"
gameLogic.setKit 2 0 "us_officer" "us_heavywhite_soldier"
gameLogic.setKit 1 1 "meinsurgent_insurgent" "meinsurgent_soldier"
gameLogic.setKit 2 1 "us_riflemanab" "us_heavywhite_soldier"
gameLogic.setKit 1 2 "meinsurgent_ambusher" "meinsurgent_heavy_soldier"
gameLogic.setKit 2 2 "us_rifleman" "us_heavy_soldier"
gameLogic.setKit 1 3 "meinsurgent_warveteran" "meinsurgent_medium_soldier"
gameLogic.setKit 2 3 "us_medic" "us_lightarmor_soldier"
gameLogic.setKit 1 4 "meinsurgent_civilian" "meinsurgent_soldier"
gameLogic.setKit 2 4 "us_engineer" "us_heavywhite_soldier"
rem -----------------------------------------------------------------------------
gameLogic.setBeforeSpawnCamera 19/595/-78 0/90/0
if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix ""
else
texturemanager.customTextureSuffix ""
endIf
rem -----------------------------------------------------------------------------
GameLogic.MaximumLevelViewDistance 850
rem -----------------------------------------------------------------------------
gameLogic.setDefaultNumberOfTicketsEx 16 1 50
gameLogic.setDefaultNumberOfTicketsEx 16 2 50
gameLogic.setDefaultNumberOfTicketsEx 32 1 50
gameLogic.setDefaultNumberOfTicketsEx 32 2 50
gameLogic.setDefaultNumberOfTicketsEx 64 1 50
gameLogic.setDefaultNumberOfTicketsEx 64 2 50
gameLogic.setDefaultNumberOfTicketsEx 128 1 50
gameLogic.setDefaultNumberOfTicketsEx 128 2 50
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 10
gameLogic.setTicketLossPerMin 2 10
rem -----------------------------------------------------------------------------
rem -----------------------------------------------------------------------------
renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1
gameLogic.setTeamDropVehicle 1 "mark_team1"
gameLogic.setTeamDropVehicle 2 "mark_team2"
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: [Question] Clouds On Maps
I clicked trough...and a smaller window came up and said the application generated an error and there was a dump file included (or something like that, all i could click was ok) and it crashedjarleif wrote:the bf2_r is old and out of date so it shows stuff that still works you should be able to keep clicking continue through everything...there may be a lot to click through. I have seen those errors and i just clicked through them and everything worked.
I didn't try this AFTER removing all the statics yet.
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: [Question] Clouds On Maps
well, i made a small breaktrough.
So i made a new map and basically copied everything from the original, to the new (and renamed all the cons).
I fired it up and it WORKED! But, there was no terrain.
So i hoped in the editor and added some land to it, saved it, and fired it up again.
And then bam, it crashed at 14%.
Halp?
So i made a new map and basically copied everything from the original, to the new (and renamed all the cons).
I fired it up and it WORKED! But, there was no terrain.
So i hoped in the editor and added some land to it, saved it, and fired it up again.
And then bam, it crashed at 14%.
Halp?
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: [Question] Clouds On Maps
It could be just that when ever I save it, something screws up (with objects most likely) and makes the game crash.Jonny wrote:Did you texture all the terrain properly?
(Tpaint is nice and quick)
What exactly do you mean by 'no terrain'? can we have a SS?
What did you copy to get the terrain working?
I think it needs to be heightmapprimary (.raw & .mat) and terraindata.raw
Although, with the terrain being the thing that screws it it could be an issue with objects glitching into the terrain, but I dont know where such an error would pop up. I may not pop up at all either, you glitch a lot of objects without anything bad happening AFAIK.
By no terrain, I mean terrain goes back to default (so when I first started the map, thats what the terrain is, aka flat and below the water)
I used t paint, but textured it later of course again
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: [Question] Clouds On Maps
halp rhino, halp jonny, why don't you halp me
?
sorry, im just mad I've got time now and I can't really work on the map :\
sorry, im just mad I've got time now and I can't really work on the map :\



