Thats probly just because bf2 engine isn't designed for it... Beside, I don't lag in Basrah lolbaptist_christian wrote:well a fully destructable environment would cause a HELL OF A LOT of lag when in multiplayer right? I mean there are hundreds of thousands or even millions of dynamic objects, and with only 1024 dynamic objects in basra there's a ton of lag.
A proper engine designed for huge interactive map wouldn't lag as long as you have the pc good enough to play it...
I've heard Op Flashpoint 2 will allow km wide map with huge firing range.






